- moved the lump/resource names in the string table to their own file and removed them from other language files.

These are neither supposed to be translated nor overridden by other language tables.
Doing so may break later Dehacked refactorings.
This commit is contained in:
Christoph Oelckers 2019-02-19 21:47:14 +01:00
parent 5e7fb16d05
commit 6b8303ed05
4 changed files with 91 additions and 185 deletions

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@ -0,0 +1,91 @@
[default]
// The contents of this file are not supposed to be translated!!!
// These strings are needed in the string table only so that they can be replaced by Dehacked.
// Music names for Doom.
// Note that these names are not prefixed with 'd_' because that's how Dehacked patches expect them.
MUSIC_E1M1 = "e1m1";
MUSIC_E1M2 = "e1m2";
MUSIC_E1M3 = "e1m3";
MUSIC_E1M4 = "e1m4";
MUSIC_E1M5 = "e1m5";
MUSIC_E1M6 = "e1m6";
MUSIC_E1M7 = "e1m7";
MUSIC_E1M8 = "e1m8";
MUSIC_E1M9 = "e1m9";
MUSIC_E2M1 = "e2m1";
MUSIC_E2M2 = "e2m2";
MUSIC_E2M3 = "e2m3";
MUSIC_E2M4 = "e2m4";
MUSIC_E2M5 = "e2m5";
MUSIC_E2M6 = "e2m6";
MUSIC_E2M7 = "e2m7";
MUSIC_E2M8 = "e2m8";
MUSIC_E2M9 = "e2m9";
MUSIC_E3M1 = "e3m1";
MUSIC_E3M2 = "e3m2";
MUSIC_E3M3 = "e3m3";
MUSIC_E3M4 = "e3m4";
MUSIC_E3M5 = "e3m5";
MUSIC_E3M6 = "e3m6";
MUSIC_E3M7 = "e3m7";
MUSIC_E3M8 = "e3m8";
MUSIC_E3M9 = "e3m9";
MUSIC_INTER = "inter";
MUSIC_INTRO = "intro";
MUSIC_BUNNY = "bunny";
MUSIC_VICTOR = "victor";
MUSIC_INTROA = "introa";
MUSIC_RUNNIN = "runnin";
MUSIC_STALKS = "stalks";
MUSIC_COUNTD = "countd";
MUSIC_BETWEE = "betwee";
MUSIC_DOOM = "doom";
MUSIC_THE_DA = "the_da";
MUSIC_SHAWN = "shawn";
MUSIC_DDTBLU = "ddtblu";
MUSIC_IN_CIT = "in_cit";
MUSIC_DEAD = "dead";
MUSIC_STLKS2 = "stlks2";
MUSIC_THEDA2 = "theda2";
MUSIC_DOOM2 = "doom2";
MUSIC_DDTBL2 = "ddtbl2";
MUSIC_RUNNI2 = "runni2";
MUSIC_DEAD2 = "dead2";
MUSIC_STLKS3 = "stlks3";
MUSIC_ROMERO = "romero";
MUSIC_SHAWN2 = "shawn2";
MUSIC_MESSAG = "messag";
MUSIC_COUNT2 = "count2";
MUSIC_DDTBL3 = "ddtbl3";
MUSIC_AMPIE = "ampie";
MUSIC_THEDA3 = "theda3";
MUSIC_ADRIAN = "adrian";
MUSIC_MESSG2 = "messg2";
MUSIC_ROMER2 = "romer2";
MUSIC_TENSE = "tense";
MUSIC_SHAWN3 = "shawn3";
MUSIC_OPENIN = "openin";
MUSIC_EVIL = "evil";
MUSIC_ULTIMA = "ultima";
MUSIC_READ_M = "read_m";
MUSIC_DM2TTL = "dm2ttl";
MUSIC_DM2INT = "dm2int";
// MBF (BOOM?) narration backgrounds
bgflatE1 = "FLOOR4_8";
bgflatE2 = "SFLR6_1";
bgflatE3 = "MFLR8_4";
bgflatE4 = "MFLR8_3";
bgflat06 = "SLIME16";
bgflat11 = "RROCK14";
bgflat20 = "RROCK07";
bgflat30 = "RROCK17";
bgflat15 = "RROCK13";
bgflat31 = "RROCK19";
bgcastcall = "BOSSBACK";

