mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
- consolidated A_Warp and ACS Warp code into a subfunction.
This commit is contained in:
parent
cf43bd969d
commit
701fc374f7
4 changed files with 155 additions and 290 deletions
149
src/p_acs.cpp
149
src/p_acs.cpp
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@ -132,28 +132,6 @@ enum
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ARMORINFO_ACTUALSAVEAMOUNT,
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};
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// [ZK] Warp
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enum
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{
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WARPF_ABSOLUTEOFFSET = 0x1,
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WARPF_ABSOLUTEANGLE = 0x2,
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WARPF_USECALLERANGLE = 0x4,
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WARPF_NOCHECKPOSITION = 0x8,
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WARPF_INTERPOLATE = 0x10,
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WARPF_WARPINTERPOLATION = 0x20,
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WARPF_COPYINTERPOLATION = 0x40,
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WARPF_STOP = 0x80,
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WARPF_TOFLOOR = 0x100,
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WARPF_TESTONLY = 0x200,
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WARPF_ABSOLUTEPOSITION = 0x400,
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WARPF_BOB = 0x800,
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WARPF_MOVEPTR = 0x1000,
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WARPF_USEPTR = 0x2000,
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};
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struct CallReturn
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{
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CallReturn(int pc, ScriptFunction *func, FBehavior *module, SDWORD *locals, ACSLocalArrays *arrays, bool discard, unsigned int runaway)
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@ -5902,136 +5880,15 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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if (!reference)
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return false;
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AActor *caller = activator;
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if (flags & WARPF_MOVEPTR)
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if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags))
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{
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AActor *temp = reference;
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reference = caller;
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caller = temp;
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}
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fixed_t oldx = caller->x;
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fixed_t oldy = caller->y;
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fixed_t oldz = caller->z;
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if (!(flags & WARPF_ABSOLUTEANGLE))
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{
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angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle;
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}
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if (!(flags & WARPF_ABSOLUTEPOSITION))
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{
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if (!(flags & WARPF_ABSOLUTEOFFSET))
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{
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angle_t fineangle = angle >> ANGLETOFINESHIFT;
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fixed_t xofs1 = xofs;
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// (borrowed from A_SpawnItemEx, assumed workable)
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// in relative mode negative y values mean 'left' and positive ones mean 'right'
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// This is the inverse orientation of the absolute mode!
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xofs = FixedMul(xofs1, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]);
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yofs = FixedMul(xofs1, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]);
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}
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if (flags & WARPF_TOFLOOR)
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{
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// set correct xy
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z);
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// now the caller's floorz should be appropriate for the assigned xy-position
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// assigning position again with
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if (zofs)
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{
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// extra unlink, link and environment calculation
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caller->SetOrigin(
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caller->x,
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caller->y,
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caller->floorz + zofs);
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}
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else
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{
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// if there is no offset, there should be no ill effect from moving down to the already defined floor
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// A_Teleport does the same thing anyway
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caller->z = caller->floorz;
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}
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}
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else
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{
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z + zofs);
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}
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}
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else // [MC] The idea behind "absolute" is meant to be "absolute". Override everything, just like A_SpawnItemEx's.
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{
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if (flags & WARPF_TOFLOOR)
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{
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caller->SetOrigin(xofs, yofs, caller->floorz + zofs);
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}
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else
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{
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caller->SetOrigin(xofs, yofs, zofs);
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}
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}
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if ((flags & WARPF_NOCHECKPOSITION) || P_TestMobjLocation(caller))
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{
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if (flags & WARPF_TESTONLY)
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{
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caller->SetOrigin(oldx, oldy, oldz);
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}
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else
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{
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caller->angle = angle;
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if (flags & WARPF_STOP)
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{
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caller->velx = 0;
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caller->vely = 0;
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caller->velz = 0;
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}
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if (flags & WARPF_WARPINTERPOLATION)
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{
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caller->PrevX += caller->x - oldx;
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caller->PrevY += caller->y - oldy;
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caller->PrevZ += caller->z - oldz;
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}
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else if (flags & WARPF_COPYINTERPOLATION)
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{
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caller->PrevX = caller->x + reference->PrevX - reference->x;
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caller->PrevY = caller->y + reference->PrevY - reference->y;
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caller->PrevZ = caller->z + reference->PrevZ - reference->z;
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}
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else if (flags & WARPF_INTERPOLATE)
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{
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caller->PrevX = caller->x;
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caller->PrevY = caller->y;
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caller->PrevZ = caller->z;
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}
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}
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if (state && argCount > 7)
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if (state && argCount > 6)
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{
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activator->SetState(state);
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}
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return true;
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}
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else
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{
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caller->SetOrigin(oldx, oldy, oldz);
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return false;
