mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Use a background thread for processing OpenAL streams
This commit is contained in:
parent
204d0c8572
commit
6e25d3f618
6 changed files with 145 additions and 86 deletions
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@ -913,7 +913,6 @@ void D_Display ()
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} while (diff < 1);
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wipestart = nowtime;
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done = screen->WipeDo (1);
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S_UpdateMusic(); // OpenAL needs this to keep the music running, thanks to a complete lack of a sane streaming implementation using callbacks. :(
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C_DrawConsole (hw2d); // console and
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M_Drawer (); // menu are drawn even on top of wipes
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screen->Update (); // page flip or blit buffer
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@ -1012,7 +1011,6 @@ void D_DoomLoop ()
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// Update display, next frame, with current state.
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I_StartTic ();
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D_Display ();
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S_UpdateMusic(); // OpenAL needs this to keep the music running, thanks to a complete lack of a sane streaming implementation using callbacks. :(
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if (wantToRestart)
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{
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wantToRestart = false;
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@ -2605,17 +2605,6 @@ void S_StopMusic (bool force)
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void S_UpdateMusic()
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{
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GSnd->UpdateMusic();
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}
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//==========================================================================
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//
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// CCMD playsound
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@ -329,7 +329,6 @@ int S_GetMusic (char **name);
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// Stops the music for sure.
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void S_StopMusic (bool force);
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void S_UpdateMusic();
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// Stop and resume music, during game PAUSE.
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void S_PauseSound (bool notmusic, bool notsfx);
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@ -147,7 +147,6 @@ public:
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virtual void UpdateListener (SoundListener *) = 0;
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virtual void UpdateSounds () = 0;
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virtual void UpdateMusic() {}
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virtual bool IsValid () = 0;
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virtual void PrintStatus () = 0;
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@ -218,7 +218,7 @@ class OpenALSoundStream : public SoundStream
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ALuint Buffers[BufferCount];
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ALuint Source;
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bool Playing;
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std::atomic<bool> Playing;
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bool Looping;
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ALfloat Volume;
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@ -282,12 +282,14 @@ public:
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OpenALSoundStream(OpenALSoundRenderer *renderer)
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: Renderer(renderer), Source(0), Playing(false), Looping(false), Volume(1.0f), Reader(NULL), Decoder(NULL)
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{
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Renderer->Streams.Push(this);
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memset(Buffers, 0, sizeof(Buffers));
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Renderer->AddStream(this);
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}
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virtual ~OpenALSoundStream()
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{
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Renderer->RemoveStream(this);
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if(Source)
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{
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alSourceRewind(Source);
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@ -304,9 +306,6 @@ public:
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}
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getALError();
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Renderer->Streams.Delete(Renderer->Streams.Find(this));
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Renderer = NULL;
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delete Decoder;
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delete Reader;
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}
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@ -316,7 +315,7 @@ public:
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{
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SetVolume(vol);
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if(Playing)
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if(Playing.load())
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return true;
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/* Clear the buffer queue, then fill and queue each buffer */
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@ -337,21 +336,24 @@ public:
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return false;
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alSourcePlay(Source);
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Playing = (getALError()==AL_NO_ERROR);
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if(getALError() != AL_NO_ERROR)
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return false;
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return Playing;
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Playing.store(true);
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return true;
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}
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virtual void Stop()
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{
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if(!Playing)
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if(!Playing.load())
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return;
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std::unique_lock<std::mutex> lock(Renderer->StreamLock);
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alSourceStop(Source);
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alSourcei(Source, AL_BUFFER, 0);
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getALError();
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Playing = false;
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Playing.store(false);
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}
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virtual void SetVolume(float vol)
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@ -377,21 +379,25 @@ public:
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virtual bool SetPosition(unsigned int ms_pos)
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{
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std::unique_lock<std::mutex> lock(Renderer->StreamLock);
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if(!Decoder->seek(ms_pos))
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return false;
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if(!Playing)
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if(!Playing.load())
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return true;
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// Stop the source so that all buffers become processed, then call
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// IsEnded() to refill and restart the source queue with the new
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// Stop the source so that all buffers become processed, which will
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// allow the next update to restart the source queue with the new
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// position.
