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- fixed uninitialized alpha channel in palette for savegame images.
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@ -657,6 +657,7 @@ FBitmap FPNGFileTexture::GetBgraBitmap(PalEntry *remap, int *trans)
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pe[i].r = lump->ReadUInt8();
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pe[i].g = lump->ReadUInt8();
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pe[i].b = lump->ReadUInt8();
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pe[i].a = 255;
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}
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}
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lump->Seek(4, FileReader::SeekCur); // Skip CRC
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