diff --git a/src/v_draw.cpp b/src/v_draw.cpp index d1525d686..d47d1df90 100644 --- a/src/v_draw.cpp +++ b/src/v_draw.cpp @@ -1405,7 +1405,7 @@ void DFrameBuffer::DrawBlend(sector_t * viewsector) V_AddBlend(blendv.r / 255.f, blendv.g / 255.f, blendv.b / 255.f, cnt / 255.0f, blend); } } - else if (player && player->fixedlightlevel != -1 && player->fixedcolormap != NOFIXEDCOLORMAP) + else if (player && player->fixedlightlevel != -1 && player->fixedcolormap == NOFIXEDCOLORMAP) { // Draw fixedlightlevel effects as a 2D overlay. The hardware renderer just processes such a scene fullbright without any lighting. auto torchtype = PClass::FindActor(NAME_PowerTorch);