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alSourceStop(Source);
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getALError();
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return !IsEnded();
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lock.unlock();
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Renderer->StreamWake.notify_all();
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return true;
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}
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virtual unsigned int GetPosition()
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{
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std::unique_lock<std::mutex> lock(Renderer->StreamLock);
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ALint offset, queued, state;
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alGetSourcei(Source, AL_SAMPLE_OFFSET, &offset);
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alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
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@ -400,6 +406,8 @@ public:
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return 0;
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size_t pos = Decoder->getSampleOffset();
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lock.unlock();
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if(state != AL_STOPPED)
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{
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size_t rem = queued*(Data.Size()/FrameSize) - offset;
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@ -411,54 +419,10 @@ public:
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virtual bool IsEnded()
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{
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if(!Playing)
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return true;
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ALint state, processed;
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alGetSourcei(Source, AL_SOURCE_STATE, &state);
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alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
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Playing = (getALError()==AL_NO_ERROR);
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if(!Playing)
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return true;
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// For each processed buffer in the queue...
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while(processed > 0)
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{
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ALuint bufid;
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// Unqueue the oldest buffer, fill it with more data, and queue it
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// on the end
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alSourceUnqueueBuffers(Source, 1, &bufid);
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processed--;
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if(Callback(this, &Data[0], Data.Size(), UserData))
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{
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alBufferData(bufid, Format, &Data[0], Data.Size(), SampleRate);
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alSourceQueueBuffers(Source, 1, &bufid);
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}
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}
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// If the source is not playing or paused, and there are buffers queued,
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// then there was an underrun. Restart the source.
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Playing = (getALError()==AL_NO_ERROR);
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if(Playing && state != AL_PLAYING && state != AL_PAUSED)
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{
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ALint queued = 0;
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alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
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Playing = (getALError() == AL_NO_ERROR) && (queued > 0);
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if(Playing)
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{
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alSourcePlay(Source);
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Playing = (getALError()==AL_NO_ERROR);
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}
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}
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return !Playing;
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return !Playing.load();
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}
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FString GetStats()
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virtual FString GetStats()
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{
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FString stats;
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size_t pos, len;
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@ -469,6 +433,7 @@ public:
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ALint state;
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ALenum err;
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std::unique_lock<std::mutex> lock(Renderer->StreamLock);
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alGetSourcef(Source, AL_GAIN, &volume);
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alGetSourcei(Source, AL_SAMPLE_OFFSET, &offset);
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alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
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alGetSourcei(Source, AL_SOURCE_STATE, &state);
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if((err=alGetError()) != AL_NO_ERROR)
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{
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lock.unlock();
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stats = "Error getting stats: ";
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stats += alGetString(err);
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return stats;
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}
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pos = Decoder->getSampleOffset();
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len = Decoder->getSampleLength();
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lock.unlock();
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stats = (state == AL_INITIAL) ? "Buffering" : (state == AL_STOPPED) ? "Underrun" :
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(state == AL_PLAYING || state == AL_PAUSED) ? "Ready" : "Unknown state";
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pos = Decoder->getSampleOffset();
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len = Decoder->getSampleLength();
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if(state == AL_STOPPED)
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offset = BufferCount * (Data.Size()/FrameSize);
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else
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return stats;
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}
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bool Process()
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{
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if(!Playing.load())
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return false;
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ALint state, processed;
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alGetSourcei(Source, AL_SOURCE_STATE, &state);
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alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
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if(getALError() != AL_NO_ERROR)
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{
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Playing.store(false);
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return false;
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}
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// For each processed buffer in the queue...
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while(processed > 0)
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{
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ALuint bufid;
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// Unqueue the oldest buffer, fill it with more data, and queue it
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// on the end
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alSourceUnqueueBuffers(Source, 1, &bufid);
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processed--;
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if(Callback(this, &Data[0], Data.Size(), UserData))
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{
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alBufferData(bufid, Format, &Data[0], Data.Size(), SampleRate);
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alSourceQueueBuffers(Source, 1, &bufid);
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}
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}
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// If the source is not playing or paused, and there are buffers queued,
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// then there was an underrun. Restart the source.
