- Moved the identical code between the MUS and MIDI streamers into a new base

class so they all the low-level details of MIDI streaming are kept in
  one place.
- Converted the SMF MIDI playback to use the same MIDI streams as MUS
  playback.
- Moved MUS playback back into its own thread so that it can continue
  uninterrupted if the main thread is too busy to service it in a timely
  manner.
- Fixed: The MEVT_* values are not defined shifted into their spot for a
  MIDIEVENT, so I need to do it myself.
- Fixed: Pausing a MUS and the changing snd_midivolume caused the paused
  notes to become audible.


SVN r784 (trunk)
This commit is contained in:
Randy Heit 2008-03-05 03:10:31 +00:00
parent 69cebb7e57
commit 68a8ea2189
11 changed files with 1778 additions and 1343 deletions

View File

@ -1,9 +1,23 @@
March 4, 2008
- Moved the identical code between the MUS and MIDI streamers into a new base
class so they all the low-level details of MIDI streaming are kept in
one place.
- Converted the SMF MIDI playback to use the same MIDI streams as MUS
playback.
- Moved MUS playback back into its own thread so that it can continue
uninterrupted if the main thread is too busy to service it in a timely
manner.
- Fixed: The MEVT_* values are not defined shifted into their spot for a
MIDIEVENT, so I need to do it myself.
- Fixed: Pausing a MUS and the changing snd_midivolume caused the paused
notes to become audible.
March 3, 2008
- Changed MUS playback to use MIDI streams, like it did during the early days
of ZDoom, except now the entire song isn't prebuffered in large chunks, so
I can insert MIDI events into the playback with fairly low latency. This
should offer more precise timing than the combination of low-level MIDI and
WaitForSingleObject timeouts.
WaitForMultipleObjects timeouts that it replaces.
- Fixed: PTR_BounceTraverse only checked for projectiles that were too
high to pass through two-sided lines, but not ones that were too low.
- Fixed: SBARINFO couldn't detect the extreme death damage type for the

View File

@ -1312,6 +1312,8 @@ void S_UpdateSounds (void *listener_p)
angle_t angle;
int sep;
I_UpdateMusic();
if (GSnd == NULL)
return;

View File

@ -112,7 +112,7 @@ bool MusInfo::SetPosition (int order)
return false;
}
void MusInfo::ServiceEvent ()
void MusInfo::Update ()
{
}
@ -459,6 +459,14 @@ void *I_RegisterCDSong (int track, int id)
return info;
}
void I_UpdateMusic()
{
if (currSong != NULL)
{
currSong->Update();
}
}
// Is the song playing?
bool I_QrySongPlaying (void *handle)
{

View File

@ -44,6 +44,7 @@
void I_InitMusic ();
void I_ShutdownMusic ();
void I_BuildMIDIMenuList (struct value_s **values, float *numValues);
void I_UpdateMusic ();
// Volume.
void I_SetMusicVolume (float volume);

View File

@ -42,7 +42,7 @@ public:
virtual bool IsMIDI () const = 0;
virtual bool IsValid () const = 0;
virtual bool SetPosition (int order);
virtual void ServiceEvent ();
virtual void Update();
enum EState
{
@ -53,45 +53,41 @@ public:
bool m_Looping;
};
// MUS file played with MIDI output messages --------------------------------
#ifdef _WIN32
struct SHORTMIDIEVENT
{
DWORD dwDeltaTime;
DWORD dwStreamID;
DWORD dwEvent;
};
struct VOLSYSEXEVENT : SHORTMIDIEVENT
{
BYTE SysEx[8];
};
// Base class for streaming MUS and MIDI files ------------------------------
class MUSSong2 : public MusInfo
class MIDIStreamer : public MusInfo
{
public:
MUSSong2 (FILE *file, char * musiccache, int length);
~MUSSong2 ();
MIDIStreamer();
~MIDIStreamer();
void SetVolume (float volume);
void Play (bool looping);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsMIDI () const;
bool IsValid () const;
void SetVolume(float volume);
void Play(bool looping);
void Pause();
void Resume();
void Stop();
bool IsPlaying();
bool IsMIDI() const;
bool IsValid() const;
void Update();
protected:
static DWORD WINAPI PlayerProc (LPVOID lpParameter);
void OutputVolume (DWORD volume);
int SendCommand ();
bool TranslateSong(const BYTE *buffer, size_t len);
int CountEvents(const BYTE *buffer, size_t len);
int FillBuffer(int buffer_num, int max_events, DWORD max_time);
void ServiceEvent();
static void CALLBACK Callback(HMIDIOUT handle, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2);
DWORD PlayerLoop();
void OutputVolume (DWORD volume);
int FillBuffer(int buffer_num, int max_events, DWORD max_time);
bool ServiceEvent();
int VolumeControllerChange(int channel, int volume);
// Virtuals for subclasses to override
virtual void CheckCaps(DWORD dev_id);
virtual void DoInitialSetup() = 0;
virtual void DoRestart() = 0;
virtual bool CheckDone() = 0;
virtual DWORD *MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) = 0;
enum
{
@ -106,73 +102,76 @@ protected:
};
HMIDISTRM MidiOut;
HANDLE PlayerThread;
HANDLE ExitEvent;
HANDLE BufferDoneEvent;
DWORD SavedVolume;
bool VolumeWorks;
MUSHeader *MusHeader;
BYTE *MusBuffer;
BYTE LastVelocity[16];
BYTE ChannelVolumes[16];
size_t MusP, MaxMusP;
VOLSYSEXEVENT FullVolEvent;
SHORTMIDIEVENT Events[2][MAX_EVENTS];
DWORD Events[2][MAX_EVENTS*3];
MIDIHDR Buffer[2];
int BufferNum;
int EndQueued;
bool VolumeChanged;
bool Restarting;
bool InitialPlayback;
DWORD NewVolume;
int Division;
int Tempo;
int InitialTempo;
BYTE ChannelVolumes[16];
};
#endif
// MIDI file played with MIDI output messages -------------------------------
// MUS file played with a MIDI stream ---------------------------------------
#ifdef _WIN32
class MIDISong2 : public MusInfo
class MUSSong2 : public MIDIStreamer
{
public:
MIDISong2 (FILE *file, char * musiccache, int length);
~MIDISong2 ();
void SetVolume (float volume);
void Play (bool looping);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsMIDI () const;
bool IsValid () const;
MUSSong2 (FILE *file, char *musiccache, int length);
~MUSSong2 ();
protected:
void DoInitialSetup();
void DoRestart();
bool CheckDone();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
MUSHeader *MusHeader;
BYTE *MusBuffer;
BYTE LastVelocity[16];
size_t MusP, MaxMusP;
};
// MIDI file played with a MIDI stream --------------------------------------
class MIDISong2 : public MIDIStreamer
{
public:
MIDISong2 (FILE *file, char *musiccache, int length);
~MIDISong2 ();
protected:
void CheckCaps(DWORD dev_id);
void DoInitialSetup();
void DoRestart();
bool CheckDone();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
struct TrackInfo;
static DWORD WINAPI PlayerProc (LPVOID lpParameter);
void OutputVolume (DWORD volume);
void ProcessInitialMetaEvents ();
DWORD SendCommands ();
void SendCommand (TrackInfo *track);
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay);
TrackInfo *FindNextDue ();
HMIDIOUT MidiOut;
HANDLE PlayerThread;
HANDLE PauseEvent;
HANDLE ExitEvent;
HANDLE TicEvent;
HANDLE VolumeChangeEvent;
DWORD SavedVolume;
bool VolumeWorks;
void SetTempo(int new_tempo);
BYTE *MusHeader;
BYTE ChannelVolumes[16];
TrackInfo *Tracks;
TrackInfo *TrackDue;
int NumTracks;
int Format;
int Division;
int Tempo;
WORD DesignationMask;
};
#endif
#endif /* _WIN32 */
// MOD file played with FMOD ------------------------------------------------

