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- fixed one frame activation delay for dynamic lights.
We cannot check HasDynamicLights in ProcessThinkers because it gets set too late.
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parent
6c12a8de12
commit
702b75e96a
1 changed files with 16 additions and 5 deletions
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@ -43,7 +43,8 @@
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#include "g_levellocals.h"
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#include "a_dynlight.h"
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#include "v_video.h"
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#include "g_cvars.h"
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#include "d_main.h"
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static int ThinkCount;
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static cycle_t ThinkCycles;
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@ -107,6 +108,18 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
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ThinkCycles.Clock();
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bool dolights;
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if ((gl_lights && vid_rendermode == 4) || (r_dynlights && vid_rendermode != 4))
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{
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dolights = Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED);
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}
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else
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{
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dolights = false;
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}
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Level->flags3 &= ~LEVEL3_LIGHTCREATED;
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auto recreateLights = [=]() {
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auto it = Level->GetThinkerIterator<AActor>();
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@ -144,9 +157,8 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
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}
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} while (count != 0);
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if (Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED))
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if (dolights)
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{
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Level->flags3 &= ~LEVEL3_LIGHTCREATED;
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recreateLights();
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for (auto light = Level->lights; light;)
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{
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@ -175,9 +187,8 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
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}
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} while (count != 0);
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if (Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED))
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if (dolights)
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{
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Level->flags3 &= ~LEVEL3_LIGHTCREATED;
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recreateLights();
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// Also profile the internal dynamic lights, even though they are not implemented as thinkers.
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auto &prof = Profiles[NAME_InternalDynamicLight];
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