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bool ok = (getALError()==AL_NO_ERROR);
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if(ok && state != AL_PLAYING && state != AL_PAUSED)
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{
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ALint queued = 0;
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alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
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ok = (getALError() == AL_NO_ERROR) && (queued > 0);
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if(ok)
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{
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alSourcePlay(Source);
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ok = (getALError()==AL_NO_ERROR);
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}
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}
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Playing.store(ok);
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return ok;
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}
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bool Init(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
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{
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if(!SetupSource())
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@ -688,7 +707,7 @@ static void LoadALFunc(const char *name, T *x)
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#define LOAD_FUNC(x) (LoadALFunc(#x, &x))
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OpenALSoundRenderer::OpenALSoundRenderer()
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: Device(NULL), Context(NULL), SFXPaused(0), PrevEnvironment(NULL), EnvSlot(0)
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: QuitThread(false), Device(NULL), Context(NULL), SFXPaused(0), PrevEnvironment(NULL), EnvSlot(0)
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{
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EnvFilters[0] = EnvFilters[1] = 0;
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if(!Device)
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return;
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if(StreamThread.joinable())
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{
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std::unique_lock<std::mutex> lock(StreamLock);
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QuitThread.store(true);
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lock.unlock();
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StreamWake.notify_all();
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StreamThread.join();
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}
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while(Streams.Size() > 0)
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delete Streams[0];
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Device = NULL;
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}
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void OpenALSoundRenderer::BackgroundProc()
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{
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std::unique_lock<std::mutex> lock(StreamLock);
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while(!QuitThread.load())
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{
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if(Streams.Size() == 0)
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{
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// If there's nothing to play, wait indefinitely.
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StreamWake.wait(lock);
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}
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else
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{
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// Else, process all active streams and sleep for 100ms
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for(size_t i = 0;i < Streams.Size();i++)
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Streams[i]->Process();
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StreamWake.wait_for(lock, std::chrono::milliseconds(100));
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}
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}
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}
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void OpenALSoundRenderer::AddStream(OpenALSoundStream *stream)
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{
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std::unique_lock<std::mutex> lock(StreamLock);
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Streams.Push(stream);
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lock.unlock();
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// There's a stream to play, make sure the background thread is aware
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StreamWake.notify_all();
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}
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void OpenALSoundRenderer::RemoveStream(OpenALSoundStream *stream)
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{
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std::unique_lock<std::mutex> lock(StreamLock);
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unsigned int idx = Streams.Find(stream);
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if(idx < Streams.Size())
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Streams.Delete(idx);
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}
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void OpenALSoundRenderer::SetSfxVolume(float volume)
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{
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SfxVolume = volume;
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@ -1172,6 +1237,8 @@ void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
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SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
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{
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if(StreamThread.get_id() == std::thread::id())
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StreamThread = std::thread(std::mem_fn(&OpenALSoundRenderer::BackgroundProc), this);
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OpenALSoundStream *stream = new OpenALSoundStream(this);
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if (!stream->Init(callback, buffbytes, flags, samplerate, userdata))
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{
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@ -1183,6 +1250,8 @@ SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int
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SoundStream *OpenALSoundRenderer::OpenStream(FileReader *reader, int flags)
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{
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if(StreamThread.get_id() == std::thread::id())
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StreamThread = std::thread(std::mem_fn(&OpenALSoundRenderer::BackgroundProc), this);
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OpenALSoundStream *stream = new OpenALSoundStream(this);
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if (!stream->Init(reader, !!(flags&SoundStream::Loop)))
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{
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PurgeStoppedSources();
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}
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void OpenALSoundRenderer::UpdateMusic()
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{
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// For some reason this isn't being called?
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for(uint32 i = 0;i < Streams.Size();++i)
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Streams[i]->IsEnded();
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}
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bool OpenALSoundRenderer::IsValid()
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{
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return Device != NULL;
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@ -1,6 +1,11 @@
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#ifndef OALSOUND_H
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#define OALSOUND_H
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include <condition_variable>
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#include "i_sound.h"
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#include "s_sound.h"
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#include "menu/menu.h"
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@ -109,7 +114,6 @@ public:
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virtual void UpdateListener(SoundListener *);
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virtual void UpdateSounds();
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virtual void UpdateMusic();
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virtual void MarkStartTime(FISoundChannel*);
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virtual float GetAudibility(FISoundChannel*);
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@ -174,10 +178,18 @@ private:
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ALvoid (AL_APIENTRY*alDeferUpdatesSOFT)(void);
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ALvoid (AL_APIENTRY*alProcessUpdatesSOFT)(void);
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void BackgroundProc();
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void AddStream(OpenALSoundStream *stream);
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void RemoveStream(OpenALSoundStream *stream);
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void LoadReverb(const ReverbContainer *env);
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void PurgeStoppedSources();
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static FSoundChan *FindLowestChannel();
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std::thread StreamThread;
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std::mutex StreamLock;
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std::condition_variable StreamWake;
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std::atomic<bool> QuitThread;
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ALCdevice *Device;
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ALCcontext *Context;
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