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- removed the unused BaseBlend* variables and the testblend CCMD.
When this was still working it was software rendering only anyway so no real loss here.
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dab61709f8
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4 changed files with 0 additions and 54 deletions
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@ -84,35 +84,3 @@ void InitPalette ()
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}
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CCMD (testblend)
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{
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FString colorstring;
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int color;
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float amt;
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if (argv.argc() < 3)
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{
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Printf ("testblend <color> <amount>\n");
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}
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else
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{
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if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
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{
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color = V_GetColorFromString (colorstring);
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}
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else
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{
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color = V_GetColorFromString (argv[1]);
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}
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amt = (float)atof (argv[2]);
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if (amt > 1.0f)
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amt = 1.0f;
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else if (amt < 0.0f)
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amt = 0.0f;
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BaseBlendR = RPART(color);
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BaseBlendG = GPART(color);
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BaseBlendB = BPART(color);
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BaseBlendA = amt;
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}
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}
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@ -1058,18 +1058,6 @@ void R_SetupFrame (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, AActor
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if (R_OldBlend != newblend)
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{
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R_OldBlend = newblend;
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if (APART(newblend))
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{
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BaseBlendR = RPART(newblend);
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BaseBlendG = GPART(newblend);
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BaseBlendB = BPART(newblend);
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BaseBlendA = APART(newblend) / 255.f;
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}
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else
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{
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BaseBlendR = BaseBlendG = BaseBlendB = 0;
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BaseBlendA = 0.f;
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}
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}
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validcount++;
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@ -39,12 +39,6 @@
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#include "d_main.h"
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#include "v_draw.h"
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// [RH] Base blending values (for e.g. underwater)
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int BaseBlendR, BaseBlendG, BaseBlendB;
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float BaseBlendA;
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class FSWPaletteTexture : public FImageSource
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{
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public:
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@ -5,8 +5,4 @@ struct event_t;
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bool ST_Responder(event_t* ev);
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// [RH] Base blending values (for e.g. underwater)
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extern int BaseBlendR, BaseBlendG, BaseBlendB;
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extern float BaseBlendA;
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#endif
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