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- fixed: P_PoisonPlayer and P_PoisonDamage did not check for NODAMAGE.
- fixed: P_PoisonDamage's check for Buddha2 and the Buddha powerup were inverted. - fixed: P_PoisonDamage checked the modified damage instead of the raw, allowing amplifiers to boost the damage beyond telefrag and circumventing regular buddha.
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1 changed files with 14 additions and 6 deletions
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@ -1663,7 +1663,8 @@ bool AActor::CallOkayToSwitchTarget(AActor *other)
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bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison)
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{
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if((player->cheats&CF_GODMODE) || (player->mo->flags2 & MF2_INVULNERABLE) || (player->cheats & CF_GODMODE2))
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if ((player->cheats & CF_GODMODE) || (player->mo->flags2 & MF2_INVULNERABLE) || (player->cheats & CF_GODMODE2) ||
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(player->mo->flags5 & MF5_NODAMAGE))
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{
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return false;
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}
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@ -1720,8 +1721,15 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPain
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{
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return;
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}
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if ((damage < TELEFRAG_DAMAGE && ((target->flags2 & MF2_INVULNERABLE) ||
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(player->cheats & CF_GODMODE))) || (player->cheats & CF_GODMODE2))
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// [MC] This must be checked before any modifications. Otherwise, power amplifiers
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// may result in doing too much damage that cannot be negated by regular buddha,
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// which is inconsistent. The raw damage must be the only determining factor for
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// determining if telefrag is actually desired.
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const bool telefragDamage = (damage >= TELEFRAG_DAMAGE && !(target->flags7 & MF7_LAXTELEFRAGDMG));
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if ((player->cheats & CF_GODMODE2) || (target->flags5 & MF5_NODAMAGE) || //These two are never subjected to telefrag thresholds.
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(!telefragDamage && ((target->flags2 & MF2_INVULNERABLE) || (player->cheats & CF_GODMODE))))
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{ // target is invulnerable
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return;
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}
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@ -1759,9 +1767,9 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPain
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target->health -= damage;
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if (target->health <= 0)
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{ // Death
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if ((((player->cheats & CF_BUDDHA) || (player->cheats & CF_BUDDHA2) ||
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(player->mo->flags7 & MF7_BUDDHA)) && damage < TELEFRAG_DAMAGE) ||
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(player->mo->FindInventory (PClass::FindActor(NAME_PowerBuddha),true) != nullptr))
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if ((player->cheats & CF_BUDDHA2) || //Buddha2 is never subjected to telefrag damage thresholds.
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((player->cheats & CF_BUDDHA) || (player->mo->flags7 & MF7_BUDDHA) ||
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(player->mo->FindInventory(PClass::FindActor(NAME_PowerBuddha), true) != nullptr) && !telefragDamage))
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{ // [SP] Save the player...
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player->health = target->health = 1;
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}
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