- renamed thingdef_codeptr.cpp and moved it out of thingdef/.

Ultimately, thingdef should only contain code that is directly related to the DECORATE parser, but that's not the case with this file. It's only function definitions which get used during gameplay and will also be accessed by ZScript.
The change is intentionally on master so that pull requests can adjust to it now instead of creating conflicts later.
This commit is contained in:
Christoph Oelckers 2016-10-12 12:43:26 +02:00
parent 3de83b8943
commit 6f92efc72c
2 changed files with 1 additions and 1 deletions

View file

@ -1090,6 +1090,7 @@ set (PCH_SOURCES
p_3dfloors.cpp p_3dfloors.cpp
p_3dmidtex.cpp p_3dmidtex.cpp
p_acs.cpp p_acs.cpp
p_actionfunctions.cpp
p_buildmap.cpp p_buildmap.cpp
p_ceiling.cpp p_ceiling.cpp
p_conversation.cpp p_conversation.cpp
@ -1227,7 +1228,6 @@ set (PCH_SOURCES
textures/warptexture.cpp textures/warptexture.cpp
thingdef/olddecorations.cpp thingdef/olddecorations.cpp
thingdef/thingdef.cpp thingdef/thingdef.cpp
thingdef/thingdef_codeptr.cpp
thingdef/thingdef_data.cpp thingdef/thingdef_data.cpp
thingdef/thingdef_exp.cpp thingdef/thingdef_exp.cpp
thingdef/thingdef_expression.cpp thingdef/thingdef_expression.cpp