Merge remote-tracking branch 'origin/master' into archive_split

This commit is contained in:
Rachael Alexanderson 2017-09-10 05:57:56 -04:00
commit 69b85753f2
6 changed files with 41 additions and 46 deletions

View file

@ -46,9 +46,8 @@ void PeekThreadedErrorPane();
EXTERN_CVAR(Bool, r_scene_multithreaded); EXTERN_CVAR(Bool, r_scene_multithreaded);
PolyRenderThread::PolyRenderThread(bool mainThread) PolyRenderThread::PolyRenderThread(int threadIndex) : MainThread(threadIndex == 0), ThreadIndex(threadIndex)
{ {
MainThread = mainThread;
FrameMemory.reset(new RenderMemory()); FrameMemory.reset(new RenderMemory());
DrawQueue = std::make_shared<DrawerCommandQueue>(FrameMemory.get()); DrawQueue = std::make_shared<DrawerCommandQueue>(FrameMemory.get());
} }
@ -118,7 +117,7 @@ void PolyRenderThread::PreparePolyObject(subsector_t *sub)
PolyRenderThreads::PolyRenderThreads() PolyRenderThreads::PolyRenderThreads()
{ {
std::unique_ptr<PolyRenderThread> thread(new PolyRenderThread(true)); std::unique_ptr<PolyRenderThread> thread(new PolyRenderThread(0));
Threads.push_back(std::move(thread)); Threads.push_back(std::move(thread));
} }
@ -220,7 +219,7 @@ void PolyRenderThreads::StartThreads(size_t numThreads)
{ {
while (Threads.size() < (size_t)numThreads) while (Threads.size() < (size_t)numThreads)
{ {
std::unique_ptr<PolyRenderThread> thread(new PolyRenderThread(false)); std::unique_ptr<PolyRenderThread> thread(new PolyRenderThread((int)Threads.size()));
auto renderthread = thread.get(); auto renderthread = thread.get();
int start_run_id = run_id; int start_run_id = run_id;
thread->thread = std::thread([=]() thread->thread = std::thread([=]()

View file

@ -33,7 +33,7 @@ class RenderMemory;
class PolyRenderThread class PolyRenderThread
{ {
public: public:
PolyRenderThread(bool mainThread = true); PolyRenderThread(int threadIndex);
~PolyRenderThread(); ~PolyRenderThread();
void FlushDrawQueue(); void FlushDrawQueue();
@ -41,15 +41,11 @@ public:
int Start = 0; int Start = 0;
int End = 0; int End = 0;
bool MainThread = false; bool MainThread = false;
int ThreadIndex = 0;
std::unique_ptr<RenderMemory> FrameMemory; std::unique_ptr<RenderMemory> FrameMemory;
DrawerCommandQueuePtr DrawQueue; DrawerCommandQueuePtr DrawQueue;
std::vector<PolyTranslucentObject *> TranslucentObjects;
std::vector<std::unique_ptr<PolyDrawSectorPortal>> SectorPortals;
std::vector<std::unique_ptr<PolyDrawLinePortal>> LinePortals;
// Make sure texture can accessed safely // Make sure texture can accessed safely
void PrepareTexture(FTexture *texture); void PrepareTexture(FTexture *texture);
@ -74,6 +70,7 @@ public:
void RenderThreadSlices(int totalcount, std::function<void(PolyRenderThread *)> workerCallback, std::function<void(PolyRenderThread *)> collectCallback); void RenderThreadSlices(int totalcount, std::function<void(PolyRenderThread *)> workerCallback, std::function<void(PolyRenderThread *)> collectCallback);
PolyRenderThread *MainThread() { return Threads.front().get(); } PolyRenderThread *MainThread() { return Threads.front().get(); }
int NumThreads() const { return (int)Threads.size(); }
private: private:
void RenderThreadSlice(PolyRenderThread *thread); void RenderThreadSlice(PolyRenderThread *thread);