View File

@ -634,19 +634,6 @@ PD_ALL6 = "You need all six keys to open this door";
PD_ALL6O = "You need all six keys to activate this object";
PD_ALLKEYS = "You need all the keys";
// MBF (BOOM?) narration backgrounds
bgflatE1 = "FLOOR4_8";
bgflatE2 = "SFLR6_1";
bgflatE3 = "MFLR8_4";
bgflatE4 = "MFLR8_3";
bgflat06 = "SLIME16";
bgflat11 = "RROCK14";
bgflat20 = "RROCK07";
bgflat30 = "RROCK17";
bgflat15 = "RROCK13";
bgflat31 = "RROCK19";
bgcastcall = "BOSSBACK";
// Gameflow messages
TXT_FRAGLIMIT = "Fraglimit hit.";
TXT_TIMELIMIT = "Timelimit hit.";
@ -2722,79 +2709,6 @@ OB_MPPHASEZORCH = "%o was phase zorched by %k.";
OB_MPLAZ_BOOM = "%o fell prey to %k's LAZ device.";
OB_MPLAZ_SPLASH = "%o was lazzed by %k.";
// Music names for Doom. These are needed in the string table only so that they can
// be replaced by Dehacked.
// Note that these names are not prefixed with 'd_' because that's how Dehacked patches
// expect them.
MUSIC_E1M1 = "e1m1";
MUSIC_E1M2 = "e1m2";
MUSIC_E1M3 = "e1m3";
MUSIC_E1M4 = "e1m4";
MUSIC_E1M5 = "e1m5";
MUSIC_E1M6 = "e1m6";
MUSIC_E1M7 = "e1m7";
MUSIC_E1M8 = "e1m8";
MUSIC_E1M9 = "e1m9";
MUSIC_E2M1 = "e2m1";
MUSIC_E2M2 = "e2m2";
MUSIC_E2M3 = "e2m3";
MUSIC_E2M4 = "e2m4";
MUSIC_E2M5 = "e2m5";
MUSIC_E2M6 = "e2m6";
MUSIC_E2M7 = "e2m7";
MUSIC_E2M8 = "e2m8";
MUSIC_E2M9 = "e2m9";
MUSIC_E3M1 = "e3m1";
MUSIC_E3M2 = "e3m2";
MUSIC_E3M3 = "e3m3";
MUSIC_E3M4 = "e3m4";
MUSIC_E3M5 = "e3m5";
MUSIC_E3M6 = "e3m6";
MUSIC_E3M7 = "e3m7";
MUSIC_E3M8 = "e3m8";
MUSIC_E3M9 = "e3m9";
MUSIC_INTER = "inter";
MUSIC_INTRO = "intro";
MUSIC_BUNNY = "bunny";
MUSIC_VICTOR = "victor";
MUSIC_INTROA = "introa";
MUSIC_RUNNIN = "runnin";
MUSIC_STALKS = "stalks";
MUSIC_COUNTD = "countd";
MUSIC_BETWEE = "betwee";
MUSIC_DOOM = "doom";
MUSIC_THE_DA = "the_da";
MUSIC_SHAWN = "shawn";
MUSIC_DDTBLU = "ddtblu";
MUSIC_IN_CIT = "in_cit";
MUSIC_DEAD = "dead";
MUSIC_STLKS2 = "stlks2";
MUSIC_THEDA2 = "theda2";
MUSIC_DOOM2 = "doom2";
MUSIC_DDTBL2 = "ddtbl2";
MUSIC_RUNNI2 = "runni2";
MUSIC_DEAD2 = "dead2";
MUSIC_STLKS3 = "stlks3";
MUSIC_ROMERO = "romero";
MUSIC_SHAWN2 = "shawn2";
MUSIC_MESSAG = "messag";
MUSIC_COUNT2 = "count2";
MUSIC_DDTBL3 = "ddtbl3";
MUSIC_AMPIE = "ampie";
MUSIC_THEDA3 = "theda3";
MUSIC_ADRIAN = "adrian";
MUSIC_MESSG2 = "messg2";
MUSIC_ROMER2 = "romer2";
MUSIC_TENSE = "tense";
MUSIC_SHAWN3 = "shawn3";
MUSIC_OPENIN = "openin";
MUSIC_EVIL = "evil";
MUSIC_ULTIMA = "ultima";
MUSIC_READ_M = "read_m";
MUSIC_DM2TTL = "dm2ttl";
MUSIC_DM2INT = "dm2int";
// GZDoom exclusive:
DSPLYMNU_GLOPT = "OpenGL Renderer";

View File

@ -582,19 +582,6 @@ PD_ALL6 = "Precisa das 6 chaves para abrir a porta";
PD_ALL6O = "Precisa das 6 chaves para ativar este objeto";
PD_ALLKEYS = "Precisa de todas as chaves";
// MBF (BOOM?) narration backgrounds
bgflatE1 = "FLOOR4_8";
bgflatE2 = "SFLR6_1";
bgflatE3 = "MFLR8_4";
bgflatE4 = "MFLR8_3";
bgflat06 = "SLIME16";
bgflat11 = "RROCK14";
bgflat20 = "RROCK07";
bgflat30 = "RROCK17";
bgflat15 = "RROCK13";
bgflat31 = "RROCK19";
bgcastcall = "BOSSBACK";
// Mensagens de fim de partida online
TXT_FRAGLIMIT = "Pontuação atingida.";
TXT_TIMELIMIT = "Tempo atingido.";

View File

@ -657,19 +657,6 @@ PD_ALL6 = "Для активации требуются все шесть клю
PD_ALL6O = "Для активации требуются все шесть ключей";
PD_ALLKEYS = "Для активации требуются все ключи";
// MBF (BOOM?) narration backgrounds
bgflatE1 = "FLOOR4_8";
bgflatE2 = "SFLR6_1";
bgflatE3 = "MFLR8_4";
bgflatE4 = "MFLR8_3";
bgflat06 = "SLIME16";
bgflat11 = "RROCK14";
bgflat20 = "RROCK07";
bgflat30 = "RROCK17";
bgflat15 = "RROCK13";
bgflat31 = "RROCK19";
bgcastcall = "BOSSBACK";
// Gameflow messages
TXT_FRAGLIMIT = "Достигнут лимит фрагов.";
TXT_TIMELIMIT = "Достигнут лимит времени.";
@ -2705,79 +2692,6 @@ OB_MPPHASEZORCH = "%o was phase zorched by %k.";
OB_MPLAZ_BOOM = "%o fell prey to %k LAZ device.";
OB_MPLAZ_SPLASH = "%o was lazzed by %k.";
// Music names for Doom. These are needed in the string table only so that they can
// be replaced by Dehacked.
// Note that these names are not prefixed with 'd_' because that's how Dehacked patches
// expect them.
MUSIC_E1M1 = "e1m1";
MUSIC_E1M2 = "e1m2";
MUSIC_E1M3 = "e1m3";
MUSIC_E1M4 = "e1m4";
MUSIC_E1M5 = "e1m5";
MUSIC_E1M6 = "e1m6";
MUSIC_E1M7 = "e1m7";
MUSIC_E1M8 = "e1m8";
MUSIC_E1M9 = "e1m9";
MUSIC_E2M1 = "e2m1";
MUSIC_E2M2 = "e2m2";
MUSIC_E2M3 = "e2m3";
MUSIC_E2M4 = "e2m4";
MUSIC_E2M5 = "e2m5";
MUSIC_E2M6 = "e2m6";
MUSIC_E2M7 = "e2m7";
MUSIC_E2M8 = "e2m8";
MUSIC_E2M9 = "e2m9";
MUSIC_E3M1 = "e3m1";
MUSIC_E3M2 = "e3m2";
MUSIC_E3M3 = "e3m3";
MUSIC_E3M4 = "e3m4";
MUSIC_E3M5 = "e3m5";
MUSIC_E3M6 = "e3m6";
MUSIC_E3M7 = "e3m7";
MUSIC_E3M8 = "e3m8";
MUSIC_E3M9 = "e3m9";
MUSIC_INTER = "inter";
MUSIC_INTRO = "intro";
MUSIC_BUNNY = "bunny";
MUSIC_VICTOR = "victor";
MUSIC_INTROA = "introa";
MUSIC_RUNNIN = "runnin";
MUSIC_STALKS = "stalks";
MUSIC_COUNTD = "countd";
MUSIC_BETWEE = "betwee";
MUSIC_DOOM = "doom";
MUSIC_THE_DA = "the_da";
MUSIC_SHAWN = "shawn";
MUSIC_DDTBLU = "ddtblu";
MUSIC_IN_CIT = "in_cit";
MUSIC_DEAD = "dead";
MUSIC_STLKS2 = "stlks2";
MUSIC_THEDA2 = "theda2";
MUSIC_DOOM2 = "doom2";
MUSIC_DDTBL2 = "ddtbl2";
MUSIC_RUNNI2 = "runni2";
MUSIC_DEAD2 = "dead2";
MUSIC_STLKS3 = "stlks3";
MUSIC_ROMERO = "romero";
MUSIC_SHAWN2 = "shawn2";
MUSIC_MESSAG = "messag";
MUSIC_COUNT2 = "count2";
MUSIC_DDTBL3 = "ddtbl3";
MUSIC_AMPIE = "ampie";
MUSIC_THEDA3 = "theda3";
MUSIC_ADRIAN = "adrian";
MUSIC_MESSG2 = "messg2";
MUSIC_ROMER2 = "romer2";
MUSIC_TENSE = "tense";
MUSIC_SHAWN3 = "shawn3";
MUSIC_OPENIN = "openin";
MUSIC_EVIL = "evil";
MUSIC_ULTIMA = "ultima";
MUSIC_READ_M = "read_m";
MUSIC_DM2TTL = "dm2ttl";
MUSIC_DM2INT = "dm2int";
// GZDoom exclusive:
DSPLYMNU_GLOPT = "Рендерер OpenGL";