mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
Merge remote-tracking branch 'origin/master' into archive_split
This commit is contained in:
commit
6d2c55f57d
5 changed files with 65 additions and 55 deletions
|
@ -56,15 +56,15 @@ matrix:
|
|||
- os: linux
|
||||
compiler: clang
|
||||
env:
|
||||
- CLANG_VERSION=4.0
|
||||
- CLANG_VERSION=5.0
|
||||
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=MinSizeRel -DDYN_OPENAL=NO -DDYN_SNDFILE=NO -DDYN_MPG123=NO -DDYN_FLUIDSYNTH=NO"
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-4.0
|
||||
- llvm-toolchain-trusty-5.0
|
||||
packages:
|
||||
- clang-4.0
|
||||
- clang-5.0
|
||||
- libstdc++-5-dev
|
||||
- libsdl2-dev
|
||||
- libgme-dev
|
||||
|
|
|
@ -10041,7 +10041,7 @@ scriptwait:
|
|||
}
|
||||
else
|
||||
{
|
||||
FCanvasTextureInfo::Add (camera, picnum, ACSToDouble(STACK(1)));
|
||||
FCanvasTextureInfo::Add (camera, picnum, STACK(1));
|
||||
}
|
||||
}
|
||||
sp -= 3;
|
||||
|
|
|
@ -186,11 +186,13 @@ void RenderPolyPlane::Render(PolyRenderThread *thread, const TriMatrix &worldToC
|
|||
TriVertex *vertices = thread->FrameMemory->AllocMemory<TriVertex>(sub->numlines);
|
||||
|
||||
if (ceiling)
|
||||
{
|
||||
if (!isSky)
|
||||
{
|
||||
for (uint32_t i = 0; i < sub->numlines; i++)
|
||||
{
|
||||
seg_t *line = &sub->firstline[i];
|
||||
vertices[sub->numlines - 1 - i] = transform.GetVertex(line->v1, isSky ? skyHeight : frontsector->ceilingplane.ZatPoint(line->v1));
|
||||
vertices[sub->numlines - 1 - i] = transform.GetVertex(line->v1, frontsector->ceilingplane.ZatPoint(line->v1));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -198,7 +200,27 @@ void RenderPolyPlane::Render(PolyRenderThread *thread, const TriMatrix &worldToC
|
|||
for (uint32_t i = 0; i < sub->numlines; i++)
|
||||
{
|
||||
seg_t *line = &sub->firstline[i];
|
||||
vertices[i] = transform.GetVertex(line->v1, isSky ? skyHeight : frontsector->floorplane.ZatPoint(line->v1));
|
||||
vertices[sub->numlines - 1 - i] = transform.GetVertex(line->v1, skyHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!isSky)
|
||||
{
|
||||
for (uint32_t i = 0; i < sub->numlines; i++)
|
||||
{
|
||||
seg_t *line = &sub->firstline[i];
|
||||
vertices[i] = transform.GetVertex(line->v1, frontsector->floorplane.ZatPoint(line->v1));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t i = 0; i < sub->numlines; i++)
|
||||
{
|
||||
seg_t *line = &sub->firstline[i];
|
||||
vertices[i] = transform.GetVertex(line->v1, skyHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -259,26 +281,29 @@ void RenderPolyPlane::RenderSkyWalls(PolyRenderThread *thread, PolyDrawArgs &arg
|
|||
{
|
||||
for (uint32_t i = 0; i < sub->numlines; i++)
|
||||
{
|
||||
TriVertex *wallvert = thread->FrameMemory->AllocMemory<TriVertex>(4);
|
||||
|
||||
seg_t *line = &sub->firstline[i];
|
||||
|
||||
double skyBottomz1 = frontsector->ceilingplane.ZatPoint(line->v1);
|
||||
double skyBottomz2 = frontsector->ceilingplane.ZatPoint(line->v2);
|
||||
if (line->backsector)
|
||||
{
|
||||
sector_t *backsector = (line->backsector != line->frontsector) ? line->backsector : line->frontsector;
|
||||
|
||||
double frontceilz1 = frontsector->ceilingplane.ZatPoint(line->v1);
|
||||
double frontfloorz1 = frontsector->floorplane.ZatPoint(line->v1);
|
||||
double frontceilz2 = frontsector->ceilingplane.ZatPoint(line->v2);
|
||||
double frontfloorz2 = frontsector->floorplane.ZatPoint(line->v2);
|
||||
sector_t *backsector = line->backsector;
|
||||
|
||||
double backceilz1 = backsector->ceilingplane.ZatPoint(line->v1);
|
||||
double backfloorz1 = backsector->floorplane.ZatPoint(line->v1);
|
||||
double backceilz2 = backsector->ceilingplane.ZatPoint(line->v2);
|
||||
double backfloorz2 = backsector->floorplane.ZatPoint(line->v2);
|
||||
|
||||
bool bothSkyCeiling = frontsector->GetTexture(sector_t::ceiling) == skyflatnum && backsector->GetTexture(sector_t::ceiling) == skyflatnum;
