From 6eb10a8079ec0fca613cf5e2699c88a5b030d567 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Fri, 22 Feb 2013 03:06:00 +0000 Subject: [PATCH] - Fixed: r4160 inadvertently inverted the damage check for thrusting in P_RadiusAttack(). SVN r4158 (trunk) --- src/p_map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index ad678b529..7da07d5eb 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -4581,7 +4581,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b if (!(flags & RADF_NODAMAGE) && !(bombspot->flags3 & MF3_BLOODLESSIMPACT)) P_TraceBleed (newdam > 0 ? newdam : damage, thing, bombspot); - if (!(flags & RADF_NODAMAGE) || !(bombspot->flags2 & MF2_NODMGTHRUST)) + if ((flags & RADF_NODAMAGE) || !(bombspot->flags2 & MF2_NODMGTHRUST)) { if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST)) {