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- Added simulation of Strife's startup screen.
- Switched from a 14-pixel tall VGA font to a 16-pixel tall one for the Heretic loading screen (and ENDOOM). SVN r443 (trunk)
This commit is contained in:
parent
79a4bfbdf0
commit
6b1bf235fd
5 changed files with 305 additions and 34 deletions
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@ -1,3 +1,8 @@
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January 6, 2007
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- Added simulation of Strife's startup screen.
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- Switched from a 14-pixel tall VGA font to a 16-pixel tall one for the
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Heretic loading screen (and ENDOOM).
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January 6, 2007 (Changes by Graf Zahl)
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- Added ENDOOM screen. It will only be shown when the game is exited via the
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main menu and there is an option to switch it off for those who don't want
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@ -55,6 +55,7 @@
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// MACROS ------------------------------------------------------------------
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// Hexen startup screen
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#define ST_MAX_NOTCHES 32
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#define ST_NOTCH_WIDTH 16
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#define ST_NOTCH_HEIGHT 23
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@ -67,8 +68,7 @@
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#define ST_NETNOTCH_HEIGHT 16
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#define ST_MAX_NETNOTCHES 8
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#define TEXT_FONT_HEIGHT 14
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#define TEXT_FONT_NAME "vga-rom-font.14"
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// Heretic startup screen
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#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3
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#define THERM_X 14
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@ -76,26 +76,51 @@
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#define THERM_LEN 51
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#define THERM_COLOR 0xAA // light green
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// Strife startup screen
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#define PEASANT_INDEX 0
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#define LASER_INDEX 4
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#define BOT_INDEX 6
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#define ST_LASERSPACE_X 60
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#define ST_LASERSPACE_Y 156
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#define ST_LASERSPACE_WIDTH 200
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#define ST_LASER_WIDTH 16
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#define ST_LASER_HEIGHT 16
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#define ST_BOT_X 14
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#define ST_BOT_Y 138
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#define ST_BOT_WIDTH 48
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#define ST_BOT_HEIGHT 48
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#define ST_PEASANT_X 262
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#define ST_PEASANT_Y 136
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#define ST_PEASANT_WIDTH 32
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#define ST_PEASANT_HEIGHT 64
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// Text mode color values
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#define LO 85
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#define MD 170
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#define HI 255
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#define TEXT_FONT_NAME "vga-rom-font.16"
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void RestoreConView();
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bool ST_Util_CreateStartupWindow ();
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void ST_Util_SizeWindowForBitmap ();
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void ST_Util_SizeWindowForBitmap (int scale);
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BITMAPINFO *ST_Util_CreateBitmap (int width, int height, int color_bits);
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BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info);
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void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info);
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void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info);
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void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height);
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void ST_Util_DrawBlock (BYTE *dest, const BYTE *src, int bytewidth, int height, int destpitch);
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void ST_Util_ClearBlock (BYTE *dest, BYTE fill, int bytewidth, int height, int destpitch);
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void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height);
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void ST_Util_ClearBlock (BITMAPINFO *bitmap_info, BYTE fill, int x, int y, int bytewidth, int height);
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void ST_Util_InvalidateRect (HWND hwnd, BITMAPINFO *bitmap_info, int left, int top, int right, int bottom);
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BYTE *ST_Util_LoadFont (const char *filename, int height);
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BYTE *ST_Util_LoadFont (const char *filename);
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void ST_Util_FreeFont (BYTE *font);
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BITMAPINFO *ST_Util_AllocTextBitmap (const BYTE *font);
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void ST_Util_DrawTextScreen (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font);
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@ -123,6 +148,11 @@ static void ST_Hexen_Progress ();
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static void ST_Heretic_Init ();
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static void ST_Heretic_Progress ();
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static void ST_Strife_Init ();
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static void ST_Strife_Done ();
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static void ST_Strife_Progress ();
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static void ST_Strife_DrawStuff (int old_laser, int new_laser);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern HINSTANCE g_hInst;
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@ -141,12 +171,28 @@ bool (*ST_NetLoop)(bool (*timer_callback)(void *), void *userdata);
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BITMAPINFO *StartupBitmap;
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CVAR(Bool, showendoom, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static int MaxPos, CurPos, NotchPos;
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static int NetMaxPos, NetCurPos;
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static LRESULT NetMarqueeMode;
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static int ThermX, ThermY, ThermWidth, ThermHeight;
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static BYTE *StrifeStartupPics[4+2+1];
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static const char *StrifeStartupPicNames[4+2+1] =
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{
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"STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1",
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"STRTLZ1", "STRTLZ2",
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"STRTBOT"
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};
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static const int StrifeStartupPicSizes[4+2+1] =
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{
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2048, 2048, 2048, 2048,
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256, 256,
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2304
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};
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static const RGBQUAD TextModePalette[16] =
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{
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@ -243,6 +289,10 @@ void ST_Init(int maxProgress)
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{
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ST_Heretic_Init ();
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}
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else if (gameinfo.gametype == GAME_Strife)
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{
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ST_Strife_Init ();
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}
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else
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{
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ST_Basic_Init ();
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@ -581,7 +631,7 @@ static void ST_Hexen_Init ()
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// of biPlanes in the BITMAPINFOHEADER.
