- Fixed: FMultiPatchTexture::CopyTrueColorPixels() should clear the buffer

first before drawing into it if the copy op passed to it is OP_OVERWRITE.
  FTexture::FillBuffer() sets this to erase whatever texture might have been
  in the space it is going into.


SVN r1874 (trunk)
This commit is contained in:
Randy Heit 2009-09-25 02:27:48 +00:00
parent c5936c9e9e
commit 6a5ab0edc0
4 changed files with 27 additions and 1 deletions

View file

@ -1,3 +1,9 @@
September 24, 2009
- Fixed: FMultiPatchTexture::CopyTrueColorPixels() should clear the buffer
first before drawing into it if the copy op passed to it is OP_OVERWRITE.
FTexture::FillBuffer() sets this to erase whatever texture might have been
in the space it is going into.
September 22, 2009
- Added a technique to try and minimize input lag with vsync enabled: Two
surfaces are alternately locked for read-only access each frame, forcing

View file

@ -477,3 +477,17 @@ void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int sr
}
}
//===========================================================================
//
// Clear buffer
//
//===========================================================================
void FBitmap::Zero()
{
BYTE *buffer = data;
for (int y = 0; y < Height; ++y)
{
memset(buffer, 0, Width*4);
buffer += Pitch;
}
}

View file

@ -116,6 +116,7 @@ public:
return data;
}
void Zero();
virtual void CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf = NULL);

View file

@ -550,7 +550,12 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, i
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
for(int i=0;i<NumParts;i++)
if (inf->op == OP_OVERWRITE)
{
bmp->Zero();
}
for(int i = 0; i < NumParts; i++)
{
int ret = -1;