View File

@ -1,10 +1,62 @@
/*
** music_midi_midiout.cpp
** Code to let ZDoom play SMF MIDI music through the MIDI streaming API.
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** This file also supports the Apogee Sound System's EMIDI files. That
** basically means you can play the Duke3D songs without any editing and
** have them sound right.
*/
#ifdef _WIN32
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
EXTERN_CVAR (Float, snd_midivolume)
// MACROS ------------------------------------------------------------------
#define MAX_TIME (1000000/20) // Send out 1/20 of a sec of events at a time.
// Used by SendCommand to check for unexpected end-of-track conditions.
#define CHECK_FINISHED \
if (track->TrackP >= track->MaxTrackP) \
{ \
track->Finished = true; \
return events; \
}
// TYPES -------------------------------------------------------------------
struct MIDISong2::TrackInfo
{
@ -27,24 +79,50 @@ struct MIDISong2::TrackInfo
DWORD ReadVarLen ();
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
EXTERN_CVAR (Float, snd_midivolume)
extern DWORD midivolume;
extern UINT mididevice;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static BYTE EventLengths[7] = { 2, 2, 2, 2, 1, 1, 2 };
static BYTE CommonLengths[15] = { 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
MIDISong2::MIDISong2 (FILE *file, char * musiccache, int len)
: MidiOut (0), PlayerThread (0),
PauseEvent (0), ExitEvent (0), VolumeChangeEvent (0),
MusHeader (0)
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// MIDISong2 Constructor
//
// Buffers the file and does some validation of the SMF header.
//
//==========================================================================
MIDISong2::MIDISong2 (FILE *file, char *musiccache, int len)
: MusHeader(0), Tracks(0)
{
int p;
int i;
if (ExitEvent == NULL)
{
return;
}
MusHeader = new BYTE[len];
if (file != NULL)
{
if (fread (MusHeader, 1, len, file) != (size_t)len)
if (fread(MusHeader, 1, len, file) != (size_t)len)
return;
}
else
@ -70,8 +148,12 @@ MIDISong2::MIDISong2 (FILE *file, char * musiccache, int len)
NumTracks = MusHeader[10] * 256 + MusHeader[11];
}
// The timers only have millisecond accuracy, not microsecond.
Division = (MusHeader[12] * 256 + MusHeader[13]) * 1000;
// The division is the number of pulses per quarter note (PPQN).
Division = MusHeader[12] * 256 + MusHeader[13];
if (Division == 0)
{ // PPQN is zero? Then the song cannot play because it never pulses.
return;
}
Tracks = new TrackInfo[NumTracks];
@ -110,42 +192,16 @@ MIDISong2::MIDISong2 (FILE *file, char * musiccache, int len)
{ // No tracks, so nothing to play
return;
}
ExitEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (ExitEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create exit event for MIDI playback\n");
return;
}
VolumeChangeEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (VolumeChangeEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create volume event for MIDI playback\n");
return;
}
PauseEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (PauseEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create pause event for MIDI playback\n");
}
}
//==========================================================================
//
// MIDISong2 Destructor
//
//==========================================================================
MIDISong2::~MIDISong2 ()
{
Stop ();
if (PauseEvent != NULL)
{
CloseHandle (PauseEvent);
}
if (ExitEvent != NULL)
{
CloseHandle (ExitEvent);
}
if (VolumeChangeEvent != NULL)
{
CloseHandle (VolumeChangeEvent);
}
if (Tracks != NULL)
{
delete[] Tracks;
@ -156,27 +212,20 @@ MIDISong2::~MIDISong2 ()
}
}
bool MIDISong2::IsMIDI () const
{
return true;
}
//==========================================================================
//
// MIDISong2 :: CheckCaps
//
// Find out if this is an FM synth or not for EMIDI's benefit.
//
//==========================================================================
bool MIDISong2::IsValid () const
{
return PauseEvent != 0;
}
void MIDISong2::Play (bool looping)
void MIDISong2::CheckCaps(DWORD dev_id)
{
MIDIOUTCAPS caps;
DWORD tid;
m_Status = STATE_Stopped;
m_Looping = looping;
// Find out if this an FM synth or not for EMIDI
DesignationMask = 0xFF0F;
if (MMSYSERR_NOERROR == midiOutGetDevCaps (mididevice<0? MIDI_MAPPER:mididevice, &caps, sizeof(caps)))
if (MMSYSERR_NOERROR == midiOutGetDevCaps (dev_id, &caps, sizeof(caps)))
{
if (caps.wTechnology == MOD_FMSYNTH)
{
@ -187,222 +236,123 @@ void MIDISong2::Play (bool looping)
DesignationMask = 0x0001;
}
}
if (MMSYSERR_NOERROR != midiOutOpen (&MidiOut, mididevice<0? MIDI_MAPPER:mididevice, 0, 0, CALLBACK_NULL))
{
Printf (PRINT_BOLD, "Could not open MIDI out device\n");
return;
}
// Try two different methods for setting the stream to full volume.
// Unfortunately, this isn't as reliable as it once was, which is a pity.
// The real volume selection is done by setting the volume controller for
// each channel. Because every General MIDI-compliant device must support
// this controller, it is the most reliable means of setting the volume.
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume (MidiOut, &SavedVolume));
if (VolumeWorks)
{
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume (MidiOut, 0xffffffff));
}
else
{
// Send the standard SysEx message for full master volume
BYTE volmess[] = { 0xf0, 0x7f, 0x7f, 0x04, 0x01, 0x7f, 0x7f, 0xf7 };
MIDIHDR hdr = { (LPSTR)volmess, sizeof(volmess), };
if (MMSYSERR_NOERROR == midiOutPrepareHeader (MidiOut, &hdr, sizeof(hdr)))
{
midiOutLongMsg (MidiOut, &hdr, sizeof(hdr));
while (MIDIERR_STILLPLAYING == midiOutUnprepareHeader (MidiOut, &hdr, sizeof(hdr)))
{
Sleep (10);
}
}
}
snd_midivolume.Callback(); // set volume to current music's properties
