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Add support for Y flipped non-vertically tiling masked midtextures
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1 changed files with 45 additions and 18 deletions
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@ -178,7 +178,10 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
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}
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dc_iscale = MulScale18 (MaskedSWall[dc_x], MaskedScaleY);
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sprtopscreen = centeryfrac - FixedMul (dc_texturemid, spryscale);
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if (sprflipvert)
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sprtopscreen = centeryfrac + FixedMul(dc_texturemid, spryscale);
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else
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sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
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// killough 1/25/98: here's where Medusa came in, because
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// it implicitly assumed that the column was all one patch.
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@ -222,7 +225,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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FTexture *tex;
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int i;
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sector_t tempsec; // killough 4/13/98
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fixed_t texheight, textop, texheightscale;
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fixed_t texheight, texheightscale;
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bool notrelevant = false;
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const sector_t *sec;
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@ -304,9 +307,14 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
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rw_scalestep = ds->iscalestep;
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if (fixedlightlev >= 0)
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dc_colormap = basecolormap->Maps + fixedlightlev;
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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// find positioning
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texheight = tex->GetScaledHeight() << FRACBITS;
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texheightscale = curline->sidedef->GetTextureYScale(side_t::mid);
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texheightscale = abs(curline->sidedef->GetTextureYScale(side_t::mid));
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if (texheightscale != FRACUNIT)
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{
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texheight = FixedDiv(texheight, texheightscale);
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@ -320,8 +328,18 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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dc_texturemid = MIN (frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling));
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}
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{ // encapsulate the lifetime of rowoffset
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fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
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if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
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!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
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{ // Texture does not wrap vertically.
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fixed_t textop;
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if (MaskedScaleY < 0)
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{
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MaskedScaleY = -MaskedScaleY;
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sprflipvert = true;
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}
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if (tex->bWorldPanning)
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{
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// rowoffset is added before the MulScale3 so that the masked texture will
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@ -337,17 +355,12 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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textop = dc_texturemid - viewz + SafeDivScale16 (rowoffset, MaskedScaleY);
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dc_texturemid = MulScale16 (dc_texturemid - viewz, MaskedScaleY) + rowoffset;
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}
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if (sprflipvert)
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{
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MaskedScaleY = -MaskedScaleY;
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dc_texturemid -= tex->GetHeight() << FRACBITS;
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}
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if (fixedlightlev >= 0)
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dc_colormap = basecolormap->Maps + fixedlightlev;
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
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!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
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{ // Texture does not wrap vertically.
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// [RH] Don't bother drawing segs that are completely offscreen
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if (MulScale12 (globaldclip, ds->sz1) < -textop &&
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MulScale12 (globaldclip, ds->sz2) < -textop)
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@ -463,6 +476,20 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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}
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else
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{ // Texture does wrap vertically.
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if (tex->bWorldPanning)
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{
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// rowoffset is added before the MulScale3 so that the masked texture will
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// still be positioned in world units rather than texels.
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dc_texturemid += rowoffset - viewz;
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dc_texturemid = MulScale16 (dc_texturemid, MaskedScaleY);
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}
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else
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{
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// rowoffset is added outside the multiply so that it positions the texture
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// by texels instead of world units.
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dc_texturemid = MulScale16 (dc_texturemid - viewz, MaskedScaleY) + rowoffset;
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}
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WallC.sz1 = ds->sz1;
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WallC.sz2 = ds->sz2;
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WallC.sx1 = ds->sx1;
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@ -572,7 +599,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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}
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xscale = FixedMul(rw_pic->xScale, scaledside->GetTextureXScale(scaledpart));
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yscale = FixedMul(rw_pic->yScale, scaledside->GetTextureYScale(scaledpart));
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// encapsulate the lifetime of rowoffset
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fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid);
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dc_texturemid = rover->model->GetPlaneTexZ(sector_t::ceiling);
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rw_offset = curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid);
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@ -2504,9 +2531,9 @@ void R_StoreWallRange (int start, int stop)
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iend = DivScale32 (1, iend);
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ds_p->yrepeat = yrepeat;
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ds_p->iscale = istart;
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if (stop - start > 1)
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if (stop - start > 0)
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{
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ds_p->iscalestep = (iend - istart) / (stop - start - 1);
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ds_p->iscalestep = (iend - istart) / (stop - start);
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}
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else
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{
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