mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
Renamed FTexture::GetPixels
This was needed to allow refactoring without letting all the other GetPixels get in the way.
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9409843931
commit
69cc1f831c
9 changed files with 49 additions and 26 deletions
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@ -96,7 +96,7 @@ public:
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// Returns the whole texture, stored in column-major order
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virtual const uint8_t *GetPixels(FRenderStyle style)
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{
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return mTexture->GetPixels(style);
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return mTexture->Get8BitPixels(style);
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}
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void Unload()
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@ -56,7 +56,7 @@ FCanvasTexture::~FCanvasTexture ()
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Unload ();
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}
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const uint8_t *FCanvasTexture::GetPixels (FRenderStyle style)
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const uint8_t *FCanvasTexture::Get8BitPixels (FRenderStyle style)
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{
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bNeedsUpdate = true;
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if (Canvas == NULL)
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@ -198,7 +198,7 @@ protected:
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uint8_t *MakeTexture (FRenderStyle style);
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// The getters must optionally redirect if it's a simple one-patch texture.
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const uint8_t *GetPixels(FRenderStyle style) override { return bRedirect ? Parts->Texture->GetPixels(style) : FWorldTexture::GetPixels(style); }
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const uint8_t *Get8BitPixels(FRenderStyle style) override { return bRedirect ? Parts->Texture->Get8BitPixels(style) : FWorldTexture::Get8BitPixels(style); }
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private:
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@ -1289,7 +1289,7 @@ void FMultiPatchTexture::ResolvePatches()
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CheckForHacks();
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// If this texture is just a wrapper around a single patch, we can simply
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// forward GetPixels() and GetColumn() calls to that patch.
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// forward getter calls to that patch.
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if (NumParts == 1)
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{
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@ -83,7 +83,7 @@ void FWorldTexture::Unload ()
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//
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//==========================================================================
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const uint8_t *FWorldTexture::GetPixels (FRenderStyle style)
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const uint8_t *FWorldTexture::Get8BitPixels (FRenderStyle style)
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{
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int index = !!(style.Flags & STYLEF_RedIsAlpha);
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if (Pixeldata[index] == nullptr)
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@ -59,9 +59,9 @@ FSkyBox::~FSkyBox()
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//
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//-----------------------------------------------------------------------------
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const uint8_t *FSkyBox::GetPixels (FRenderStyle style)
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const uint8_t *FSkyBox::Get8BitPixels (FRenderStyle style)
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{
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if (faces[0]) return faces[0]->GetPixels(style);
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if (faces[0]) return faces[0]->Get8BitPixels(style);
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return NULL;
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}
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@ -18,7 +18,7 @@ public:
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FSkyBox(const char *name = nullptr);
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~FSkyBox();
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//const uint8_t *GetColumn(FRenderStyle style, unsigned int column, const FSoftwareTextureSpan **spans_out);
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const uint8_t *GetPixels (FRenderStyle style);
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const uint8_t *Get8BitPixels (FRenderStyle style);
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf);
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bool UseBasePalette();
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void Unload ();
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@ -256,7 +256,7 @@ void FTexture::SetFrontSkyLayer ()
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void FTexture::CopyToBlock (uint8_t *dest, int dwidth, int dheight, int xpos, int ypos, int rotate, const uint8_t *translation, FRenderStyle style)
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{
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const uint8_t *pixels = GetPixels(style);
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const uint8_t *pixels = Get8BitPixels(style);
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int srcwidth = Width;
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int srcheight = Height;
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int step_x = Height;
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@ -435,7 +435,7 @@ void FTexture::FillBuffer(uint8_t *buff, int pitch, int height, FTextureFormat f
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{
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case TEX_Pal:
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case TEX_Gray:
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pix = GetPixels(fmt == TEX_Pal? DefaultRenderStyle() : LegacyRenderStyles[STYLE_Shaded]);
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pix = Get8BitPixels(fmt == TEX_Pal? DefaultRenderStyle() : LegacyRenderStyles[STYLE_Shaded]);
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stride = pitch - w;
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for (y = 0; y < h; ++y)
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{
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@ -479,14 +479,14 @@ int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyI
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{
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PalEntry *palette = screen->GetPalette();
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for(int i=1;i<256;i++) palette[i].a = 255; // set proper alpha values
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bmp->CopyPixelData(x, y, GetPixels(DefaultRenderStyle()), Width, Height, Height, 1, rotate, palette, inf);
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bmp->CopyPixelData(x, y, Get8BitPixels(DefaultRenderStyle()), Width, Height, Height, 1, rotate, palette, inf);
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for(int i=1;i<256;i++) palette[i].a = 0;
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return 0;
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}
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int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, PalEntry *remap, FCopyInfo *inf)
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{
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bmp->CopyPixelData(x, y, GetPixels(DefaultRenderStyle()), Width, Height, Height, 1, rotate, remap, inf);
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bmp->CopyPixelData(x, y, Get8BitPixels(DefaultRenderStyle()), Width, Height, Height, 1, rotate, remap, inf);
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return 0;
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}
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@ -596,7 +596,7 @@ PalEntry FTexture::GetSkyCapColor(bool bottom)
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int FTexture::CheckRealHeight()
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{
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auto pixels = GetPixels(DefaultRenderStyle());
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auto pixels = Get8BitPixels(DefaultRenderStyle());
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for(int h = GetHeight()-1; h>= 0; h--)
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{
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@ -683,11 +683,11 @@ void FTexture::CreateDefaultBrightmap()
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if (UseBasePalette() && TexMan.HasGlobalBrightmap &&
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UseType != ETextureType::Decal && UseType != ETextureType::MiscPatch && UseType != ETextureType::FontChar &&
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Brightmap == NULL && bWarped == 0 &&
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GetPixels(DefaultRenderStyle())
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Get8BitPixels(DefaultRenderStyle())
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)
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{
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// May have one - let's check when we use this texture