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}
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break;
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return false;
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}
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default:
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@ -176,6 +176,30 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser);
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bool P_Thing_CanRaise(AActor *thing);
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const PClass *P_GetSpawnableType(int spawnnum);
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void InitSpawnablesFromMapinfo();
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int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags);
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enum WARPF
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{
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WARPF_ABSOLUTEOFFSET = 0x1,
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WARPF_ABSOLUTEANGLE = 0x2,
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WARPF_USECALLERANGLE = 0x4,
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WARPF_NOCHECKPOSITION = 0x8,
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WARPF_INTERPOLATE = 0x10,
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WARPF_WARPINTERPOLATION = 0x20,
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WARPF_COPYINTERPOLATION = 0x40,
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WARPF_STOP = 0x80,
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WARPF_TOFLOOR = 0x100,
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WARPF_TESTONLY = 0x200,
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WARPF_ABSOLUTEPOSITION = 0x400,
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WARPF_BOB = 0x800,
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WARPF_MOVEPTR = 0x1000,
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WARPF_USEPTR = 0x2000,
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};
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//
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// P_MAPUTL
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127
src/p_things.cpp
127
src/p_things.cpp
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@ -678,3 +678,130 @@ void InitSpawnablesFromMapinfo()
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InitClassMap(SpawnableThings, SpawnablesFromMapinfo);
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InitClassMap(StrifeTypes, ConversationIDsFromMapinfo);
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}
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int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags)
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{
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if (flags & WARPF_MOVEPTR)
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{
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AActor *temp = reference;
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reference = caller;
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caller = temp;
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}
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fixed_t oldx = caller->x;
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fixed_t oldy = caller->y;
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fixed_t oldz = caller->z;
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if (!(flags & WARPF_ABSOLUTEANGLE))
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{
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angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle;
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}
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if (!(flags & WARPF_ABSOLUTEPOSITION))
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{
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if (!(flags & WARPF_ABSOLUTEOFFSET))
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{
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angle_t fineangle = angle >> ANGLETOFINESHIFT;
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fixed_t xofs1 = xofs;
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// (borrowed from A_SpawnItemEx, assumed workable)
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// in relative mode negative y values mean 'left' and positive ones mean 'right'
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// This is the inverse orientation of the absolute mode!
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xofs = FixedMul(xofs1, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]);
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yofs = FixedMul(xofs1, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]);
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}
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if (flags & WARPF_TOFLOOR)
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{
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// set correct xy
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z);
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// now the caller's floorz should be appropriate for the assigned xy-position
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// assigning position again with
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if (zofs)
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{
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// extra unlink, link and environment calculation
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caller->SetOrigin(
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caller->x,
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caller->y,
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caller->floorz + zofs);
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}
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else
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{
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// if there is no offset, there should be no ill effect from moving down to the already defined floor
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// A_Teleport does the same thing anyway
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caller->z = caller->floorz;
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}
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}
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else
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{
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z + zofs);
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}
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}
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else // [MC] The idea behind "absolute" is meant to be "absolute". Override everything, just like A_SpawnItemEx's.
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{
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if (flags & WARPF_TOFLOOR)
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{
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caller->SetOrigin(xofs, yofs, caller->floorz + zofs);
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}
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else
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{
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caller->SetOrigin(xofs, yofs, zofs);
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}
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}
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if ((flags & WARPF_NOCHECKPOSITION) || P_TestMobjLocation(caller))
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{
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if (flags & WARPF_TESTONLY)
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{
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caller->SetOrigin(oldx, oldy, oldz);
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}
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else
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{
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caller->angle = angle;
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if (flags & WARPF_STOP)
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{
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caller->velx = 0;
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caller->vely = 0;
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caller->velz = 0;
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}
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if (flags & WARPF_WARPINTERPOLATION)
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{
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caller->PrevX += caller->x - oldx;
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caller->PrevY += caller->y - oldy;
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caller->PrevZ += caller->z - oldz;
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}
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else if (flags & WARPF_COPYINTERPOLATION)
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{
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caller->PrevX = caller->x + reference->PrevX - reference->x;
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caller->PrevY = caller->y + reference->PrevY - reference->y;
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caller->PrevZ = caller->z + reference->PrevZ - reference->z;
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}
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else if (!(flags & WARPF_INTERPOLATE))
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{
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caller->PrevX = caller->x;
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caller->PrevY = caller->y;
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caller->PrevZ = caller->z;
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}
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if ((flags & WARPF_BOB) && (reference->flags2 & MF2_FLOATBOB))
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{
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caller->z += reference->GetBobOffset();
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}
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}
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return true;
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}