View file

@ -58,19 +58,13 @@ void RenderPolyScene::Render(int portalDepth)
{ {
PolyRenderThread *thread = PolyRenderer::Instance()->Threads.MainThread(); PolyRenderThread *thread = PolyRenderer::Instance()->Threads.MainThread();
ClearBuffers(thread); SectorPortals.clear();
LinePortals.clear();
Cull.CullScene(WorldToClip, PortalPlane); Cull.CullScene(WorldToClip, PortalPlane);
RenderSectors(); RenderSectors();
RenderPortals(portalDepth); RenderPortals(portalDepth);
} }
void RenderPolyScene::ClearBuffers(PolyRenderThread *thread)
{
thread->TranslucentObjects.clear();
thread->SectorPortals.clear();
thread->LinePortals.clear();
}
void RenderPolyScene::RenderSectors() void RenderPolyScene::RenderSectors()
{ {
PolyRenderThread *mainthread = PolyRenderer::Instance()->Threads.MainThread(); PolyRenderThread *mainthread = PolyRenderer::Instance()->Threads.MainThread();
@ -78,12 +72,11 @@ void RenderPolyScene::RenderSectors()
int totalcount = (int)Cull.PvsSectors.size(); int totalcount = (int)Cull.PvsSectors.size();
auto subsectors = Cull.PvsSectors.data(); auto subsectors = Cull.PvsSectors.data();
TranslucentObjects.resize(PolyRenderer::Instance()->Threads.NumThreads());
PolyRenderer::Instance()->Threads.RenderThreadSlices(totalcount, [&](PolyRenderThread *thread) PolyRenderer::Instance()->Threads.RenderThreadSlices(totalcount, [&](PolyRenderThread *thread)
{ {
if (!thread->MainThread) TranslucentObjects[thread->ThreadIndex].clear();
{
ClearBuffers(thread);
}
int start = thread->Start; int start = thread->Start;
int end = thread->End; int end = thread->End;
@ -93,7 +86,8 @@ void RenderPolyScene::RenderSectors()
} }
}, [&](PolyRenderThread *thread) }, [&](PolyRenderThread *thread)
{ {
mainthread->TranslucentObjects.insert(mainthread->TranslucentObjects.end(), thread->TranslucentObjects.begin(), thread->TranslucentObjects.end()); const auto &objects = TranslucentObjects[thread->ThreadIndex];
TranslucentObjects[0].insert(TranslucentObjects[0].end(), objects.begin(), objects.end());
}); });
} }
@ -127,13 +121,13 @@ void RenderPolyScene::RenderSubsector(PolyRenderThread *thread, subsector_t *sub
RenderPolyNode(thread, &sub->BSP->Nodes.Last(), subsectorDepth, frontsector); RenderPolyNode(thread, &sub->BSP->Nodes.Last(), subsectorDepth, frontsector);
} }
Render3DFloorPlane::RenderPlanes(thread, WorldToClip, PortalPlane, sub, StencilValue, subsectorDepth, thread->TranslucentObjects); Render3DFloorPlane::RenderPlanes(thread, WorldToClip, PortalPlane, sub, StencilValue, subsectorDepth, TranslucentObjects[thread->ThreadIndex]);
RenderPolyPlane::RenderPlanes(thread, WorldToClip, PortalPlane, sub, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, thread->SectorPortals); RenderPolyPlane::RenderPlanes(thread, WorldToClip, PortalPlane, sub, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
} }
else else
{ {
Render3DFloorPlane::RenderPlanes(thread, WorldToClip, PortalPlane, sub, StencilValue, subsectorDepth, thread->TranslucentObjects); Render3DFloorPlane::RenderPlanes(thread, WorldToClip, PortalPlane, sub, StencilValue, subsectorDepth, TranslucentObjects[thread->ThreadIndex]);
RenderPolyPlane::RenderPlanes(thread, WorldToClip, PortalPlane, sub, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, thread->SectorPortals); RenderPolyPlane::RenderPlanes(thread, WorldToClip, PortalPlane, sub, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
for (uint32_t i = 0; i < sub->numlines; i++) for (uint32_t i = 0; i < sub->numlines; i++)
{ {
@ -151,7 +145,7 @@ void RenderPolyScene::RenderSubsector(PolyRenderThread *thread, subsector_t *sub
for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext) for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext)
{ {
particle_t *particle = Particles + i; particle_t *particle = Particles + i;
thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentParticle>(particle, sub, subsectorDepth, StencilValue)); TranslucentObjects[thread->ThreadIndex].push_back(thread->FrameMemory->NewObject<PolyTranslucentParticle>(particle, sub, subsectorDepth, StencilValue));
} }
} }
} }
@ -204,7 +198,7 @@ void RenderPolyScene::RenderPolySubsector(PolyRenderThread *thread, subsector_t
sub->flags |= SSECF_DRAWN; sub->flags |= SSECF_DRAWN;
} }
RenderPolyWall::RenderLine(thread, WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, thread->TranslucentObjects, thread->LinePortals, LastPortalLine); RenderPolyWall::RenderLine(thread, WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects[thread->ThreadIndex], LinePortals, LastPortalLine);
} }
} }
} }
@ -221,7 +215,7 @@ void RenderPolyScene::RenderSprite(PolyRenderThread *thread, AActor *thing, doub
subsector_t *sub = &level.subsectors[0]; subsector_t *sub = &level.subsectors[0];
auto it = Cull.SubsectorDepths.find(sub); auto it = Cull.SubsectorDepths.find(sub);
if (it != Cull.SubsectorDepths.end()) if (it != Cull.SubsectorDepths.end())
thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, it->second, sortDistance, 0.0f, 1.0f, StencilValue)); TranslucentObjects[thread->ThreadIndex].push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, it->second, sortDistance, 0.0f, 1.0f, StencilValue));