PlayerThread = CreateThread (NULL, 0, PlayerProc, this, 0, &tid);
if (PlayerThread == NULL)
{
if (VolumeWorks)
{
midiOutSetVolume (MidiOut, SavedVolume);
}
midiOutClose (MidiOut);
MidiOut = NULL;
}
m_Status = STATE_Playing;
}
void MIDISong2::Pause ()
//==========================================================================
//
// MIDISong2 :: DoInitialSetup
//
// Sets the starting channel volumes.
//
//==========================================================================
void MIDISong2 :: DoInitialSetup()
{
if (m_Status == STATE_Playing)
{
SetEvent (PauseEvent);
m_Status = STATE_Paused;
}
}
void MIDISong2::Resume ()
{
if (m_Status == STATE_Paused)
{
SetEvent (PauseEvent);
m_Status = STATE_Playing;
}
}
void MIDISong2::Stop ()
{
if (PlayerThread)
{
SetEvent (ExitEvent);
WaitForSingleObject (PlayerThread, INFINITE);
CloseHandle (PlayerThread);
PlayerThread = NULL;
}
if (MidiOut)
{
midiOutReset (MidiOut);
if (VolumeWorks)
{
midiOutSetVolume (MidiOut, SavedVolume);
}
midiOutClose (MidiOut);
MidiOut = NULL;
}
}
bool MIDISong2::IsPlaying ()
{
return m_Status != STATE_Stopped;
}
void MIDISong2::SetVolume (float volume)
{
SetEvent (VolumeChangeEvent);
}
DWORD WINAPI MIDISong2::PlayerProc (LPVOID lpParameter)
{
MIDISong2 *song = (MIDISong2 *)lpParameter;
HANDLE events[2] = { song->ExitEvent, song->PauseEvent };
bool waited = false;
int i;
DWORD wait;
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
for (i = 0; i < 16; ++i)
for (int i = 0; i < 16; ++i)
{
// The ASS uses a default volume of 90, but all the other
// sources I can find say it's 100. Ideally, any song that
// cares about its volume is going to initialize it to
// whatever it wants and override this default.
song->ChannelVolumes[i] = 100;
ChannelVolumes[i] = 100;
}
}
song->OutputVolume (midivolume & 0xffff);
song->Tempo = 500000;
//==========================================================================
//
// MIDISong2 :: DoRestart
//
// Rewinds every track.
//
//==========================================================================
do
void MIDISong2 :: DoRestart()
{
int i;
// Set initial state.
for (i = 0; i < NumTracks; ++i)
{
for (i = 0; i < song->NumTracks; ++i)
Tracks[i].TrackP = 0;
Tracks[i].Finished = false;
Tracks[i].RunningStatus = 0;
Tracks[i].Designated = false;
Tracks[i].Designation = 0;
Tracks[i].LoopCount = -1;
Tracks[i].EProgramChange = false;
Tracks[i].EVolume = false;
}
ProcessInitialMetaEvents ();
for (i = 0; i < NumTracks; ++i)
{
Tracks[i].Delay = Tracks[i].ReadVarLen();
}
TrackDue = Tracks;
TrackDue = FindNextDue();
}
//==========================================================================
//
// MIDISong2 :: CheckDone
//
//==========================================================================
bool MIDISong2::CheckDone()
{
return TrackDue == NULL;
}
//==========================================================================
//
// MIDISong2 :: MakeEvents
//
// Copies MIDI events from the SMF and puts them into a MIDI stream
// buffer. Returns the new position in the buffer.
//
//==========================================================================
DWORD *MIDISong2::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
{
DWORD tot_time = 0;
DWORD time = 0;
while (TrackDue && events < max_event_p && tot_time <= max_time)
{
time = TrackDue->Delay;
// Advance time for all tracks by the amount needed for the one up next.
if (time != 0)
{
song->Tracks[i].TrackP = 0;
song->Tracks[i].Finished = false;
song->Tracks[i].RunningStatus = 0;
song->Tracks[i].Designated = false;
song->Tracks[i].Designation = 0;
song->Tracks[i].LoopCount = -1;
song->Tracks[i].EProgramChange = false;
song->Tracks[i].EVolume = false;
}
song->ProcessInitialMetaEvents ();
for (i = 0; i < song->NumTracks; ++i)
{
song->Tracks[i].Delay = song->Tracks[i].ReadVarLen ();
}
song->TrackDue = song->Tracks;
song->TrackDue = song->FindNextDue ();
while (0 != (wait = song->SendCommands ()))
{
waited = true;
// Wait for the exit or pause event or the next note
switch (WaitForMultipleObjects (2, events, FALSE, wait * song->Tempo / song->Division))
tot_time += time * Tempo / Division;
for (int i = 0; i < NumTracks; ++i)
{
case WAIT_OBJECT_0:
song->m_Status = STATE_Stopped;
return 0;
case WAIT_OBJECT_0+1:
// Go paused
song->OutputVolume (0);
// Wait for the exit or pause event
if (WAIT_OBJECT_0 == WaitForMultipleObjects (2, events, FALSE, INFINITE))
if (!Tracks[i].Finished)
{
song->m_Status = STATE_Stopped;
return 0;
}
song->OutputVolume (midivolume & 0xffff);
}
for (i = 0; i < song->NumTracks; ++i)
{
if (!song->Tracks[i].Finished)
{
song->Tracks[i].Delay -= wait;
Tracks[i].Delay -= time;
}
}
song->TrackDue = song->FindNextDue ();
// Check if the volume needs changing
if (WAIT_OBJECT_0 == WaitForSingleObject (song->VolumeChangeEvent, 0))
{
song->OutputVolume (midivolume & 0xffff);
}
}
// Play all events for this tic.
do
{
events = SendCommand(events, TrackDue, time);
TrackDue = FindNextDue();
time = 0;
}
while (TrackDue && TrackDue->Delay == 0 && events < max_event_p);
}
while (waited && song->m_Looping);
song->m_Status = STATE_Stopped;
return 0;
return events;
}
void MIDISong2::OutputVolume (DWORD volume)
{
for (int i = 0; i < 16; ++i)
{
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * volume) >> 16);
midiOutShortMsg (MidiOut, i | MIDI_CTRLCHANGE | (7<<8) | (courseVol<<16));
}
}
//==========================================================================
//
// MIDISong2 :: SendCommand
//
// Places a single MIDIEVENT in the event buffer.
//
//==========================================================================
DWORD MIDISong2::SendCommands ()
{
while (TrackDue && TrackDue->Delay == 0)
{
SendCommand (TrackDue);
TrackDue = FindNextDue ();
}
return TrackDue ? TrackDue->Delay : 0;
}
#define CHECK_FINISHED \
if (track->TrackP >= track->MaxTrackP) \
