diff --git a/wadsrc/static/shaders/glsl/main.fp b/wadsrc/static/shaders/glsl/main.fp index d7c06eb1c..21609f5f7 100644 --- a/wadsrc/static/shaders/glsl/main.fp +++ b/wadsrc/static/shaders/glsl/main.fp @@ -530,7 +530,7 @@ vec3 applyLight(vec3 albedo, vec3 ambientLight) vec3 color = ambient + Lo; // Tonemap (reinhard) and apply sRGB gamma - color = color / (color + vec3(1.0)); + //color = color / (color + vec3(1.0)); return pow(color, vec3(1.0 / 2.2)); }