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const uint8_t *texbuf = GetPixels(DefaultRenderStyle());
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const uint8_t *texbuf = Get8BitPixels(DefaultRenderStyle());
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const int white = ColorMatcher.Pick(255, 255, 255);
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int size = GetWidth() * GetHeight();
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@ -1054,7 +1054,7 @@ void FTexture::SetSpriteAdjust()
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//
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//===========================================================================
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const uint8_t *FTexture::GetPixels(FRenderStyle style)
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const uint8_t *FTexture::Get8BitPixels(FRenderStyle style)
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{
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return nullptr;
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}
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@ -1212,3 +1212,26 @@ void FTexCoordInfo::GetFromTexture(FTexture *tex, float x, float y)
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mWidth = tex->GetWidth();
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}
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/////////////
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class TextureCache
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{
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struct ItemCacheInfo
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{
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int palettedCount; // counts use of final paletted textures
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int palettedCountCompose; // counts use of images needed for composition (can be freed after precaching)
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int rgbaCount; // counts use of final true color software textures
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int rawCount; // counts use of raw images needed for composition (can be freed after precaching)
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int textureCount; // counts use of hardware textures
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};
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TMap<uint64_t, TArray<uint8_t>> pixelCachePaletted; // 8 bit column major for composition and software rendering
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TMap<uint64_t, TArray<uint8_t>> pixelCacheRgba; // 32 bit column major for software true color rendering
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TMap<uint64_t, TArray<uint8_t>> pixelCacheRaw; // 32 bit row major for composition
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TMap<uint64_t, IHardwareTexture *> hwTextureCache; // native system textures.
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TMap<uint64_t, ItemCacheInfo> cacheMarker;
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void PrecacheLevel();
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};
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@ -387,7 +387,7 @@ protected:
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// Returns the whole texture, stored in column-major order
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virtual const uint8_t *GetPixels(FRenderStyle style);
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virtual const uint8_t *Get8BitPixels(FRenderStyle style);
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// Returns true if GetPixelsBgra includes mipmaps
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virtual bool Mipmapped() { return true; }
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@ -746,7 +746,7 @@ protected:
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~FWorldTexture();
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void Unload() override;
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const uint8_t *GetPixels(FRenderStyle style) override;
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const uint8_t *Get8BitPixels(FRenderStyle style) override;
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virtual uint8_t *MakeTexture(FRenderStyle style) = 0;
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};
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@ -772,7 +772,7 @@ public:
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//const uint8_t *GetColumn(FRenderStyle style, unsigned int column, const FSoftwareTextureSpan **spans_out);
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//const uint32_t *GetPixelsBgra() override;
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const uint8_t *GetPixels (FRenderStyle style);
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const uint8_t *Get8BitPixels (FRenderStyle style);
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void Unload ();
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bool CheckModified (FRenderStyle) /*override*/;
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void NeedUpdate() { bNeedsUpdate=true; }
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@ -171,7 +171,7 @@ class FFontChar1 : public FTexture
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{
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public:
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FFontChar1 (FTexture *sourcelump);
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const uint8_t *GetPixels (FRenderStyle style);
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const uint8_t *Get8BitPixels (FRenderStyle style);
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void SetSourceRemap(const uint8_t *sourceremap);
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void Unload ();
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~FFontChar1 ();
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@ -191,7 +191,7 @@ public:
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FFontChar2 (int sourcelump, int sourcepos, int width, int height, int leftofs=0, int topofs=0);
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~FFontChar2 ();
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const uint8_t *GetPixels (FRenderStyle style);
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const uint8_t *Get8BitPixels (FRenderStyle style);
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void SetSourceRemap(const uint8_t *sourceremap);
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void Unload ();
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@ -530,7 +530,7 @@ void RecordTextureColors (FTexture *pic, uint8_t *usedcolors)
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{
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int x;
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auto pixels = pic->GetPixels(DefaultRenderStyle());
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auto pixels = pic->Get8BitPixels(DefaultRenderStyle());
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auto size = pic->GetWidth() * pic->GetHeight();
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for(x = 0;x < size; x++)
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@ -1569,7 +1569,7 @@ FFontChar1::FFontChar1 (FTexture *sourcelump)
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//
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//==========================================================================
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const uint8_t *FFontChar1::GetPixels (FRenderStyle)
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const uint8_t *FFontChar1::Get8BitPixels (FRenderStyle)
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{
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if (Pixels == NULL)
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{
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@ -1589,7 +1589,7 @@ void FFontChar1::MakeTexture ()
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// Make the texture as normal, then remap it so that all the colors
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// are at the low end of the palette
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Pixels = new uint8_t[Width*Height];
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const uint8_t *pix = BaseTexture->GetPixels(DefaultRenderStyle());
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const uint8_t *pix = BaseTexture->Get8BitPixels(DefaultRenderStyle());
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if (!SourceRemap)
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{
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@ -1690,13 +1690,13 @@ void FFontChar2::Unload ()
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//==========================================================================
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//
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// FFontChar2 :: GetPixels
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// FFontChar2 :: Get8BitPixels
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//
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// Like for FontChar1, the render style has no relevance here as well.
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//
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//==========================================================================
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const uint8_t *FFontChar2::GetPixels (FRenderStyle)
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const uint8_t *FFontChar2::Get8BitPixels (FRenderStyle)
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{
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if (Pixels == NULL)
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{
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