diff --git a/src/r_segs.cpp b/src/r_segs.cpp index 7de317f0e..b738b1c10 100644 --- a/src/r_segs.cpp +++ b/src/r_segs.cpp @@ -178,7 +178,10 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText } dc_iscale = MulScale18 (MaskedSWall[dc_x], MaskedScaleY); - sprtopscreen = centeryfrac - FixedMul (dc_texturemid, spryscale); + if (sprflipvert) + sprtopscreen = centeryfrac + FixedMul(dc_texturemid, spryscale); + else + sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale); // killough 1/25/98: here's where Medusa came in, because // it implicitly assumed that the column was all one patch. @@ -222,7 +225,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2) FTexture *tex; int i; sector_t tempsec; // killough 4/13/98 - fixed_t texheight, textop, texheightscale; + fixed_t texheight, texheightscale; bool notrelevant = false; const sector_t *sec; @@ -304,9 +307,14 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2) spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1); rw_scalestep = ds->iscalestep; + if (fixedlightlev >= 0) + dc_colormap = basecolormap->Maps + fixedlightlev; + else if (fixedcolormap != NULL) + dc_colormap = fixedcolormap; + // find positioning texheight = tex->GetScaledHeight() << FRACBITS; - texheightscale = curline->sidedef->GetTextureYScale(side_t::mid); + texheightscale = abs(curline->sidedef->GetTextureYScale(side_t::mid)); if (texheightscale != FRACUNIT) { texheight = FixedDiv(texheight, texheightscale); @@ -320,8 +328,18 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2) dc_texturemid = MIN (frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling)); } - { // encapsulate the lifetime of rowoffset - fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid); + fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid); + + if (!(curline->linedef->flags & ML_WRAP_MIDTEX) && + !(curline->sidedef->Flags & WALLF_WRAP_MIDTEX)) + { // Texture does not wrap vertically. + fixed_t textop; + + if (MaskedScaleY < 0) + { + MaskedScaleY = -MaskedScaleY; + sprflipvert = true; + } if (tex->bWorldPanning) { // rowoffset is added before the MulScale3 so that the masked texture will @@ -337,16 +355,11 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2) textop = dc_texturemid - viewz + SafeDivScale16 (rowoffset, MaskedScaleY); dc_texturemid = MulScale16 (dc_texturemid - viewz, MaskedScaleY) + rowoffset; } - } - - if (fixedlightlev >= 0) - dc_colormap = basecolormap->Maps + fixedlightlev; - else if (fixedcolormap != NULL) - dc_colormap = fixedcolormap; - - if (!(curline->linedef->flags & ML_WRAP_MIDTEX) && - !(curline->sidedef->Flags & WALLF_WRAP_MIDTEX)) - { // Texture does not wrap vertically. + if (sprflipvert) + { + MaskedScaleY = -MaskedScaleY; + dc_texturemid -= tex->GetHeight() << FRACBITS; + } // [RH] Don't bother drawing segs that are completely offscreen if (MulScale12 (globaldclip, ds->sz1) < -textop && @@ -463,6 +476,20 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2) } else { // Texture does wrap vertically. + if (tex->bWorldPanning) + { + // rowoffset is added before the MulScale3 so that the masked texture will + // still be positioned in world units rather than texels. + dc_texturemid += rowoffset - viewz; + dc_texturemid = MulScale16 (dc_texturemid, MaskedScaleY); + } + else + { + // rowoffset is added outside the multiply so that it positions the texture + // by texels instead of world units. + dc_texturemid = MulScale16 (dc_texturemid - viewz, MaskedScaleY) + rowoffset; + } + WallC.sz1 = ds->sz1; WallC.sz2 = ds->sz2; WallC.sx1 = ds->sx1; @@ -572,7 +599,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover) } xscale = FixedMul(rw_pic->xScale, scaledside->GetTextureXScale(scaledpart)); yscale = FixedMul(rw_pic->yScale, scaledside->GetTextureYScale(scaledpart)); - // encapsulate the lifetime of rowoffset + fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid); dc_texturemid = rover->model->GetPlaneTexZ(sector_t::ceiling); rw_offset = curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid); @@ -2504,9 +2531,9 @@ void R_StoreWallRange (int start, int stop) iend = DivScale32 (1, iend); ds_p->yrepeat = yrepeat; ds_p->iscale = istart; - if (stop - start > 1) + if (stop - start > 0) { - ds_p->iscalestep = (iend - istart) / (stop - start - 1); + ds_p->iscalestep = (iend - istart) / (stop - start); } else {