{ \
track->Finished = true; \
return; \
}
void MIDISong2::SendCommand (TrackInfo *track)
DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
{
DWORD len;
BYTE event, data1 = 0, data2 = 0;
@ -412,7 +362,7 @@ void MIDISong2::SendCommand (TrackInfo *track)
event = track->TrackBegin[track->TrackP++];
CHECK_FINISHED
if (event != 0xF0 && event != 0xFF && event != 0xF7)
if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND)
{
// Normal short message
if ((event & 0xF0) == 0xF0)
@ -446,39 +396,35 @@ void MIDISong2::SendCommand (TrackInfo *track)
switch (event & 0x70)
{
case 0x40:
case MIDI_PRGMCHANGE & 0x70:
if (track->EProgramChange)
{
event = 0xFF;
event = MIDI_META;
}
break;
case 0x30:
case MIDI_CTRLCHANGE & 0x70:
switch (data1)
{
case 7:
case 7: // Channel volume
if (track->EVolume)
{
event = 0xFF;
{ // Tracks that use EMIDI volume ignore normal volume changes.
event = MIDI_META;
}
else
{
// Some devices don't support master volume
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
// so assume none of them do and scale channel volumes manually.
ChannelVolumes[event & 15] = data2;
data2 = (BYTE)(((data2 + 1) * (midivolume & 0xffff)) >> 16);
data2 = VolumeControllerChange(event & 15, data2);
}
break;
case 39:
case 39: // Fine channel volume
// Skip fine volume adjustment because I am lazy.
// (And it doesn't seem to be used much anyway.)
event = 0xFF;
event = MIDI_META;
break;
case 110: // EMIDI Track Designation
// Instruments 4, 5, 6, and 7 are all FM syth.
// Instruments 4, 5, 6, and 7 are all FM synth.
// The rest are all wavetable.
if (data2 == 127)
{
@ -513,8 +459,7 @@ void MIDISong2::SendCommand (TrackInfo *track)
case 113: // EMIDI Volume
track->EVolume = true;
data1 = 7;
ChannelVolumes[event & 15] = data2;
data2 = (BYTE)(((data2 + 1) * (midivolume & 0xffff)) >> 16);
data2 = VolumeControllerChange(event & 15, data2);
break;
case 116: // EMIDI Loop Begin
@ -581,31 +526,29 @@ void MIDISong2::SendCommand (TrackInfo *track)
}
}
}
event = 0xFF;
event = MIDI_META;
break;
}
}
if (event != 0xFF && (!track->Designated || (track->Designation & DesignationMask)))
if (event != MIDI_META && (!track->Designated || (track->Designation & DesignationMask)))
{
if (MMSYSERR_NOERROR != midiOutShortMsg (MidiOut, event | (data1<<8) | (data2<<16)))
{
track->Finished = true;
return;
}
events[0] = delay;
events[1] = 0;
events[2] = event | (data1<<8) | (data2<<16);
events += 3;
}
}
else
{
// Skip SysEx events just because I don't want to bother with
// preparing headers and sending them out. The old MIDI player
// ignores them too, so this won't break anything that played
// before.
if (event == 0xF0 || event == 0xF7)
// Skip SysEx events just because I don't want to bother with them.
// The old MIDI player ignored them too, so this won't break
// anything that played before.
if (event == MIDI_SYSEX || event == MIDI_SYSEXEND)
{
len = track->ReadVarLen ();
track->TrackP += len;
}
else if (event == 0xFF)
else if (event == MIDI_META)
{
// It's a meta-event
event = track->TrackBegin[track->TrackP++];
@ -617,15 +560,19 @@ void MIDISong2::SendCommand (TrackInfo *track)
{
switch (event)
{
case 0x2F:
case MIDI_META_EOT:
track->Finished = true;
break;
case 0x51:
case MIDI_META_TEMPO:
Tempo =
(track->TrackBegin[track->TrackP+0]<<16) |
(track->TrackBegin[track->TrackP+1]<<8) |
(track->TrackBegin[track->TrackP+2]);
events[0] = delay;
events[1] = 0;
events[2] = (MEVT_TEMPO << 24) | Tempo;
events += 3;
break;
}
track->TrackP += len;
@ -642,11 +589,18 @@ void MIDISong2::SendCommand (TrackInfo *track)
}
if (!track->Finished)
{
track->Delay = track->ReadVarLen ();
track->Delay = track->ReadVarLen();
}
return events;
}
#undef CHECK_FINISHED
//==========================================================================
//
// MIDISong2 :: ProcessInitialMetaEvents
//
// Handle all the meta events at the start of each track.
//
//==========================================================================
void MIDISong2::ProcessInitialMetaEvents ()
{
@ -670,15 +624,16 @@ void MIDISong2::ProcessInitialMetaEvents ()
{
switch (event)
{
case 0x2F:
case MIDI_META_EOT:
track->Finished = true;
break;
case 0x51:
Tempo =
case MIDI_META_TEMPO:
SetTempo(
(track->TrackBegin[track->TrackP+0]<<16) |
(track->TrackBegin[track->TrackP+1]<<8) |
(track->TrackBegin[track->TrackP+2]);
(track->TrackBegin[track->TrackP+2])
);
break;
}
}
@ -691,6 +646,14 @@ void MIDISong2::ProcessInitialMetaEvents ()
}
}
//==========================================================================
//
// MIDISong2 :: TrackInfo :: ReadVarLen
//
// Reads a variable-length SMF number.
//
//==========================================================================
DWORD MIDISong2::TrackInfo::ReadVarLen ()
{
DWORD time = 0, t = 0x80;
@ -703,6 +666,15 @@ DWORD MIDISong2::TrackInfo::ReadVarLen ()
return time;
}
//==========================================================================
//
// MIDISong2 :: TrackInfo :: FindNextDue
//
// Scans every track for the next event to play. Returns NULL if all events
// have been consumed.
//
//==========================================================================
MIDISong2::TrackInfo *MIDISong2::FindNextDue ()
{
TrackInfo *track;
@ -745,4 +717,23 @@ MIDISong2::TrackInfo *MIDISong2::FindNextDue ()
}
return NULL;
}
//==========================================================================
//
// MIDISong2 :: SetTempo
//
// Sets the tempo from a track's initial meta events.
//
//==========================================================================
void MIDISong2::SetTempo(int new_tempo)
{
MIDIPROPTEMPO tempo = { sizeof(MIDIPROPTEMPO), new_tempo };
if (MMSYSERR_NOERROR == midiStreamProperty(MidiOut, (LPBYTE)&tempo, MIDIPROP_SET | MIDIPROP_TEMPO))
{
Tempo = new_tempo;
}
}
#endif