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ST_Util_PlanarToChunky4 (ST_Util_BitsForBitmap(StartupBitmap), startup_screen + 48, 640, 480);
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ST_Util_SizeWindowForBitmap ();
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ST_Util_SizeWindowForBitmap (1);
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LayoutMainWindow (Window, NULL);
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InvalidateRect (StartupScreen, NULL, TRUE);
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{
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x = ST_PROGRESS_X + ST_NOTCH_WIDTH * NotchPos;
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y = ST_PROGRESS_Y;
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ST_Util_DrawBlock (ST_Util_BitsForBitmap(StartupBitmap) + x / 2 + y * 320,
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NotchBits, ST_NOTCH_WIDTH / 2, ST_NOTCH_HEIGHT, 320);
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ST_Util_InvalidateRect (StartupScreen, StartupBitmap, x, y, x + ST_NOTCH_WIDTH, y + ST_NOTCH_HEIGHT);
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ST_Util_DrawBlock (StartupBitmap, NotchBits, x, y, ST_NOTCH_WIDTH / 2, ST_NOTCH_HEIGHT);
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}
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S_Sound (CHAN_BODY, "StartupTick", 1, ATTN_NONE);
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}
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//
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// ST_Heretic_Init
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//
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// Shows the Hexen startup screen. If the screen doesn't appear to be
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// Shows the Heretic startup screen. If the screen doesn't appear to be
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// valid, it falls back to ST_Basic_Init.
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//
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// The loading screen is an 80x25 text screen with character data and
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return;
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}
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font = ST_Util_LoadFont (TEXT_FONT_NAME, TEXT_FONT_HEIGHT);
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font = ST_Util_LoadFont (TEXT_FONT_NAME);
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if (font == NULL)
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{
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DestroyWindow (StartupScreen);
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// Draw the loading screen to a bitmap.
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StartupBitmap = ST_Util_AllocTextBitmap (font);
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ST_Util_DrawTextScreen (StartupBitmap, loading_screen, font);
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ThermX = THERM_X * 8;
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ThermY = THERM_Y * font[0];
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ThermWidth = THERM_LEN * 8 - 4;
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ThermHeight = font[0];
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ST_Util_FreeFont (font);
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ST_Util_SizeWindowForBitmap ();
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ST_Util_SizeWindowForBitmap (1);
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LayoutMainWindow (Window, NULL);
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InvalidateRect (StartupScreen, NULL, TRUE);
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ThermX = THERM_X * 4;
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ThermY = THERM_Y * TEXT_FONT_HEIGHT;
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ThermWidth = THERM_LEN * 4;
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ThermHeight = TEXT_FONT_HEIGHT;
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ST_Done = ST_Hexen_Done;
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ST_Progress = ST_Heretic_Progress;
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ST_NetInit = ST_Basic_NetInit;
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int top = ThermY;
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int right = notch_pos + ThermX;
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int bottom = top + ThermHeight;
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ST_Util_ClearBlock (ST_Util_BitsForBitmap(StartupBitmap) + left + top * 320, THERM_COLOR, right - left, bottom - top, 320);
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ST_Util_InvalidateRect (StartupScreen, StartupBitmap, left*2, top, right*2, bottom);
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ST_Util_ClearBlock (StartupBitmap, THERM_COLOR, left, top, right - left, bottom - top);
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NotchPos = notch_pos;
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}
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}
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I_GetEvent ();
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}
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//==========================================================================
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//
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// ST_Strife_Init
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//
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// Shows the Strife startup screen. If the screen doesn't appear to be
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// valid, it falls back to ST_Basic_Init.
