diff --git a/wadsrc/static/language.def b/wadsrc/static/language.def new file mode 100644 index 000000000..4639aca99 --- /dev/null +++ b/wadsrc/static/language.def @@ -0,0 +1,91 @@ +[default] + +// The contents of this file are not supposed to be translated!!! +// These strings are needed in the string table only so that they can be replaced by Dehacked. + + +// Music names for Doom. +// Note that these names are not prefixed with 'd_' because that's how Dehacked patches expect them. + +MUSIC_E1M1 = "e1m1"; +MUSIC_E1M2 = "e1m2"; +MUSIC_E1M3 = "e1m3"; +MUSIC_E1M4 = "e1m4"; +MUSIC_E1M5 = "e1m5"; +MUSIC_E1M6 = "e1m6"; +MUSIC_E1M7 = "e1m7"; +MUSIC_E1M8 = "e1m8"; +MUSIC_E1M9 = "e1m9"; +MUSIC_E2M1 = "e2m1"; +MUSIC_E2M2 = "e2m2"; +MUSIC_E2M3 = "e2m3"; +MUSIC_E2M4 = "e2m4"; +MUSIC_E2M5 = "e2m5"; +MUSIC_E2M6 = "e2m6"; +MUSIC_E2M7 = "e2m7"; +MUSIC_E2M8 = "e2m8"; +MUSIC_E2M9 = "e2m9"; +MUSIC_E3M1 = "e3m1"; +MUSIC_E3M2 = "e3m2"; +MUSIC_E3M3 = "e3m3"; +MUSIC_E3M4 = "e3m4"; +MUSIC_E3M5 = "e3m5"; +MUSIC_E3M6 = "e3m6"; +MUSIC_E3M7 = "e3m7"; +MUSIC_E3M8 = "e3m8"; +MUSIC_E3M9 = "e3m9"; +MUSIC_INTER = "inter"; +MUSIC_INTRO = "intro"; +MUSIC_BUNNY = "bunny"; +MUSIC_VICTOR = "victor"; +MUSIC_INTROA = "introa"; +MUSIC_RUNNIN = "runnin"; +MUSIC_STALKS = "stalks"; +MUSIC_COUNTD = "countd"; +MUSIC_BETWEE = "betwee"; +MUSIC_DOOM = "doom"; +MUSIC_THE_DA = "the_da"; +MUSIC_SHAWN = "shawn"; +MUSIC_DDTBLU = "ddtblu"; +MUSIC_IN_CIT = "in_cit"; +MUSIC_DEAD = "dead"; +MUSIC_STLKS2 = "stlks2"; +MUSIC_THEDA2 = "theda2"; +MUSIC_DOOM2 = "doom2"; +MUSIC_DDTBL2 = "ddtbl2"; +MUSIC_RUNNI2 = "runni2"; +MUSIC_DEAD2 = "dead2"; +MUSIC_STLKS3 = "stlks3"; +MUSIC_ROMERO = "romero"; +MUSIC_SHAWN2 = "shawn2"; +MUSIC_MESSAG = "messag"; +MUSIC_COUNT2 = "count2"; +MUSIC_DDTBL3 = "ddtbl3"; +MUSIC_AMPIE = "ampie"; +MUSIC_THEDA3 = "theda3"; +MUSIC_ADRIAN = "adrian"; +MUSIC_MESSG2 = "messg2"; +MUSIC_ROMER2 = "romer2"; +MUSIC_TENSE = "tense"; +MUSIC_SHAWN3 = "shawn3"; +MUSIC_OPENIN = "openin"; +MUSIC_EVIL = "evil"; +MUSIC_ULTIMA = "ultima"; +MUSIC_READ_M = "read_m"; +MUSIC_DM2TTL = "dm2ttl"; +MUSIC_DM2INT = "dm2int"; + + +// MBF (BOOM?) narration backgrounds + +bgflatE1 = "FLOOR4_8"; +bgflatE2 = "SFLR6_1"; +bgflatE3 = "MFLR8_4"; +bgflatE4 = "MFLR8_3"; +bgflat06 = "SLIME16"; +bgflat11 = "RROCK14"; +bgflat20 = "RROCK07"; +bgflat30 = "RROCK17"; +bgflat15 = "RROCK13"; +bgflat31 = "RROCK19"; +bgcastcall = "BOSSBACK"; diff --git a/wadsrc/static/language.enu b/wadsrc/static/language.enu index c6d0eea82..1c525409a 100644 --- a/wadsrc/static/language.enu +++ b/wadsrc/static/language.enu @@ -634,19 +634,6 @@ PD_ALL6 = "You need all six keys to open this door"; PD_ALL6O = "You need all six keys to activate this object"; PD_ALLKEYS = "You need all the keys"; -// MBF (BOOM?) narration backgrounds -bgflatE1 = "FLOOR4_8"; -bgflatE2 = "SFLR6_1"; -bgflatE3 = "MFLR8_4"; -bgflatE4 = "MFLR8_3"; -bgflat06 = "SLIME16"; -bgflat11 = "RROCK14"; -bgflat20 = "RROCK07"; -bgflat30 = "RROCK17"; -bgflat15 = "RROCK13"; -bgflat31 = "RROCK19"; -bgcastcall = "BOSSBACK"; - // Gameflow messages TXT_FRAGLIMIT = "Fraglimit hit."; TXT_TIMELIMIT = "Timelimit hit."; @@ -2722,79 +2709,6 @@ OB_MPPHASEZORCH = "%o was phase zorched by %k."; OB_MPLAZ_BOOM = "%o fell prey to %k's LAZ device."; OB_MPLAZ_SPLASH = "%o was lazzed by %k."; -// Music names for Doom. These are needed in the string table only so that they can -// be replaced by Dehacked. -// Note that these names are not prefixed with 'd_' because that's how Dehacked patches -// expect them. - -MUSIC_E1M1 = "e1m1"; -MUSIC_E1M2 = "e1m2"; -MUSIC_E1M3 = "e1m3"; -MUSIC_E1M4 = "e1m4"; -MUSIC_E1M5 = "e1m5"; -MUSIC_E1M6 = "e1m6"; -MUSIC_E1M7 = "e1m7"; -MUSIC_E1M8 = "e1m8"; -MUSIC_E1M9 = "e1m9"; -MUSIC_E2M1 = "e2m1"; -MUSIC_E2M2 = "e2m2"; -MUSIC_E2M3 = "e2m3"; -MUSIC_E2M4 = "e2m4"; -MUSIC_E2M5 = "e2m5"; -MUSIC_E2M6 = "e2m6"; -MUSIC_E2M7 = "e2m7"; -MUSIC_E2M8 = "e2m8"; -MUSIC_E2M9 = "e2m9"; -MUSIC_E3M1 = "e3m1"; -MUSIC_E3M2 = "e3m2"; -MUSIC_E3M3 = "e3m3"; -MUSIC_E3M4 = "e3m4"; -MUSIC_E3M5 = "e3m5"; -MUSIC_E3M6 = "e3m6"; -MUSIC_E3M7 = "e3m7"; -MUSIC_E3M8 = "e3m8"; -MUSIC_E3M9 = "e3m9"; -MUSIC_INTER = "inter"; -MUSIC_INTRO = "intro"; -MUSIC_BUNNY = "bunny"; -MUSIC_VICTOR = "victor"; -MUSIC_INTROA = "introa"; -MUSIC_RUNNIN = "runnin"; -MUSIC_STALKS = "stalks"; -MUSIC_COUNTD = "countd"; -MUSIC_BETWEE = "betwee"; -MUSIC_DOOM = "doom"; -MUSIC_THE_DA = "the_da"; -MUSIC_SHAWN = "shawn"; -MUSIC_DDTBLU = "ddtblu"; -MUSIC_IN_CIT = "in_cit"; -MUSIC_DEAD = "dead"; -MUSIC_STLKS2 = "stlks2"; -MUSIC_THEDA2 = "theda2"; -MUSIC_DOOM2 = "doom2"; -MUSIC_DDTBL2 = "ddtbl2"; -MUSIC_RUNNI2 = "runni2"; -MUSIC_DEAD2 = "dead2"; -MUSIC_STLKS3 = "stlks3"; -MUSIC_ROMERO = "romero"; -MUSIC_SHAWN2 = "shawn2"; -MUSIC_MESSAG = "messag"; -MUSIC_COUNT2 = "count2"; -MUSIC_DDTBL3 = "ddtbl3"; -MUSIC_AMPIE = "ampie"; -MUSIC_THEDA3 = "theda3"; -MUSIC_ADRIAN = "adrian"; -MUSIC_MESSG2 = "messg2"; -MUSIC_ROMER2 = "romer2"; -MUSIC_TENSE = "tense"; -MUSIC_SHAWN3 = "shawn3"; -MUSIC_OPENIN = "openin"; -MUSIC_EVIL = "evil"; -MUSIC_ULTIMA = "ultima"; -MUSIC_READ_M = "read_m"; -MUSIC_DM2TTL = "dm2ttl"; -MUSIC_DM2INT = "dm2int"; - // GZDoom exclusive: DSPLYMNU_GLOPT = "OpenGL Renderer"; diff --git a/wadsrc/static/language.ptb b/wadsrc/static/language.ptb index 75ae54222..c3187eb8b 100644 --- a/wadsrc/static/language.ptb +++ b/wadsrc/static/language.ptb @@ -582,19 +582,6 @@ PD_ALL6 = "Precisa das 6 chaves para abrir a porta"; PD_ALL6O = "Precisa das 6 chaves para ativar este objeto"; PD_ALLKEYS = "Precisa de todas as chaves"; -// MBF (BOOM?) narration backgrounds -bgflatE1 = "FLOOR4_8"; -bgflatE2 = "SFLR6_1"; -bgflatE3 = "MFLR8_4"; -bgflatE4 = "MFLR8_3"; -bgflat06 = "SLIME16"; -bgflat11 = "RROCK14"; -bgflat20 = "RROCK07"; -bgflat30 = "RROCK17"; -bgflat15 = "RROCK13"; -bgflat31 = "RROCK19"; -bgcastcall = "BOSSBACK"; - // Mensagens