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caller->SetOrigin(oldx, oldy, oldz);
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return false;
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}
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@ -4653,26 +4653,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack)
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//
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//==========================================================================
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enum WARPF
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{
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WARPF_ABSOLUTEOFFSET = 0x1,
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WARPF_ABSOLUTEANGLE = 0x2,
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WARPF_USECALLERANGLE = 0x4,
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WARPF_NOCHECKPOSITION = 0x8,
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WARPF_INTERPOLATE = 0x10,
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WARPF_WARPINTERPOLATION = 0x20,
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WARPF_COPYINTERPOLATION = 0x40,
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WARPF_STOP = 0x80,
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WARPF_TOFLOOR = 0x100,
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WARPF_TESTONLY = 0x200,
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WARPF_ABSOLUTEPOSITION = 0x400,
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WARPF_BOB = 0x800,
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WARPF_MOVEPTR = 0x1000,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
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{
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ACTION_PARAM_START(7);
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@ -4694,130 +4674,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
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return;
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}
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AActor *caller = self;
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if (flags & WARPF_MOVEPTR)
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if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags))
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{
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AActor *temp = reference;
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reference = caller;
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caller = temp;
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}
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fixed_t oldx = caller->x;
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fixed_t oldy = caller->y;
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fixed_t oldz = caller->z;
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if (!(flags & WARPF_ABSOLUTEANGLE))
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{
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angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle;
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}
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if (!(flags & WARPF_ABSOLUTEPOSITION))
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{
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if (!(flags & WARPF_ABSOLUTEOFFSET))
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{
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angle_t fineangle = angle >> ANGLETOFINESHIFT;
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fixed_t xofs1 = xofs;
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// (borrowed from A_SpawnItemEx, assumed workable)
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// in relative mode negative y values mean 'left' and positive ones mean 'right'
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// This is the inverse orientation of the absolute mode!
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xofs = FixedMul(xofs1, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]);
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yofs = FixedMul(xofs1, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]);
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}
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if (flags & WARPF_TOFLOOR)
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{
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// set correct xy
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z);
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// now the caller's floorz should be appropriate for the assigned xy-position
|
||||
// assigning position again with
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if (zofs)
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{
|
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// extra unlink, link and environment calculation
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caller->SetOrigin(
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caller->x,
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caller->y,
|
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caller->floorz + zofs);
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}
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else
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{
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// if there is no offset, there should be no ill effect from moving down to the
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// already identified floor
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// A_Teleport does the same thing anyway
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caller->z = caller->floorz;
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}
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}
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else
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{
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z + zofs);
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}
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}
|
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else //[MC] The idea behind "absolute" is meant to be "absolute". Override everything, just like A_SpawnItemEx's.
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{
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if (flags & WARPF_TOFLOOR)
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{
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caller->SetOrigin(xofs, yofs, caller->floorz + zofs);
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}
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else
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{
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caller->SetOrigin(xofs, yofs, zofs);
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}
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}
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if ((flags & WARPF_NOCHECKPOSITION) || P_TestMobjLocation(caller))
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{
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if (flags & WARPF_TESTONLY)
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{
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caller->SetOrigin(oldx, oldy, oldz);
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}
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else
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{
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caller->angle = angle;
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if (flags & WARPF_STOP)
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{
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caller->velx = 0;
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caller->vely = 0;
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caller->velz = 0;
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}
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if (flags & WARPF_WARPINTERPOLATION)
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{
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caller->PrevX += caller->x - oldx;
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caller->PrevY += caller->y - oldy;
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caller->PrevZ += caller->z - oldz;
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}
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else if (flags & WARPF_COPYINTERPOLATION)
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{
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caller->PrevX = caller->x + reference->PrevX - reference->x;
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caller->PrevY = caller->y + reference->PrevY - reference->y;
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caller->PrevZ = caller->z + reference->PrevZ - reference->z;
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}
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else if (!(flags & WARPF_INTERPOLATE))
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{
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caller->PrevX = caller->x;
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caller->PrevY = caller->y;
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caller->PrevZ = caller->z;
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}
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if ((flags & WARPF_BOB) && (reference->flags2 & MF2_FLOATBOB))
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{
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caller->z += reference->GetBobOffset();
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}
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}
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if (success_state)
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{
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ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
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|
@ -4830,7 +4688,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
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}
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else
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{
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caller->SetOrigin(oldx, oldy, oldz);
|
||||
ACTION_SET_RESULT(false);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue