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- do not use the border flat for the fullscreen console.
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@ -614,7 +614,7 @@ void C_DrawConsole ()
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}
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else
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{
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if (conflat.isValid())
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if (conflat.isValid() && gamestate != GS_FULLCONSOLE)
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{
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int conbright = 255 - APART(conshade);
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PalEntry pe((uint8_t(255 * con_alpha)), conbright, conbright, conbright);
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