View File

@ -0,0 +1,636 @@
/*
** music_midistream.cpp
** Implements base class for MIDI and MUS streaming.
**
**---------------------------------------------------------------------------
** Copyright 2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef _WIN32
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
// MACROS ------------------------------------------------------------------
#define MAX_TIME (1000000/20) // Send out 1/20 of a sec of events at a time.
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
EXTERN_CVAR (Float, snd_midivolume)
extern DWORD midivolume;
extern UINT mididevice;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// MIDIStreamer Constructor
//
//==========================================================================
MIDIStreamer::MIDIStreamer()
: MidiOut(0), PlayerThread(0), ExitEvent(0), BufferDoneEvent(0),
Division(0), InitialTempo(500000)
{
BufferDoneEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
if (BufferDoneEvent == NULL)
{
Printf(PRINT_BOLD, "Could not create buffer done event for MIDI playback\n");
}
ExitEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
if (ExitEvent == NULL)
{
Printf(PRINT_BOLD, "Could not create exit event for MIDI playback\n");
return;
}
}
//==========================================================================
//
// MIDIStreamer Destructor
//
//==========================================================================
MIDIStreamer::~MIDIStreamer()
{
Stop();
if (ExitEvent != NULL)
{
CloseHandle(ExitEvent);
}
if (BufferDoneEvent != NULL)
{
CloseHandle(BufferDoneEvent);
}
}
//==========================================================================
//
// MIDIStreamer :: IsMIDI
//
// You bet it is!
//
//==========================================================================
bool MIDIStreamer::IsMIDI() const
{
return true;
}
//==========================================================================
//
// MIDIStreamer :: IsValid
//
//==========================================================================
bool MIDIStreamer::IsValid() const
{
return ExitEvent != NULL && Division != 0;
}
//==========================================================================
//
// MIDIStreamer :: CheckCaps
//
// Called immediately after the device is opened in case a subclass should
// want to alter its behavior depending on which device it got.
//
//==========================================================================
void MIDIStreamer::CheckCaps(DWORD dev_id)
{
}
//==========================================================================
//
// MIDIStreamer :: Play
//
//==========================================================================
void MIDIStreamer::Play (bool looping)
{
DWORD tid;
UINT dev_id;
m_Status = STATE_Stopped;
m_Looping = looping;
EndQueued = 0;
VolumeChanged = false;
Restarting = true;
InitialPlayback = true;
dev_id = MAX(mididevice, 0u);
if (MMSYSERR_NOERROR != midiStreamOpen(&MidiOut, &dev_id, 1, (DWORD_PTR)Callback, (DWORD_PTR)this, CALLBACK_FUNCTION))
{
Printf(PRINT_BOLD, "Could not open MIDI out device\n");
return;
}
CheckCaps(dev_id);
// Set time division and tempo.
MIDIPROPTIMEDIV timediv = { sizeof(MIDIPROPTIMEDIV), Division };
MIDIPROPTEMPO tempo = { sizeof(MIDIPROPTEMPO), Tempo = InitialTempo };
if (MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&timediv, MIDIPROP_SET | MIDIPROP_TIMEDIV) ||
MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&tempo, MIDIPROP_SET | MIDIPROP_TEMPO))
{
Printf(PRINT_BOLD, "Setting MIDI stream speed failed\n");
midiStreamClose(MidiOut);
MidiOut = NULL;
return;
}
// Try two different methods for setting the stream to full volume.
// Unfortunately, this isn't as reliable as it once was, which is a pity.
// The real volume selection is done by setting the volume controller for
// each channel. Because every General MIDI-compliant device must support
// this controller, it is the most reliable means of setting the volume.
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
if (VolumeWorks)
{
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
}
snd_midivolume.Callback(); // set volume to current music's properties
OutputVolume (midivolume & 0xffff);
ResetEvent(ExitEvent);
ResetEvent(BufferDoneEvent);
// Fill the initial buffers for the song.
BufferNum = 0;
do
{
int res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME);
if (res == SONG_MORE)
{
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
{
Printf ("Initial midiStreamOut failed\n");
Stop();
return;
}
BufferNum ^= 1;
}
else if (res == SONG_DONE)
{
if (looping)
{
Restarting = true;
if (SONG_MORE == FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
{
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
{
Printf ("Initial midiStreamOut failed\n");
Stop();
return;
}
BufferNum ^= 1;
}
else
{
Stop();
return;
}
}
else
{
EndQueued = true;
}
}
else
{
Stop();
return;
}
}
while (BufferNum != 0);
if (MMSYSERR_NOERROR != midiStreamRestart(MidiOut))
{
Printf ("midiStreamRestart failed\n");
Stop();
}
else
{
PlayerThread = CreateThread(NULL, 0, PlayerProc, this, 0, &tid);
if (PlayerThread == NULL)
{
Printf ("MUS CreateThread failed\n");
Stop();
}
else
{
m_Status = STATE_Playing;
}
}
}
//==========================================================================
//
// MIDIStreamer :: Pause
//
// "Pauses" the song by setting it to zero volume and filling subsequent
// buffers with NOPs until the song is unpaused.
//
//==========================================================================
void MIDIStreamer::Pause ()
{
if (m_Status == STATE_Playing)
{
m_Status = STATE_Paused;
OutputVolume(0);
}
}
//==========================================================================
//
// MIDIStreamer :: Resume
//
// "Unpauses" a song by restoring the volume and letting subsequent
// buffers store real MIDI events again.
//
//==========================================================================
void MIDIStreamer::Resume ()
{
if (m_Status == STATE_Paused)
{
OutputVolume(midivolume & 0xffff);
m_Status = STATE_Playing;
}
}
//==========================================================================
//
// MIDIStreamer :: Stop
//
// Stops playback and closes the player thread and MIDI device.
//
//==========================================================================
void MIDIStreamer::Stop ()
{
EndQueued = 2;
if (PlayerThread)
{
SetEvent(ExitEvent);
WaitForSingleObject(PlayerThread, INFINITE);
CloseHandle(PlayerThread);
PlayerThread = NULL;
}
if (MidiOut)
{
midiStreamStop(MidiOut);
midiOutReset((HMIDIOUT)MidiOut);
if (VolumeWorks)
{
midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
}
midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(MIDIHDR));
midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[1], sizeof(MIDIHDR));
midiStreamClose(MidiOut);
MidiOut = NULL;
}
m_Status = STATE_Stopped;
}
//==========================================================================
//
// MIDIStreamer :: IsPlaying
//
//==========================================================================