|
||||
|
||||
bool closedSector = backceilz1 == backfloorz1 && backceilz2 == backfloorz2;
|
||||
if (ceiling && bothSkyCeiling && closedSector)
|
||||
{
|
||||
double frontceilz1 = frontsector->ceilingplane.ZatPoint(line->v1);
|
||||
double frontfloorz1 = frontsector->floorplane.ZatPoint(line->v1);
|
||||
double frontceilz2 = frontsector->ceilingplane.ZatPoint(line->v2);
|
||||
double frontfloorz2 = frontsector->floorplane.ZatPoint(line->v2);
|
||||
|
||||
double topceilz1 = frontceilz1;
|
||||
double topceilz2 = frontceilz2;
|
||||
double topfloorz1 = MIN(backceilz1, frontceilz1);
|
||||
|
@ -290,11 +315,6 @@ void RenderPolyPlane::RenderSkyWalls(PolyRenderThread *thread, PolyDrawArgs &arg
|
|||
double middlefloorz1 = MIN(bottomceilz1, middleceilz1);
|
||||
double middlefloorz2 = MIN(bottomceilz2, middleceilz2);
|
||||
|
||||
bool bothSkyCeiling = frontsector->GetTexture(sector_t::ceiling) == skyflatnum && backsector->GetTexture(sector_t::ceiling) == skyflatnum;
|
||||
|
||||
bool closedSector = backceilz1 == backfloorz1 && backceilz2 == backfloorz2;
|
||||
if (ceiling && bothSkyCeiling && closedSector)
|
||||
{
|
||||
skyBottomz1 = middlefloorz1;
|
||||
skyBottomz2 = middlefloorz2;
|
||||
}
|
||||
|
@ -310,6 +330,8 @@ void RenderPolyPlane::RenderSkyWalls(PolyRenderThread *thread, PolyDrawArgs &arg
|
|||
skyBottomz2 = frontsector->floorplane.ZatPoint(line->v2);
|
||||
}
|
||||
|
||||
TriVertex *wallvert = thread->FrameMemory->AllocMemory<TriVertex>(4);
|
||||
|
||||
if (ceiling)
|
||||
{
|
||||
wallvert[0] = transform.GetVertex(line->v1, skyHeight);
|
||||
|
@ -361,28 +383,6 @@ PolyPlaneUVTransform::PolyPlaneUVTransform(const FTransform &transform, FTexture
|
|||
}
|
||||
}
|
||||
|
||||
TriVertex PolyPlaneUVTransform::GetVertex(vertex_t *v1, double height) const
|
||||
{
|
||||
TriVertex v;
|
||||
v.x = (float)v1->fPos().X;
|
||||
v.y = (float)v1->fPos().Y;
|
||||
v.z = (float)height;
|
||||
v.w = 1.0f;
|
||||
v.u = GetU(v.x, v.y);
|
||||
v.v = GetV(v.x, v.y);
|
||||
return v;
|
||||
}
|
||||
|
||||
float PolyPlaneUVTransform::GetU(float x, float y) const
|
||||
{
|
||||
return (xOffs + x * cosine - y * sine) * xscale;
|
||||
}
|
||||
|
||||
float PolyPlaneUVTransform::GetV(float x, float y) const
|
||||
{
|
||||
return (yOffs - x * sine - y * cosine) * yscale;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Render3DFloorPlane::RenderPlanes(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t stencilValue, uint32_t subsectorDepth, std::vector<PolyTranslucentObject *> &translucentObjects)
|
||||
|
|
|
@ -31,11 +31,21 @@ class PolyPlaneUVTransform
|
|||
public:
|
||||
PolyPlaneUVTransform(const FTransform &transform, FTexture *tex);
|
||||
|
||||
TriVertex GetVertex(vertex_t *v1, double height) const;
|
||||
TriVertex GetVertex(vertex_t *v1, double height) const
|
||||
{
|
||||
TriVertex v;
|
||||
v.x = (float)v1->fX();
|
||||
v.y = (float)v1->fY();
|
||||
v.z = (float)height;
|
||||
v.w = 1.0f;
|
||||
v.u = GetU(v.x, v.y);
|
||||
v.v = GetV(v.x, v.y);
|
||||
return v;
|
||||
}
|
||||
|
||||
private:
|
||||
float GetU(float x, float y) const;
|
||||
float GetV(float x, float y) const;
|
||||
float GetU(float x, float y) const { return (xOffs + x * cosine - y * sine) * xscale; }
|
||||
float GetV(float x, float y) const { return (yOffs - x * sine - y * cosine) * yscale; }
|
||||
|
||||
float xscale;
|
||||
float yscale;
|
||||
|
|
|
@ -112,7 +112,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const TriMatrix &world
|
|||
}
|
||||
else
|
||||
{
|
||||
sector_t *backsector = (line->backsector != line->frontsector) ? line->backsector : line->frontsector;
|
||||
sector_t *backsector = line->backsector;
|
||||
|
||||
double backceilz1 = backsector->ceilingplane.ZatPoint(line->v1);
|
||||
double backfloorz1 = backsector->floorplane.ZatPoint(line->v1);
|
||||
|
|
Loading…
Reference in a new issue