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- Fixed: GetLumpOffset must call SetLumpAddress when being called for uncompressed
Zip entries. - Fixed: Some of Doom's weapon obituaries didn't have the $-prefix that indicates a reference to the string table. - Fixed: The check for a valid weapon's spawn state for weapon dropping was incorrect. SVN r523 (trunk)
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commit
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5 changed files with 18 additions and 5 deletions
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@ -1,3 +1,10 @@
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April 30, 2007 (Changes by Graf Zahl)
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- Fixed: GetLumpOffset must call SetLumpAddress when being called for uncompressed
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Zip entries.
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- Fixed: Some of Doom's weapon obituaries didn't have the $-prefix that indicates a
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reference to the string table.
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- Fixed: The check for a valid weapon's spawn state for weapon dropping was incorrect.
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April 29, 2007 (Changes by Graf Zahl)
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- Increased precision of texture scaling factors to full fixed point. In the process
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I got rid of the old tx and ty CVARs because they made the texture scaling
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@ -1050,6 +1050,7 @@ void APlayerPawn::Die (AActor *source, AActor *inflictor)
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AInventory *item;
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if (weap->SpawnState != NULL &&
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weap->SpawnState != &AActor::States[0] &&
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weap->SpawnState != &AActor::States[AActor::S_NULL])
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{
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item = P_DropItem (this, weap->GetClass(), -1, 256);
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@ -990,13 +990,18 @@ int FWadCollection::LumpLength (int lump) const
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//
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//==========================================================================
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int FWadCollection::GetLumpOffset (int lump) const
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int FWadCollection::GetLumpOffset (int lump)
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{
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if ((size_t)lump >= NumLumps)
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{
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I_Error ("GetLumpOffset: %i >= NumLumps",lump);
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}
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if (LumpInfo[lump].flags & LUMPF_NEEDFILESTART)
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{
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SetLumpAddress(&LumpInfo[lump]);
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}
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return LumpInfo[lump].position;
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}
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@ -191,7 +191,7 @@ public:
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static DWORD LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
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int LumpLength (int lump) const;
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int GetLumpOffset (int lump) const; // [RH] Returns offset of lump in the wadfile
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int GetLumpOffset (int lump); // [RH] Returns offset of lump in the wadfile
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void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
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const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name
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int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump
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@ -142,7 +142,7 @@ ACTOR Shotgun : DoomWeapon 2001
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Weapon.AmmoGive 8
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Weapon.AmmoType "Shell"
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Inventory.PickupMessage "$GOTSHOTGUN"
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Obituary "OB_MPSHOTGUN"
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Obituary "$OB_MPSHOTGUN"
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States
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{
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Ready:
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@ -188,7 +188,7 @@ ACTOR SuperShotgun : DoomWeapon 82
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Weapon.AmmoGive 8
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Weapon.AmmoType "Shell"
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Inventory.PickupMessage "$GOTSHOTGUN2"
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Obituary "OB_MPSSHOTGUN"
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Obituary "$OB_MPSSHOTGUN"
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States
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{
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Ready:
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@ -241,7 +241,7 @@ ACTOR Chaingun : DoomWeapon 2002
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Weapon.AmmoGive 20
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Weapon.AmmoType "Clip"
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Inventory.PickupMessage "$GOTCHAINGUN"
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Obituary "OB_MPCHAINGUN"
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Obituary "$OB_MPCHAINGUN"
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States
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{
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Ready:
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