bool MIDIStreamer::IsPlaying ()
{
return m_Status != STATE_Stopped;
}
//==========================================================================
//
// MIDIStreamer :: SetVolume
//
//==========================================================================
void MIDIStreamer::SetVolume (float volume)
{
OutputVolume(midivolume & 0xffff);
}
//==========================================================================
//
// MIDIStreamer :: OutputVolume
//
// Signals the buffer filler to send volume change events on all channels.
//
//==========================================================================
void MIDIStreamer::OutputVolume (DWORD volume)
{
NewVolume = volume;
VolumeChanged = true;
}
//==========================================================================
//
// MIDIStreamer :: VolumeControllerChange
//
// Some devices don't support master volume
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
// so assume none of them do and scale channel volumes manually.
//
//==========================================================================
int MIDIStreamer::VolumeControllerChange(int channel, int volume)
{
ChannelVolumes[channel] = volume;
return ((volume + 1) * (midivolume & 0xffff)) >> 16;
}
//==========================================================================
//
// MIDIStreamer :: Callback Static
//
// Signals the BufferDoneEvent to prepare the next buffer. The buffer is not
// prepared in the callback directly, because it's generally still in use by
// the MIDI streamer when this callback is executed.
//
//==========================================================================
void CALLBACK MIDIStreamer::Callback(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
{
MIDIStreamer *self = (MIDIStreamer *)dwInstance;
if (self->EndQueued > 1)
{
return;
}
if (uMsg == MOM_DONE)
{
SetEvent(self->BufferDoneEvent);
}
}
//==========================================================================
//
// MIDIStreamer :: Update
//
// Called periodically to see if the player thread is still alive. If it
// isn't, stop playback now.
//
//==========================================================================
void MIDIStreamer::Update()
{
// If the PlayerThread is signalled, then it's dead.
if (PlayerThread != NULL &&
WaitForSingleObject(PlayerThread, 0) == WAIT_OBJECT_0)
{
CloseHandle(PlayerThread);
PlayerThread = NULL;
Printf ("MIDI playback failure\n");
Stop();
}
}
//==========================================================================
//
// MIDIStreamer :: PlayerProc Static
//
// Entry point for the player thread.
//
//==========================================================================
DWORD WINAPI MIDIStreamer::PlayerProc (LPVOID lpParameter)
{
return ((MIDIStreamer *)lpParameter)->PlayerLoop();
}
//==========================================================================
//
// MIDIStreamer :: PlayerLoop
//
// Services MIDI playback events.
//
//==========================================================================
DWORD MIDIStreamer::PlayerLoop()
{
HANDLE events[2] = { BufferDoneEvent, ExitEvent };
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
for (;;)
{
switch (WaitForMultipleObjects(2, events, FALSE, INFINITE))
{
case WAIT_OBJECT_0:
if (ServiceEvent())
{
return 1;
}
break;
case WAIT_OBJECT_0 + 1:
return 0;
default:
// Should not happen.
return 1;
}
}
}
//==========================================================================
//
// MIDIStreamer :: ServiceEvent
//
// Fills the buffer that just finished playing with new events and appends
// it to the MIDI stream queue. Stops the song if playback is over. Returns
// true if a problem occured and playback should stop.
//
//==========================================================================
bool MIDIStreamer::ServiceEvent()
{
if (EndQueued == 1)
{
return false;
}
if (MMSYSERR_NOERROR != midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
{
return true;
}
fill:
switch (FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
{
case SONG_MORE:
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
{
return true;
}
else
{
BufferNum ^= 1;
}
break;
case SONG_DONE:
if (m_Looping)
{
Restarting = true;
goto fill;
}
EndQueued = 1;
break;
default:
return true;
}
return false;
}
//==========================================================================
//
// MIDIStreamer :: FillBuffer
//
// Copies MIDI events from the SMF and puts them into a MIDI stream
// buffer. Filling the buffer stops when the song end is encountered, the
// buffer space is used up, or the maximum time for a buffer is hit.
//
// Can return:
// - SONG_MORE if the buffer was prepared with data.
// - SONG_DONE if the song's end was reached.
// The buffer will never have data in this case.
// - SONG_ERROR if there was a problem preparing the buffer.
//
//==========================================================================
int MIDIStreamer::FillBuffer(int buffer_num, int max_events, DWORD max_time)
{
if (!Restarting && CheckDone())
{
return SONG_DONE;
}
int i;
DWORD *events = Events[buffer_num], *max_event_p;
DWORD tot_time = 0;
DWORD time = 0;
// The final event is for a NOP to hold the delay from the last event.
max_event_p = events + (max_events - 1) * 3;
if (InitialPlayback)
{
InitialPlayback = false;
if (!VolumeWorks)
{
// Send the full master volume SysEx message.
events[0] = 0; // dwDeltaTime
events[1] = 0; // dwStreamID
events[2] = (MEVT_LONGMSG << 24) | 8; // dwEvent
events[3] = 0x047f7ff0; // dwParms[0]
events[4] = 0xf77f7f01; // dwParms[1]
events += 5;
}
DoInitialSetup();
}
// If the volume has changed, stick those events at the start of this buffer.
if (VolumeChanged && (m_Status != STATE_Paused || NewVolume == 0))
{
VolumeChanged = false;
for (i = 0; i < 16; ++i)
{
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16);
events[0] = 0; // dwDeltaTime
events[1] = 0; // dwStreamID
events[2] = MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16);
events += 3;
}
}
// Play nothing while paused.
if (m_Status == STATE_Paused)
{
// Be more responsive when unpausing by only playing each buffer
// for a third of the maximum time.
events[0] = MAX<DWORD>(1, (max_time / 3) * Division / Tempo);
events[1] = 0;
events[2] = MEVT_NOP << 24;
events += 3;
}
else
{
if (Restarting)
{
Restarting = false;
// Stop all notes in case any were left hanging.
for (i = 0; i < 16; ++i)
{
events[0] = 0; // dwDeltaTime
events[1] = 0; // dwStreamID
events[2] = MIDI_NOTEOFF | i | (60 << 8) | (64<<16);
events += 3;
}
DoRestart();
}
events = MakeEvents(events, max_event_p, max_time);
}
memset(&Buffer[buffer_num], 0, sizeof(MIDIHDR));
Buffer[buffer_num].lpData = (LPSTR)Events[buffer_num];
Buffer[buffer_num].dwBufferLength = DWORD((LPSTR)events - Buffer[buffer_num].lpData);
Buffer[buffer_num].dwBytesRecorded = Buffer[buffer_num].dwBufferLength;
if (MMSYSERR_NOERROR != midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[buffer_num], sizeof(MIDIHDR)))
{
return SONG_ERROR;
}
return SONG_MORE;
}
#endif

