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- Fixed crash rendering 3D floors without ceiling or floor textures in software.
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@ -115,7 +115,8 @@ namespace swrenderer
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else // regular flat
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{
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auto tex = GetPalettedSWTexture(picnum, true);
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if (tex == nullptr)
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return;
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if (!masked && !additive)
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{ // If we're not supposed to see through this plane, draw it opaque.
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alpha = OPAQUE;
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