diff --git a/src/gl/renderer/gl_postprocess.cpp b/src/gl/renderer/gl_postprocess.cpp index bca08d8b7..5694912cb 100644 --- a/src/gl/renderer/gl_postprocess.cpp +++ b/src/gl/renderer/gl_postprocess.cpp @@ -224,7 +224,7 @@ void FGLRenderer::DrawPresentTexture(const IntRect &box, bool applyGamma) mPresentShader->Uniforms->Saturation = clamp(vid_saturation, -15.0f, 15.f); mPresentShader->Uniforms->GrayFormula = static_cast(gl_satformula); } - mPresentShader->Uniforms->Scale = screen->SceneScale(); + mPresentShader->Uniforms->Scale = { screen->mScreenViewport.width / (float)mBuffers->GetWidth(), screen->mScreenViewport.height / (float)mBuffers->GetHeight() }; mPresentShader->Uniforms.Set(); RenderScreenQuad(); }