View File

@ -1,17 +1,66 @@
/*
** music_mus_midiout.cpp
** Code to let ZDoom play MUS music through the MIDI streaming API.
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
*/
#ifdef _WIN32
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
// MACROS ------------------------------------------------------------------
#define MAX_TIME (140/20) // Each stream buffer lasts only 1/20 of a second
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern DWORD midivolume;
extern UINT mididevice;
extern HANDLE MusicEvent;
#define MAX_TIME (10)
EXTERN_CVAR (Float, snd_midivolume)
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const BYTE CtrlTranslate[15] =
{
0, // program change
@ -31,11 +80,28 @@ static const BYTE CtrlTranslate[15] =
121, // reset all controllers
};
MUSSong2::MUSSong2 (FILE *file, char *musiccache, int len)
: MidiOut(0), MusHeader(0), MusBuffer(0)
{
MusHeader = (MUSHeader *)new BYTE[len];
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// MUSSong2 Constructor
//
// Performs some validity checks on the MUS file, buffers it, and creates
// the playback thread control events.
//
//==========================================================================
MUSSong2::MUSSong2 (FILE *file, char *musiccache, int len)
: MusHeader(0), MusBuffer(0)
{
if (ExitEvent == NULL)
{
return;
}
MusHeader = (MUSHeader *)new BYTE[len];
if (file != NULL)
{
if (fread(MusHeader, 1, len, file) != (size_t)len)
@ -59,322 +125,84 @@ MUSSong2::MUSSong2 (FILE *file, char *musiccache, int len)
return;
}
FullVolEvent.dwDeltaTime = 0;
FullVolEvent.dwStreamID = 0;
FullVolEvent.dwEvent = MEVT_LONGMSG | 8;
FullVolEvent.SysEx[0] = 0xf0;
FullVolEvent.SysEx[1] = 0x7f;
FullVolEvent.SysEx[2] = 0x7f;
FullVolEvent.SysEx[3] = 0x04;
FullVolEvent.SysEx[4] = 0x01;
FullVolEvent.SysEx[5] = 0x7f;
FullVolEvent.SysEx[6] = 0x7f;
FullVolEvent.SysEx[7] = 0xf7;
MusBuffer = (BYTE *)MusHeader + LittleShort(MusHeader->SongStart);
MaxMusP = MIN<int> (LittleShort(MusHeader->SongLen), len - LittleShort(MusHeader->SongStart));
MusP = 0;
Division = 140;
InitialTempo = 1000000;
}
//==========================================================================
//
// MUSSong2 Destructor
//
//==========================================================================
MUSSong2::~MUSSong2 ()
{
Stop ();
if (MusHeader != NULL)
{
delete[] (BYTE *)MusHeader;
}
}
bool MUSSong2::IsMIDI () const
//==========================================================================
//
// MUSSong2 :: DoInitialSetup
//
// Sets up initial velocities and channel volumes.
//
//==========================================================================
void MUSSong2::DoInitialSetup()
{
return true;
}
bool MUSSong2::IsValid () const
{
return MusBuffer != 0;
}
void MUSSong2::Play (bool looping)
{
UINT dev_id;
m_Status = STATE_Stopped;
m_Looping = looping;
EndQueued = false;
VolumeChanged = false;
Restarting = false;
dev_id = MAX(mididevice, 0u);
if (MMSYSERR_NOERROR != midiStreamOpen(&MidiOut, &dev_id, 1, (DWORD_PTR)Callback, (DWORD_PTR)this, CALLBACK_FUNCTION))
{
Printf(PRINT_BOLD, "Could not open MIDI out device\n");
return;
}
// Set time division and tempo.
MIDIPROPTIMEDIV timediv = { sizeof(MIDIPROPTIMEDIV), 140 };
MIDIPROPTEMPO tempo = { sizeof(MIDIPROPTEMPO), 1000000 };
if (MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&timediv, MIDIPROP_SET | MIDIPROP_TIMEDIV) ||
MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&tempo, MIDIPROP_SET | MIDIPROP_TEMPO))
{
Printf(PRINT_BOLD, "Setting MIDI stream speed failed\n");
midiStreamClose(MidiOut);
MidiOut = NULL;
return;
}
// Try two different methods for setting the stream to full volume.
// Unfortunately, this isn't as reliable as it once was, which is a pity.
// The real volume selection is done by setting the volume controller for
// each channel. Because every General MIDI-compliant device must support
// this controller, it is the most reliable means of setting the volume.
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
if (VolumeWorks)
{
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
}
if (!VolumeWorks)
{ // Send the standard SysEx message for full master volume
memset(&Buffer[0], 0, sizeof(Buffer[0]));
Buffer[0].lpData = (LPSTR)&FullVolEvent;
Buffer[0].dwBufferLength = sizeof(FullVolEvent);
Buffer[0].dwBytesRecorded = sizeof(FullVolEvent);
if (MMSYSERR_NOERROR == midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(Buffer[0])))
{
midiStreamOut(MidiOut, &Buffer[0], sizeof(Buffer[0]));
}
BufferNum = 1;
}
else
{
BufferNum = 0;
}
snd_midivolume.Callback(); // set volume to current music's properties
for (int i = 0; i < 16; ++i)
{
LastVelocity[i] = 64;
ChannelVolumes[i] = 127;
}
// Fill the initial buffers for the song.
do
{
int res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME);
if (res == SONG_MORE)
{
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(Buffer[0])))
{
Stop();
return;
}
BufferNum ^= 1;
}
else if (res == SONG_DONE)
{
if (looping)
{
MusP = 0;
if (SONG_MORE == FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
{
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
{
Stop();
return;
}
BufferNum ^= 1;
}
else
{
Stop();
return;
}
}
else
{
EndQueued = true;
}
}
else
{
Stop();
return;
}
}
while (BufferNum != 0);
if (MMSYSERR_NOERROR != midiStreamRestart(MidiOut))
{
Stop();
}
else
{
m_Status = STATE_Playing;
}
}
void MUSSong2::Pause ()
//==========================================================================
//
// MUSSong2 :: DoRestart
//
// Rewinds the song.
//
//==========================================================================
