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https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
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commit
6ed46921c8
8 changed files with 94 additions and 58 deletions
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@ -417,7 +417,8 @@ enum ActorRenderFlag
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RF_FLATSPRITE = 0x2000, // Flat sprite
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RF_VOXELSPRITE = 0x3000, // Voxel object
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RF_INVISIBLE = 0x8000, // Don't bother drawing this actor
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RF_MAYBEINVISIBLE = 0x10000,
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RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting)
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RF_FORCEXYBILLBOARD = 0x20000, // [BB] OpenGL only: draw with xy axis billboard, i.e. unanchored (overrides gl_billboard_mode setting)
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RF_ROLLSPRITE = 0x40000, //[marrub]roll the sprite billboard
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RF_DONTFLIP = 0x80000, // Don't flip it when viewed from behind.
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RF_ROLLCENTER = 0x00100000, // Rotate from the center of sprite instead of offsets
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@ -425,9 +426,7 @@ enum ActorRenderFlag
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RF_ABSMASKANGLE = 0x00400000, // [MC] The mask rotation does not offset by the actor's angle.
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RF_ABSMASKPITCH = 0x00800000, // [MC] The mask rotation does not offset by the actor's pitch.
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RF_INTERPOLATEANGLES = 0x01000000, // [MC] Allow interpolation of the actor's angle, pitch and roll.
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RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting)
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RF_FORCEXYBILLBOARD = 0x20000, // [BB] OpenGL only: draw with xy axis billboard, i.e. unanchored (overrides gl_billboard_mode setting)
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RF_MAYBEINVISIBLE = 0x02000000,
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};
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// This translucency value produces the closest match to Heretic's TINTTAB.
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@ -114,13 +114,6 @@ FRandom pr_acs ("ACS");
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#define HUDMSG_VISIBILITY_MASK (0x00070000)
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// See HUDMSG visibility enumerations in sbar.h
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// Flags for ReplaceTextures
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#define NOT_BOTTOM 1
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#define NOT_MIDDLE 2
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#define NOT_TOP 4
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#define NOT_FLOOR 8
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#define NOT_CEILING 16
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// LineAttack flags
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#define FHF_NORANDOMPUFFZ 1
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#define FHF_NOIMPACTDECAL 2
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@ -3322,47 +3315,6 @@ void DLevelScript::SetLineTexture (int lineid, int side, int position, int name)
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}
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}
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void DLevelScript::ReplaceTextures (int fromnamei, int tonamei, int flags)
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{
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const char *fromname = FBehavior::StaticLookupString (fromnamei);
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const char *toname = FBehavior::StaticLookupString (tonamei);
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FTextureID picnum1, picnum2;
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if (fromname == NULL)
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return;
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if ((flags ^ (NOT_BOTTOM | NOT_MIDDLE | NOT_TOP)) != 0)
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{
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picnum1 = TexMan.GetTexture (fromname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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picnum2 = TexMan.GetTexture (toname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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for (auto &side : level.sides)
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{
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for(int j=0;j<3;j++)
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{
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static BYTE bits[]={NOT_TOP, NOT_MIDDLE, NOT_BOTTOM};
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if (!(flags & bits[j]) && side.GetTexture(j) == picnum1)
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{
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side.SetTexture(j, picnum2);
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}
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}
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}
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}
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if ((flags ^ (NOT_FLOOR | NOT_CEILING)) != 0)
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{
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picnum1 = TexMan.GetTexture (fromname, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
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picnum2 = TexMan.GetTexture (toname, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
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for (auto &sec : level.sectors)
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{
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if (!(flags & NOT_FLOOR) && sec.GetTexture(sector_t::floor) == picnum1)
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sec.SetTexture(sector_t::floor, picnum2);
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if (!(flags & NOT_CEILING) && sec.GetTexture(sector_t::ceiling) == picnum1)
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sec.SetTexture(sector_t::ceiling, picnum2);
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}
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}
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}
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int DLevelScript::DoSpawn (int type, const DVector3 &pos, int tid, DAngle angle, bool force)
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{
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PClassActor *info = PClass::FindActor(FBehavior::StaticLookupString (type));
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@ -8352,9 +8304,14 @@ scriptwait:
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break;
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case PCD_REPLACETEXTURES:
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ReplaceTextures (STACK(3), STACK(2), STACK(1));
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{
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const char *fromname = FBehavior::StaticLookupString(STACK(3));
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const char *toname = FBehavior::StaticLookupString(STACK(2));
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P_ReplaceTextures(fromname, toname, STACK(1));
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sp -= 3;
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break;
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}
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case PCD_SETLINEBLOCKING:
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{
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@ -913,7 +913,6 @@ protected:
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static void ChangeFlat (int tag, int name, bool floorOrCeiling);
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static int CountPlayers ();
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static void SetLineTexture (int lineid, int side, int position, int name);
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static void ReplaceTextures (int fromname, int toname, int flags);
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static int DoSpawn (int type, const DVector3 &pos, int tid, DAngle angle, bool force);
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static int DoSpawn(int type, int x, int y, int z, int tid, int angle, bool force);
