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- fixed: Searching for tag 0 was no longer possible.
The new tag manager considers tag 0 'untagged' and won't create entries in its tag list for it, so the normal search algorithm can not find any such sector. It now uses a linear search over all sectors instead, if tag 0 is looked for.
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2 changed files with 13 additions and 2 deletions
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@ -309,13 +309,24 @@ int FSectorTagIterator::Next()
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ret = start;
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start = -1;
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}
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else
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else if (searchtag != 0)
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{
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while (start >= 0 && tagManager.allTags[start].tag != searchtag) start = tagManager.allTags[start].nexttag;
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if (start == -1) return -1;
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ret = tagManager.allTags[start].target;
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start = tagManager.allTags[start].nexttag;
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}
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else
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{
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// with the tag manager, searching for tag 0 has to be different, because it won't create entries for untagged sectors.
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while (start < numsectors && tagManager.SectorHasTags(start))
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{
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start++;
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}
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if (start == numsectors) return -1;
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ret = start;
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start++;
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}
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return ret;
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}
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@ -79,7 +79,7 @@ public:
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FSectorTagIterator(int tag)
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{
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searchtag = tag;
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start = tagManager.TagHashFirst[((unsigned int)tag) % FTagManager::TAG_HASH_SIZE];
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start = tag == 0 ? 0 : tagManager.TagHashFirst[((unsigned int)tag) % FTagManager::TAG_HASH_SIZE];
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}
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// Special constructor for actions that treat tag 0 as 'back of activation line'
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