} }
else else
{ {
@ -262,7 +256,7 @@ void RenderPolyScene::RenderSprite(PolyRenderThread *thread, AActor *thing, doub
auto it = Cull.SubsectorDepths.find(sub); auto it = Cull.SubsectorDepths.find(sub);
if (it != Cull.SubsectorDepths.end()) if (it != Cull.SubsectorDepths.end())
thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, it->second, sortDistance, (float)t1, (float)t2, StencilValue)); TranslucentObjects[thread->ThreadIndex].push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, it->second, sortDistance, (float)t1, (float)t2, StencilValue));
} }
void RenderPolyScene::RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth) void RenderPolyScene::RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth)
@ -280,12 +274,12 @@ void RenderPolyScene::RenderLine(PolyRenderThread *thread, subsector_t *sub, seg
for (unsigned int i = 0; i < line->backsector->e->XFloor.ffloors.Size(); i++) for (unsigned int i = 0; i < line->backsector->e->XFloor.ffloors.Size(); i++)
{ {
F3DFloor *fakeFloor = line->backsector->e->XFloor.ffloors[i]; F3DFloor *fakeFloor = line->backsector->e->XFloor.ffloors[i];
RenderPolyWall::Render3DFloorLine(thread, WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, fakeFloor, thread->TranslucentObjects); RenderPolyWall::Render3DFloorLine(thread, WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, fakeFloor, TranslucentObjects[thread->ThreadIndex]);
} }
} }
// Render wall, and update culling info if its an occlusion blocker // Render wall, and update culling info if its an occlusion blocker
RenderPolyWall::RenderLine(thread, WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, thread->TranslucentObjects, thread->LinePortals, LastPortalLine); RenderPolyWall::RenderLine(thread, WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects[thread->ThreadIndex], LinePortals, LastPortalLine);
} }
void RenderPolyScene::RenderPortals(int portalDepth) void RenderPolyScene::RenderPortals(int portalDepth)
@ -295,10 +289,10 @@ void RenderPolyScene::RenderPortals(int portalDepth)
bool foggy = false; bool foggy = false;
if (portalDepth < r_portal_recursions) if (portalDepth < r_portal_recursions)
{ {
for (auto &portal : thread->SectorPortals) for (auto &portal : SectorPortals)
portal->Render(portalDepth + 1); portal->Render(portalDepth + 1);
for (auto &portal : thread->LinePortals) for (auto &portal : LinePortals)
portal->Render(portalDepth + 1); portal->Render(portalDepth + 1);
} }
else // Fill with black else // Fill with black
@ -310,7 +304,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
args.SetClipPlane(0, PortalPlane); args.SetClipPlane(0, PortalPlane);
args.SetStyle(TriBlendMode::FillOpaque); args.SetStyle(TriBlendMode::FillOpaque);
for (auto &portal : thread->SectorPortals) for (auto &portal : SectorPortals)
{ {
args.SetStencilTestValue(portal->StencilValue); args.SetStencilTestValue(portal->StencilValue);
args.SetWriteStencil(true, portal->StencilValue + 1); args.SetWriteStencil(true, portal->StencilValue + 1);
@ -321,7 +315,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
} }
} }
for (auto &portal : thread->LinePortals) for (auto &portal : LinePortals)
{ {
args.SetStencilTestValue(portal->StencilValue); args.SetStencilTestValue(portal->StencilValue);
args.SetWriteStencil(true, portal->StencilValue + 1); args.SetWriteStencil(true, portal->StencilValue + 1);
@ -340,7 +334,7 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
if (portalDepth < r_portal_recursions) if (portalDepth < r_portal_recursions)
{ {
for (auto it = thread->SectorPortals.rbegin(); it != thread->SectorPortals.rend(); ++it) for (auto it = SectorPortals.rbegin(); it != SectorPortals.rend(); ++it)
{ {
auto &portal = *it; auto &portal = *it;
portal->RenderTranslucent(portalDepth + 1); portal->RenderTranslucent(portalDepth + 1);
@ -358,7 +352,7 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
} }
} }
for (auto it = thread->LinePortals.rbegin(); it != thread->LinePortals.rend(); ++it) for (auto it = LinePortals.rbegin(); it != LinePortals.rend(); ++it)
{ {
auto &portal = *it; auto &portal = *it;
portal->RenderTranslucent(portalDepth + 1); portal->RenderTranslucent(portalDepth + 1);
@ -390,14 +384,14 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
} }
} }
std::stable_sort(thread->TranslucentObjects.begin(), thread->TranslucentObjects.end(), [](auto a, auto b) { return *a < *b; }); std::stable_sort(TranslucentObjects[0].begin(), TranslucentObjects[0].end(), [](auto a, auto b) { return *a < *b; });
for (auto it = thread->TranslucentObjects.rbegin(); it != thread->TranslucentObjects.rend(); ++it) for (auto it = TranslucentObjects[0].rbegin(); it != TranslucentObjects[0].rend(); ++it)
{ {
PolyTranslucentObject *obj = *it; PolyTranslucentObject *obj = *it;
obj->Render(thread, WorldToClip, PortalPlane); obj->Render(thread, WorldToClip, PortalPlane);
obj->~PolyTranslucentObject(); obj->~PolyTranslucentObject();
} }
thread->TranslucentObjects.clear(); TranslucentObjects[0].clear();
} }

