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Fixed: userinfo_t::SkinChanged() was unaware of player classes
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parent
0f7ad00d9a
commit
7052d4e14e
2 changed files with 6 additions and 6 deletions
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@ -387,7 +387,7 @@ void D_SetupUserInfo ()
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{
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{
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// Some cvars don't copy their original value directly.
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// Some cvars don't copy their original value directly.
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case NAME_Team: coninfo->TeamChanged(team); break;
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case NAME_Team: coninfo->TeamChanged(team); break;
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case NAME_Skin: coninfo->SkinChanged(skin); break;
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case NAME_Skin: coninfo->SkinChanged(skin, players[consoleplayer].CurrentPlayerClass); break;
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case NAME_Gender: coninfo->GenderChanged(gender); break;
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case NAME_Gender: coninfo->GenderChanged(gender); break;
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case NAME_PlayerClass: coninfo->PlayerClassChanged(playerclass); break;
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case NAME_PlayerClass: coninfo->PlayerClassChanged(playerclass); break;
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// The rest do.
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// The rest do.
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@ -447,9 +447,9 @@ int userinfo_t::TeamChanged(int team)
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return team;
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return team;
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}
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}
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int userinfo_t::SkinChanged(const char *skinname)
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int userinfo_t::SkinChanged(const char *skinname, int playerclass)
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{
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{
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int skinnum = R_FindSkin(skinname, 0);
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int skinnum = R_FindSkin(skinname, playerclass);
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*static_cast<FIntCVar *>((*this)[NAME_Skin]) = skinnum;
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*static_cast<FIntCVar *>((*this)[NAME_Skin]) = skinnum;
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return skinnum;
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return skinnum;
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}
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}
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@ -821,7 +821,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
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break;
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break;
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case NAME_Skin:
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case NAME_Skin:
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info->SkinChanged(value);
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info->SkinChanged(value, players[pnum].CurrentPlayerClass);
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if (players[pnum].mo != NULL)
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if (players[pnum].mo != NULL)
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{
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{
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if (players[pnum].cls != NULL &&
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if (players[pnum].cls != NULL &&
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@ -958,7 +958,7 @@ void ReadUserInfo(FArchive &arc, userinfo_t &info)
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switch (name)
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switch (name)
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{
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{
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case NAME_Team: info.TeamChanged(atoi(str)); break;
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case NAME_Team: info.TeamChanged(atoi(str)); break;
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case NAME_Skin: info.SkinChanged(str); break;
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case NAME_Skin: info.SkinChanged(str, 0); break;
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case NAME_PlayerClass: info.PlayerClassChanged(str); break;
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case NAME_PlayerClass: info.PlayerClassChanged(str); break;
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default:
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default:
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val.String = str;
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val.String = str;
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@ -332,7 +332,7 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
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void Reset();
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void Reset();
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int TeamChanged(int team);
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int TeamChanged(int team);
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int SkinChanged(const char *skinname);
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int SkinChanged(const char *skinname, int playerclass);
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int SkinNumChanged(int skinnum);
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int SkinNumChanged(int skinnum);
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int GenderChanged(const char *gendername);
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int GenderChanged(const char *gendername);
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int PlayerClassChanged(const char *classname);
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int PlayerClassChanged(const char *classname);
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