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static bool DoCheckActorTexture(int tid, AActor *activator, int string, bool floor);
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@ -441,4 +441,15 @@ enum EDmgFlags
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//
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bool P_AlignFlat (int linenum, int side, int fc);
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enum ETexReplaceFlags
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{
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NOT_BOTTOM = 1,
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NOT_MIDDLE = 2,
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NOT_TOP = 4,
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NOT_FLOOR = 8,
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NOT_CEILING = 16
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};
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void P_ReplaceTextures(const char *fromname, const char *toname, int flags);
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#endif // __P_LOCAL__
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@ -144,8 +144,6 @@ IMPLEMENT_POINTERS_START(AActor)
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IMPLEMENT_POINTER(Poisoner)
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IMPLEMENT_POINTER(DamageFunc)
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IMPLEMENT_POINTER(alternative)
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IMPLEMENT_POINTER(TeleFogSourceType)
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IMPLEMENT_POINTER(TeleFogDestType)
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IMPLEMENT_POINTERS_END
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AActor::~AActor ()
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@ -2120,6 +2120,63 @@ bool P_AlignFlat (int linenum, int side, int fc)
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return true;
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}
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//==========================================================================
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//
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// P_ReplaceTextures
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//
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//==========================================================================
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void P_ReplaceTextures(const char *fromname, const char *toname, int flags)
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{
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FTextureID picnum1, picnum2;
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if (fromname == nullptr)
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return;
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if ((flags ^ (NOT_BOTTOM | NOT_MIDDLE | NOT_TOP)) != 0)
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{
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picnum1 = TexMan.GetTexture(fromname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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picnum2 = TexMan.GetTexture(toname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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for (auto &side : level.sides)
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{
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for (int j = 0; j<3; j++)
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{
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static uint8_t bits[] = { NOT_TOP, NOT_MIDDLE, NOT_BOTTOM };
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if (!(flags & bits[j]) && side.GetTexture(j) == picnum1)
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{
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side.SetTexture(j, picnum2);
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}
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}
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}
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}
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if ((flags ^ (NOT_FLOOR | NOT_CEILING)) != 0)
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{
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picnum1 = TexMan.GetTexture(fromname, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
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picnum2 = TexMan.GetTexture(toname, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
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for (auto &sec : level.sectors)
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{
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if (!(flags & NOT_FLOOR) && sec.GetTexture(sector_t::floor) == picnum1)
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sec.SetTexture(sector_t::floor, picnum2);
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if (!(flags & NOT_CEILING) && sec.GetTexture(sector_t::ceiling) == picnum1)
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sec.SetTexture(sector_t::ceiling, picnum2);
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}
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}
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}
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DEFINE_ACTION_FUNCTION(_TexMan, ReplaceTextures)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(from);
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PARAM_STRING(to);
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PARAM_INT(flags);
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P_ReplaceTextures(from, to, flags);
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return 0;
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}
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//==========================================================================
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//
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// P_BuildPolyBSP
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@ -680,7 +680,10 @@ void ProcessMouseButtonEvent(NSEvent* theEvent)
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void ProcessMouseWheelEvent(NSEvent* theEvent)
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{
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const CGFloat delta = [theEvent deltaY];
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const SWORD modifiers = ModifierFlagsToGUIKeyModifiers(theEvent);
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const CGFloat delta = (modifiers & GKM_SHIFT)
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? [theEvent deltaX]
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: [theEvent deltaY];
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const bool isZeroDelta = fabs(delta) < 1.0E-5;
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if (isZeroDelta && GUICapture)
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@ -694,7 +697,7 @@ void ProcessMouseWheelEvent(NSEvent* theEvent)
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{
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event.type = EV_GUI_Event;
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event.subtype = delta > 0.0f ? EV_GUI_WheelUp : EV_GUI_WheelDown;
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event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
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event.data3 = modifiers;
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}
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else
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{
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@ -29,7 +29,19 @@ struct TexMan
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DontCreate = 32
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};
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enum ETexReplaceFlags
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{
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NOT_BOTTOM = 1,
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NOT_MIDDLE = 2,
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NOT_TOP = 4,
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NOT_FLOOR = 8,
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NOT_CEILING = 16,
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NOT_WALL = 7,
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NOT_FLAT = 24
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};
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native static TextureID CheckForTexture(String name, int usetype, int flags = TryAny);
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native static void ReplaceTextures(String from, String to, int flags);
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}
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enum DrawTextureTags
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