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//
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// The startup background is a raw 320x200 image, however Strife only
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// actually uses 95 rows from it, starting at row 57. The rest of the image
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// is discarded. (What a shame.)
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//
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// The peasants are raw 32x64 images. The laser dots are raw 16x16 images.
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// The bot is a raw 48x48 image. All use the standard PLAYPAL.
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//
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//==========================================================================
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static void ST_Strife_Init ()
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{
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int startup_lump = Wads.CheckNumForName ("STARTUP0");
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int i;
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if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 64000 || !ST_Util_CreateStartupWindow())
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{
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ST_Basic_Init ();
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return;
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}
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StartupBitmap = ST_Util_CreateBitmap (320, 200, 8);
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ST_Util_BitmapColorsFromPlaypal (StartupBitmap);
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// Fill bitmap with the startup image.
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memset (ST_Util_BitsForBitmap(StartupBitmap), 0xF0, 64000);
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FWadLump lumpr = Wads.OpenLumpNum (startup_lump);
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lumpr.Seek (57 * 320, SEEK_SET);
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lumpr.Read (ST_Util_BitsForBitmap(StartupBitmap) + 41 * 320, 95 * 320);
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// Load the animated overlays.
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for (i = 0; i < 4+2+1; ++i)
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{
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int lumpnum = Wads.CheckNumForName (StrifeStartupPicNames[i]);
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int lumplen;
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if (lumpnum < 0 || (lumplen = Wads.LumpLength (lumpnum)) != StrifeStartupPicSizes[i])
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{
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StrifeStartupPics[i] = NULL;
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}
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else
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{
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FWadLump lumpr = Wads.OpenLumpNum (lumpnum);
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StrifeStartupPics[i] = new BYTE[lumplen];
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lumpr.Read (StrifeStartupPics[i], lumplen);
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}
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}
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// Make the startup image appear.
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ST_Strife_DrawStuff (0, 0);
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ST_Util_SizeWindowForBitmap (2);
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LayoutMainWindow (Window, NULL);
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InvalidateRect (StartupScreen, NULL, TRUE);
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ST_Done = ST_Strife_Done;
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ST_Progress = ST_Strife_Progress;
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ST_NetInit = ST_Basic_NetInit;
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ST_NetProgress = ST_Basic_NetProgress;
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ST_NetMessage = ST_Basic_NetMessage;
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ST_NetDone = ST_Basic_NetDone;
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ST_NetLoop = ST_Basic_NetLoop;
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}
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//==========================================================================
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//
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// ST_Strife_Done
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//
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// Called just before entering graphics mode to deconstruct the startup
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// screen.
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//
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//==========================================================================
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static void ST_Strife_Done()
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{
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int i;
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for (i = 0; i < 4+2+1; ++i)
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{
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if (StrifeStartupPics[i] != NULL)
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{
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delete[] StrifeStartupPics[i];
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}
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StrifeStartupPics[i] = NULL;
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}
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if (StartupScreen != NULL)
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{
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DestroyWindow (StartupScreen);
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StartupScreen = NULL;
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}
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if (StartupBitmap != NULL)
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{
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ST_Util_FreeBitmap (StartupBitmap);
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StartupBitmap = NULL;
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}
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}
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//==========================================================================
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//
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// ST_Strife_Progress
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//
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// Bumps the progress meter one notch.
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//
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//==========================================================================
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static void ST_Strife_Progress()
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{
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int notch_pos;
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if (CurPos < MaxPos)
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{
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CurPos++;
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notch_pos = (CurPos * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
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if (notch_pos != NotchPos)
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{ // Time to update.
