mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- made a few adjustments to the clean factor calculation so that on large screens the smaller factor gets preferred.
Without such tweaking the menu scale tends to get a bit too large on some screen sizes.
This commit is contained in:
parent
0cfdd699ad
commit
6b95371813
1 changed files with 7 additions and 1 deletions
|
@ -1396,6 +1396,12 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
|
|||
int cheight;
|
||||
int cx1, cy1, cx2, cy2;
|
||||
|
||||
// For larger screems always use at least a 16:9 ratio for clean factor calculation, even if the actual ratio is narrower.
|
||||
if (realwidth > 1280 && (double)realwidth / realheight < 16./9)
|
||||
{
|
||||
realheight = realwidth * 9 / 16;
|
||||
}
|
||||
|
||||
ratio = ActiveRatio(realwidth, realheight);
|
||||
if (AspectTallerThanWide(ratio))
|
||||
{
|
||||
|
@ -1413,7 +1419,7 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
|
|||
cy1 = MAX(cheight / designheight, 1);
|
||||
cx2 = MAX(realwidth / designwidth, 1);
|
||||
cy2 = MAX(realheight / designheight, 1);
|
||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || cx1 >= 4)
|
||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || MAX(cx1, cx2) >= 4)
|
||||
{ // e.g. 640x360 looks better with this.
|
||||
*cleanx = cx1;
|
||||
*cleany = cy1;
|
||||
|
|
Loading…
Reference in a new issue