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- forgot to change 2 files for last commit.
SVN r639 (trunk)
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parent
faa9cc4302
commit
6b9f3c8247
2 changed files with 2 additions and 2 deletions
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@ -305,7 +305,7 @@ void A_RestoreSpecialPosition (AActor *self)
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_x = self->SpawnPoint[0] << FRACBITS;
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_x = self->SpawnPoint[0] << FRACBITS;
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_y = self->SpawnPoint[1] << FRACBITS;
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_y = self->SpawnPoint[1] << FRACBITS;
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sec = R_PointInSubsector (_x, _y)->sector;
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sec = P_PointInSector (_x, _y);
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self->SetOrigin (_x, _y, sec->floorplane.ZatPoint (_x, _y));
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self->SetOrigin (_x, _y, sec->floorplane.ZatPoint (_x, _y));
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P_CheckPosition (self, _x, _y);
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P_CheckPosition (self, _x, _y);
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@ -1615,7 +1615,7 @@ void A_Burnination (AActor *self)
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fixed_t x = self->x + (xofs << FRACBITS);
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fixed_t x = self->x + (xofs << FRACBITS);
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fixed_t y = self->y + (yofs << FRACBITS);
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fixed_t y = self->y + (yofs << FRACBITS);
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sector_t * sector = R_PointInSubsector(x, y)->sector;
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sector_t * sector = P_PointInSector(x, y);
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// The sector's floor is too high so spawn the flame elsewhere.
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// The sector's floor is too high so spawn the flame elsewhere.
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if (sector->floorplane.ZatPoint(x, y) > self->z + self->MaxStepHeight)
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if (sector->floorplane.ZatPoint(x, y) > self->z + self->MaxStepHeight)
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