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ST_Strife_DrawStuff (NotchPos, notch_pos);
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NotchPos = notch_pos;
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}
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}
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I_GetEvent ();
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}
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//==========================================================================
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//
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// ST_Strife_DrawStuff
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//
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// Draws all the moving parts of Strife's startup screen. If you're
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// running off a slow drive, it can look kind of good. Otherwise, it
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// borders on crazy insane fast.
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//
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//==========================================================================
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static void ST_Strife_DrawStuff (int old_laser, int new_laser)
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{
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int y;
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// Clear old laser
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ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_LASERSPACE_X + old_laser,
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ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
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// Draw new laser
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ST_Util_DrawBlock (StartupBitmap, StrifeStartupPics[LASER_INDEX + (new_laser & 1)],
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ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
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// The bot jumps up and down like crazy.
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y = MAX(0, new_laser % 5 - 2);
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if (y > 0)
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{
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ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
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}
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ST_Util_DrawBlock (StartupBitmap, StrifeStartupPics[BOT_INDEX], ST_BOT_X, ST_BOT_Y + y, ST_BOT_WIDTH, ST_BOT_HEIGHT);
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if (y < (5 - 1) - 2)
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{
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ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y + ST_BOT_HEIGHT + y, ST_BOT_WIDTH, 2 - y);
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}
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// The peasant desperately runs in place, trying to get away from the laser.
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// Yet, despite all his limb flailing, he never manages to get anywhere.
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ST_Util_DrawBlock (StartupBitmap, StrifeStartupPics[PEASANT_INDEX + (new_laser & 3)],
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ST_PEASANT_X, ST_PEASANT_Y, ST_PEASANT_WIDTH, ST_PEASANT_HEIGHT);
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}
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//==========================================================================
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//
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@ -753,7 +966,6 @@ static void ST_Heretic_Progress()
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// Shows an ENDOOM text screen
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//
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//==========================================================================
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CVAR(Bool, showendoom, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void ST_Endoom()
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{
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@ -773,7 +985,7 @@ void ST_Endoom()
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exit(0);
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}
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font = ST_Util_LoadFont (TEXT_FONT_NAME, TEXT_FONT_HEIGHT);
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font = ST_Util_LoadFont (TEXT_FONT_NAME);
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if (font == NULL)
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{
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exit(0);
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@ -797,7 +1009,7 @@ void ST_Endoom()
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ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font);
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ST_Util_FreeFont (font);
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ST_Util_SizeWindowForBitmap ();
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ST_Util_SizeWindowForBitmap (1);
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LayoutMainWindow (Window, NULL);
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InvalidateRect (StartupScreen, NULL, TRUE);
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@ -844,19 +1056,20 @@ bool ST_Util_CreateStartupWindow ()
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//
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// ST_Util_SizeWindowForBitmap
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//
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// Resizes the main window so that the startup bitmap will be draw 1:1.
