diff --git a/src/sound/oalsound.cpp b/src/sound/oalsound.cpp index 697a7a91f..f72f1c750 100644 --- a/src/sound/oalsound.cpp +++ b/src/sound/oalsound.cpp @@ -824,12 +824,12 @@ OpenALSoundRenderer::OpenALSoundRenderer() // Speed of sound is in units per second. Presuming we want to simulate a // typical speed of sound of 343.3 meters per second, multiply it by the - // units per meter scale (32?), and set the meters per unit to the scale's + // units per meter scale (1), and set the meters per unit to the scale's // reciprocal. It's important to set these correctly for both doppler // effects and reverb. - alSpeedOfSound(343.3f * 32.0f); + alSpeedOfSound(343.3f); if(ALC.EXT_EFX) - alListenerf(AL_METERS_PER_UNIT, 1.0f/32.0f); + alListenerf(AL_METERS_PER_UNIT, 1.0f); alDistanceModel(AL_INVERSE_DISTANCE); if(AL.EXT_source_distance_model)