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- Commented out the MugShot state nulling in DSBarInfo::AttachToPlayer() so
that fiddling with player options does not reset the mug shot. - Fixed: SetMugShotState ACS command did not pop the stack. SVN r1269 (trunk)
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3 changed files with 7 additions and 1 deletions
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@ -1,3 +1,8 @@
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October 18, 2008
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- Commented out the MugShot state nulling in DSBarInfo::AttachToPlayer() so
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that fiddling with player options does not reset the mug shot.
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- Fixed: SetMugShotState ACS command did not pop the stack.
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October 18, 2008 (Changes by Graf Zahl)
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October 18, 2008 (Changes by Graf Zahl)
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- Added a global symbol table and changed DECORATE parser to put its global
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- Added a global symbol table and changed DECORATE parser to put its global
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symbols there instead of into AActor.
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symbols there instead of into AActor.
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@ -277,7 +277,7 @@ void DSBarInfo::NewGame ()
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void DSBarInfo::AttachToPlayer (player_t *player)
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void DSBarInfo::AttachToPlayer (player_t *player)
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{
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{
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DBaseStatusBar::AttachToPlayer(player);
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DBaseStatusBar::AttachToPlayer(player);
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MugShot.CurrentState = NULL;
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// MugShot.CurrentState = NULL;
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}
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}
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void DSBarInfo::SetMugShotState (const char *state_name, bool wait_till_done, bool reset)
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void DSBarInfo::SetMugShotState (const char *state_name, bool wait_till_done, bool reset)
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@ -5420,6 +5420,7 @@ int DLevelScript::RunScript ()
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case PCD_SETMUGSHOTSTATE:
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case PCD_SETMUGSHOTSTATE:
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StatusBar->SetMugShotState(FBehavior::StaticLookupString(STACK(1)));
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StatusBar->SetMugShotState(FBehavior::StaticLookupString(STACK(1)));
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sp--;
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break;
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break;
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case PCD_CHECKPLAYERCAMERA:
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case PCD_CHECKPLAYERCAMERA:
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