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// Resizes the main window so that the startup bitmap will be drawn
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// at the desired scale.
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//
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//==========================================================================
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void ST_Util_SizeWindowForBitmap ()
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void ST_Util_SizeWindowForBitmap (int scale)
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{
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DEVMODE displaysettings;
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int w, h, cx, cy, x, y;
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RECT rect;
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GetClientRect (GameTitleWindow, &rect);
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w = StartupBitmap->bmiHeader.biWidth + GetSystemMetrics (SM_CXSIZEFRAME)*2;
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h = StartupBitmap->bmiHeader.biHeight + rect.bottom
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w = StartupBitmap->bmiHeader.biWidth * scale + GetSystemMetrics (SM_CXSIZEFRAME)*2;
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h = StartupBitmap->bmiHeader.biHeight * scale + rect.bottom
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+ GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYCAPTION);
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// Resize the window, but keep its center point the same, unless that
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@ -938,8 +1151,14 @@ void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height
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//
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//==========================================================================
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void ST_Util_DrawBlock (BYTE *dest, const BYTE *src, int bytewidth, int height, int destpitch)
|
||||
void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height)
|
||||
{
|
||||
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
|
||||
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
|
||||
BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
|
||||
|
||||
ST_Util_InvalidateRect (StartupScreen, bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
|
||||
|
||||
if (bytewidth == 8)
|
||||
{ // progress notches
|
||||
for (; height > 0; --height)
|
||||
|
@ -959,6 +1178,15 @@ void ST_Util_DrawBlock (BYTE *dest, const BYTE *src, int bytewidth, int height,
|
|||
src += 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (; height > 0; --height)
|
||||
{
|
||||
memcpy (dest, src, bytewidth);
|
||||
dest += destpitch;
|
||||
src += bytewidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -967,8 +1195,14 @@ void ST_Util_DrawBlock (BYTE *dest, const BYTE *src, int bytewidth, int height,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void ST_Util_ClearBlock (BYTE *dest, BYTE fill, int bytewidth, int height, int destpitch)
|
||||
void ST_Util_ClearBlock (BITMAPINFO *bitmap_info, BYTE fill, int x, int y, int bytewidth, int height)
|
||||
{
|
||||
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
|
||||
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
|
||||
BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
|
||||
|
||||
ST_Util_InvalidateRect (StartupScreen, bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
|
||||
|
||||
while (height > 0)
|
||||
{
|
||||
memset (dest, fill, bytewidth);
|
||||
|
@ -1039,6 +1273,32 @@ void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info)
|
|||
free (bitmap_info);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Util_BitmapColorsFromPlaypal
|
||||
//
|
||||
// Fills the bitmap palette from the PLAYPAL lump.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info)
|
||||
{
|
||||
BYTE playpal[768];
|
||||
int i;
|
||||
|
||||
{
|
||||
FWadLump lumpr = Wads.OpenLumpName ("PLAYPAL");
|
||||
lumpr.Read (playpal, 768);
|
||||
}
|
||||
for (i = 0; i < 256; ++i)
|
||||
{
|
||||
bitmap_info->bmiColors[i].rgbBlue = playpal[i*3+2];
|
||||
bitmap_info->bmiColors[i].rgbGreen = playpal[i*3+1];
|
||||
bitmap_info->bmiColors[i].rgbRed = playpal[i*3];
|
||||
bitmap_info->bmiColors[i].rgbReserved = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Util_InvalidateRect
|
||||
|
@ -1065,13 +1325,14 @@ void ST_Util_InvalidateRect (HWND hwnd, BITMAPINFO *bitmap_info, int left, int t
|
|||
// ST_Util_LoadFont
|
||||
//
|
||||
// Loads a monochrome fixed-width font. Every character is one byte
|
||||
// (eight pixels) wide.
|
||||
// (eight pixels) wide, so we can deduce the height of each character
|
||||
// by looking at the size of the font data.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
BYTE *ST_Util_LoadFont (const char *filename, int height)
|
||||
BYTE *ST_Util_LoadFont (const char *filename)
|
||||
{
|
||||
int lumpnum, lumplen;
|
||||
int lumpnum, lumplen, height;
|
||||
BYTE *font;
|
||||
|
||||
lumpnum = Wads.CheckNumForFullName (filename);
|
||||
|
@ -1080,10 +1341,15 @@ BYTE *ST_Util_LoadFont (const char *filename, int height)
|
|||
return NULL;
|
||||
}
|
||||
lumplen = Wads.LumpLength (lumpnum);
|
||||
if (lumplen != height << 8)
|
||||
height = lumplen / 256;
|
||||
if (height * 256 != lumplen)
|
||||
{ // font is a bad size
|
||||
return NULL;
|
||||
}
|
||||
if (height < 6 || height > 36)
|
||||
{ // let's be reasonable here
|
||||
return NULL;
|
||||
}
|
||||
font = new BYTE[lumplen + 1];
|
||||
font[0] = height; // Store font height in the first byte.
|
||||
Wads.ReadLump (lumpnum, font + 1);
|
||||
|
|
Binary file not shown.
BIN
wadsrc/vga-rom.f16
Normal file
BIN
wadsrc/vga-rom.f16
Normal file
Binary file not shown.
|
@ -2,7 +2,7 @@
|
|||
|
||||
@zdoom.pk3
|
||||
|
||||
vga-rom-font.14 vga-rom.f14
|
||||
vga-rom-font.16 vga-rom.f16
|
||||
|
||||
graphics/invgemr2.lmp invgemr2.lmp
|
||||
graphics/invgemr1.lmp invgemr1.lmp
|
||||
|
|
Loading…
Reference in a new issue