View file

@ -68,7 +68,6 @@ public:
line_t *LastPortalLine = nullptr; line_t *LastPortalLine = nullptr;
private: private:
void ClearBuffers(PolyRenderThread *thread);
void RenderPortals(int portalDepth); void RenderPortals(int portalDepth);
void RenderSectors(); void RenderSectors();
void RenderSubsector(PolyRenderThread *thread, subsector_t *sub, uint32_t subsectorDepth); void RenderSubsector(PolyRenderThread *thread, subsector_t *sub, uint32_t subsectorDepth);
@ -85,4 +84,8 @@ private:
uint32_t StencilValue = 0; uint32_t StencilValue = 0;
PolyCull Cull; PolyCull Cull;
bool PortalSegmentsAdded = false; bool PortalSegmentsAdded = false;
std::vector<std::vector<PolyTranslucentObject *>> TranslucentObjects;
std::vector<std::unique_ptr<PolyDrawSectorPortal>> SectorPortals;
std::vector<std::unique_ptr<PolyDrawLinePortal>> LinePortals;
}; };

View file

@ -205,6 +205,9 @@ void RenderPolyWall::Render3DFloorLine(PolyRenderThread *thread, const TriMatrix
double topTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::ceiling); double topTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::ceiling);
double bottomTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::floor); double bottomTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::floor);
if (frontceilz1 <= frontfloorz1 || frontceilz2 <= frontfloorz2)
return;
RenderPolyWall wall; RenderPolyWall wall;
wall.LineSeg = line; wall.LineSeg = line;
wall.LineSegLine = line->linedef; wall.LineSegLine = line->linedef;

View file

@ -490,7 +490,7 @@ class StatusScreen abstract play version("2.5")
CurState = ShowNextLoc; CurState = ShowNextLoc;
acceleratestage = 0; acceleratestage = 0;
cnt = SHOWNEXTLOCDELAY * Thinker.TICRATE; cnt = SHOWNEXTLOCDELAY * Thinker.TICRATE;
bg.LoadBackground(true); noautostartmap = bg.LoadBackground(true);
} }
//==================================================================== //====================================================================
@ -693,7 +693,6 @@ class StatusScreen abstract play version("2.5")
virtual void Start (wbstartstruct wbstartstruct) virtual void Start (wbstartstruct wbstartstruct)
{ {
noautostartmap = false;
wbs = wbstartstruct; wbs = wbstartstruct;
acceleratestage = 0; acceleratestage = 0;
cnt = bcnt = 0; cnt = bcnt = 0;
@ -717,7 +716,7 @@ class StatusScreen abstract play version("2.5")
lnametexts[1] = wbstartstruct.nextname; lnametexts[1] = wbstartstruct.nextname;
bg = InterBackground.Create(wbs); bg = InterBackground.Create(wbs);
bg.LoadBackground(false); noautostartmap = bg.LoadBackground(false);
initStats(); initStats();
} }