From 6ab8e90911c310b918421a71d781fa1337b834df Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 2 Jan 2017 00:28:30 +0100 Subject: [PATCH] - parse GLDEFS and its game-specific variants in lump order instead of both names sequentially. --- src/gl/dynlights/gl_dynlight.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/gl/dynlights/gl_dynlight.cpp b/src/gl/dynlights/gl_dynlight.cpp index de05bb19f..8e3fa34df 100644 --- a/src/gl/dynlights/gl_dynlight.cpp +++ b/src/gl/dynlights/gl_dynlight.cpp @@ -48,6 +48,7 @@ #include "stats.h" #include "zstring.h" #include "d_dehacked.h" +#include "v_text.h" #include "gl/dynlights/gl_dynlight.h" @@ -1336,12 +1337,13 @@ void gl_DoParseDefs(FScanner &sc, int workingLump) // //========================================================================== -void gl_LoadGLDefs(const char * defsLump) +void gl_LoadGLDefs(const char *defsLump) { int workingLump, lastLump; + static const char *gldefsnames[] = { "GLDEFS", defsLump, nullptr }; lastLump = 0; - while ((workingLump = Wads.FindLump(defsLump, &lastLump)) != -1) + while ((workingLump = Wads.FindLumpMulti(gldefsnames, &lastLump)) != -1) { FScanner sc(workingLump); gl_DoParseDefs(sc, workingLump); @@ -1383,8 +1385,7 @@ void gl_ParseDefs() break; } gl_ParseVavoomSkybox(); - if (defsLump != NULL) gl_LoadGLDefs(defsLump); - gl_LoadGLDefs("GLDEFS"); + gl_LoadGLDefs(defsLump); gl_InitializeActorLights(); }