de fim de partida online TXT_FRAGLIMIT = "Pontuao atingida."; TXT_TIMELIMIT = "Tempo atingido."; diff --git a/wadsrc/static/language.rus b/wadsrc/static/language.rus index d43087eeb..496d452f3 100644 --- a/wadsrc/static/language.rus +++ b/wadsrc/static/language.rus @@ -657,19 +657,6 @@ PD_ALL6 = "Для активации требуются все шесть клю PD_ALL6O = "Для активации требуются все шесть ключей"; PD_ALLKEYS = "Для активации требуются все ключи"; -// MBF (BOOM?) narration backgrounds -bgflatE1 = "FLOOR4_8"; -bgflatE2 = "SFLR6_1"; -bgflatE3 = "MFLR8_4"; -bgflatE4 = "MFLR8_3"; -bgflat06 = "SLIME16"; -bgflat11 = "RROCK14"; -bgflat20 = "RROCK07"; -bgflat30 = "RROCK17"; -bgflat15 = "RROCK13"; -bgflat31 = "RROCK19"; -bgcastcall = "BOSSBACK"; - // Gameflow messages TXT_FRAGLIMIT = "Достигнут лимит фрагов."; TXT_TIMELIMIT = "Достигнут лимит времени."; @@ -2705,79 +2692,6 @@ OB_MPPHASEZORCH = "%o was phase zorched by %k."; OB_MPLAZ_BOOM = "%o fell prey to %k LAZ device."; OB_MPLAZ_SPLASH = "%o was lazzed by %k."; -// Music names for Doom. These are needed in the string table only so that they can -// be replaced by Dehacked. -// Note that these names are not prefixed with 'd_' because that's how Dehacked patches -// expect them. - -MUSIC_E1M1 = "e1m1"; -MUSIC_E1M2 = "e1m2"; -MUSIC_E1M3 = "e1m3"; -MUSIC_E1M4 = "e1m4"; -MUSIC_E1M5 = "e1m5"; -MUSIC_E1M6 = "e1m6"; -MUSIC_E1M7 = "e1m7"; -MUSIC_E1M8 = "e1m8"; -MUSIC_E1M9 = "e1m9"; -MUSIC_E2M1 = "e2m1"; -MUSIC_E2M2 = "e2m2"; -MUSIC_E2M3 = "e2m3"; -MUSIC_E2M4 = "e2m4"; -MUSIC_E2M5 = "e2m5"; -MUSIC_E2M6 = "e2m6"; -MUSIC_E2M7 = "e2m7"; -MUSIC_E2M8 = "e2m8"; -MUSIC_E2M9 = "e2m9"; -MUSIC_E3M1 = "e3m1"; -MUSIC_E3M2 = "e3m2"; -MUSIC_E3M3 = "e3m3"; -MUSIC_E3M4 = "e3m4"; -MUSIC_E3M5 = "e3m5"; -MUSIC_E3M6 = "e3m6"; -MUSIC_E3M7 = "e3m7"; -MUSIC_E3M8 = "e3m8"; -MUSIC_E3M9 = "e3m9"; -MUSIC_INTER = "inter"; -MUSIC_INTRO = "intro"; -MUSIC_BUNNY = "bunny"; -MUSIC_VICTOR = "victor"; -MUSIC_INTROA = "introa"; -MUSIC_RUNNIN = "runnin"; -MUSIC_STALKS = "stalks"; -MUSIC_COUNTD = "countd"; -MUSIC_BETWEE = "betwee"; -MUSIC_DOOM = "doom"; -MUSIC_THE_DA = "the_da"; -MUSIC_SHAWN = "shawn"; -MUSIC_DDTBLU = "ddtblu"; -MUSIC_IN_CIT = "in_cit"; -MUSIC_DEAD = "dead"; -MUSIC_STLKS2 = "stlks2"; -MUSIC_THEDA2 = "theda2"; -MUSIC_DOOM2 = "doom2"; -MUSIC_DDTBL2 = "ddtbl2"; -MUSIC_RUNNI2 = "runni2"; -MUSIC_DEAD2 = "dead2"; -MUSIC_STLKS3 = "stlks3"; -MUSIC_ROMERO = "romero"; -MUSIC_SHAWN2 = "shawn2"; -MUSIC_MESSAG = "messag"; -MUSIC_COUNT2 = "count2"; -MUSIC_DDTBL3 = "ddtbl3"; -MUSIC_AMPIE = "ampie"; -MUSIC_THEDA3 = "theda3"; -MUSIC_ADRIAN = "adrian"; -MUSIC_MESSG2 = "messg2"; -MUSIC_ROMER2 = "romer2"; -MUSIC_TENSE = "tense"; -MUSIC_SHAWN3 = "shawn3"; -MUSIC_OPENIN = "openin"; -MUSIC_EVIL = "evil"; -MUSIC_ULTIMA = "ultima"; -MUSIC_READ_M = "read_m"; -MUSIC_DM2TTL = "dm2ttl"; -MUSIC_DM2INT = "dm2int"; - // GZDoom exclusive: DSPLYMNU_GLOPT = "Рендерер OpenGL";