diff --git a/src/g_game.cpp b/src/g_game.cpp index fd8489f9a..48c4a3b7a 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -1385,6 +1385,10 @@ bool G_CheckSpot (int playernum, FPlayerStart *mthing) y = mthing->y; z = mthing->z; + if (!(level.flags & LEVEL_USEPLAYERSTARTZ)) + { + z = 0; + } z += P_PointInSector (x, y)->floorplane.ZatPoint (x, y); if (!players[playernum].mo)