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- reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
This is needed so that 'offset(0,32)' does what it is supposed to do.
This commit is contained in:
parent
43b2584f79
commit
6e6249f896
4 changed files with 7 additions and 9 deletions
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@ -640,6 +640,7 @@ void AWeapon::PostMorphWeapon ()
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pspr = Owner->player->GetPSprite(PSP_WEAPON);
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pspr = Owner->player->GetPSprite(PSP_WEAPON);
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pspr->y = WEAPONBOTTOM;
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pspr->y = WEAPONBOTTOM;
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pspr->ResetInterpolation();
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pspr->SetState(GetUpState());
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pspr->SetState(GetUpState());
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}
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}
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@ -262,8 +262,7 @@ void DPSprite::NewTick()
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while (pspr)
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while (pspr)
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{
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{
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pspr->processPending = true;
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pspr->processPending = true;
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pspr->oldx = pspr->x;
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pspr->ResetInterpolation();
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pspr->oldy = pspr->y;
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pspr = pspr->Next;
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pspr = pspr->Next;
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}
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}
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@ -29,11 +29,8 @@
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#define WEAPONBOTTOM 128.
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#define WEAPONBOTTOM 128.
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// [RH] +0x6000 helps it meet the screen bottom
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#define WEAPONTOP 32.
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// at higher resolutions while still being in
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#define WEAPON_FUDGE_Y 0.375
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// the right spot at 320x200.
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#define WEAPONTOP (32+6./16)
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class AInventory;
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class AInventory;
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//
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//
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@ -77,6 +74,7 @@ public:
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DPSprite* GetNext() { return Next; }
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DPSprite* GetNext() { return Next; }
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AActor* GetCaller() { return Caller; }
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AActor* GetCaller() { return Caller; }
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void SetCaller(AActor *newcaller) { Caller = newcaller; }
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void SetCaller(AActor *newcaller) { Caller = newcaller; }
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void ResetInterpolation() { oldx = x; oldy = y; }
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double x, y;
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double x, y;
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double oldx, oldy;
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double oldx, oldy;
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@ -1302,7 +1302,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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}
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}
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sx = pspr->oldx + (pspr->x - pspr->oldx) * ticfrac;
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sx = pspr->oldx + (pspr->x - pspr->oldx) * ticfrac;
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sy = pspr->oldy + (pspr->y - pspr->oldy) * ticfrac;
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sy = pspr->oldy + (pspr->y - pspr->oldy) * ticfrac + WEAPON_FUDGE_Y;
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if (pspr->Flags & PSPF_ADDBOB)
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if (pspr->Flags & PSPF_ADDBOB)
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{
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{
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@ -1610,7 +1610,7 @@ void R_DrawPlayerSprites ()
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else
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else
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{
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{
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wx = weapon->oldx + (weapon->x - weapon->oldx) * r_TicFracF;
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wx = weapon->oldx + (weapon->x - weapon->oldx) * r_TicFracF;
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wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF;
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wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF + WEAPON_FUDGE_Y;
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}
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}
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}
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}
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else
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else
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