void MUSSong2::DoRestart()
{
if (m_Status == STATE_Playing)
{
m_Status = STATE_Paused;
OutputVolume(0);
}
MusP = 0;
}
void MUSSong2::Resume ()
//==========================================================================
//
// MUSSong2 :: CheckDone
//
//==========================================================================
bool MUSSong2::CheckDone()
{
if (m_Status == STATE_Paused)
{
OutputVolume(midivolume & 0xffff);
m_Status = STATE_Playing;
}
return MusP >= MaxMusP;
}
void MUSSong2::Stop ()
//==========================================================================
//
// MUSSong2 :: MakeEvents
//
// Translates MUS events into MIDI events and puts them into a MIDI stream
// buffer. Returns the new position in the buffer.
//
//==========================================================================
DWORD *MUSSong2::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
{
EndQueued = 2;
if (MidiOut)
{
midiStreamStop(MidiOut);
midiOutReset((HMIDIOUT)MidiOut);
if (VolumeWorks)
{
midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
}
midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(MIDIHDR));
midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[1], sizeof(MIDIHDR));
midiStreamClose(MidiOut);
MidiOut = NULL;
}
m_Status = STATE_Stopped;
}
bool MUSSong2::IsPlaying ()
{
return m_Status != STATE_Stopped;
}
void MUSSong2::SetVolume (float volume)
{
OutputVolume(midivolume & 0xffff);
}
void MUSSong2::OutputVolume (DWORD volume)
{
NewVolume = volume;
VolumeChanged = true;
}
void CALLBACK MUSSong2::Callback(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
{
MUSSong2 *self = (MUSSong2 *)dwInstance;
if (self->EndQueued > 1)
{
return;
}
if (uMsg == MOM_DONE)
{
SetEvent(MusicEvent);
}
}
void MUSSong2::ServiceEvent()
{
if (EndQueued == 1)
{
Stop();
return;
}
if (MMSYSERR_NOERROR != midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
{
Printf ("Failed unpreparing MIDI header.\n");
Stop();
return;
}
fill:
switch (FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
{
case SONG_MORE:
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
{
Printf ("Failed streaming MIDI buffer.\n");
Stop();
}
else
{
BufferNum ^= 1;
}
break;
case SONG_DONE:
if (m_Looping)
{
MusP = 0;
Restarting = true;
goto fill;
}
EndQueued = 1;
break;
default:
Stop();
break;
}
}
// Returns SONG_MORE if the buffer was prepared with data.
// Returns SONG_DONE if the song's end was reached. The buffer will never have data in this case.
// Returns SONG_ERROR if there was a problem preparing the buffer.
int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
{
if (MusP >= MaxMusP)
{
return SONG_DONE;
}
int i = 0;
SHORTMIDIEVENT *events = Events[buffer_num];
DWORD tot_time = 0;
DWORD time = 0;
// If the volume has changed, stick those events at the start of this buffer.
if (VolumeChanged)
{
VolumeChanged = false;
for (; i < 16; ++i)
{
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16);
events[i].dwDeltaTime = 0;
events[i].dwStreamID = 0;
events[i].dwEvent = MEVT_SHORTMSG | MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16);
}
}
max_time = max_time * Division / Tempo;
// If the song is starting over, stop all notes in case any were left hanging.
if (Restarting)
{
Restarting = false;
for (int j = 0; j < 16; ++i, ++j)
{
events[i].dwDeltaTime = 0;
events[i].dwStreamID = 0;
events[i].dwEvent = MEVT_SHORTMSG | MIDI_NOTEOFF | i | (60 << 8) | (64<<16);
}
}
// Play nothing while paused.
if (m_Status == STATE_Paused)
{
time = max_time;
goto end;
}
// The final event is for a NOP to hold the delay from the last event.
max_events--;
for (; i < max_events && tot_time <= max_time; ++i)
while (events < max_event_p && tot_time <= max_time)
{
BYTE mid1, mid2;
BYTE channel;
@ -441,14 +269,9 @@ int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
status |= MIDI_CTRLCHANGE;
mid1 = CtrlTranslate[t];
mid2 = MusBuffer[MusP++];
// Some devices don't support master volume
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
// so assume none of them do and scale channel volumes manually.
if (mid1 == 7)
{
ChannelVolumes[channel] = mid2;
mid2 = (BYTE)(((mid2 + 1) * (midivolume & 0xffff)) >> 16);
mid2 = VolumeControllerChange(channel, mid2);
}
}
break;
@ -459,9 +282,10 @@ int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
goto end;
}
events[i].dwDeltaTime = time;
events[i].dwStreamID = 0;
events[i].dwEvent = MEVT_SHORTMSG | status | (mid1 << 8) | (mid2 << 16);
events[0] = time; // dwDeltaTime
events[1] = 0; // dwStreamID
events[2] = status | (mid1 << 8) | (mid2 << 16);
events += 3;
time = 0;
if (event & 128)
@ -478,20 +302,11 @@ int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
end:
if (time != 0)
{
events[i].dwDeltaTime = time;
events[i].dwStreamID = 0;
events[i].dwEvent = MEVT_NOP;
i++;
events[0] = time; // dwDeltaTime
events[1] = 0; // dwStreamID
events[2] = MEVT_NOP << 24; // dwEvent
events += 3;
}
memset(&Buffer[buffer_num], 0, sizeof(MIDIHDR));
Buffer[buffer_num].lpData = (LPSTR)events;
Buffer[buffer_num].dwBufferLength = sizeof(events[0]) * i;
Buffer[buffer_num].dwBytesRecorded = sizeof(events[0]) * i;
if (MMSYSERR_NOERROR != midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[buffer_num], sizeof(MIDIHDR)))
{
Printf ("Preparing MIDI header failed.\n");
return SONG_ERROR;
}
return SONG_MORE;
return events;
}
#endif

View File

@ -95,7 +95,6 @@
#include "gameconfigfile.h"
#include "win32iface.h"
#include "templates.h"
#include "i_musicinterns.h"
#define DINPUT_BUFFERSIZE 32
@ -110,7 +109,6 @@ BOOL DI_InitJoy (void);
extern HINSTANCE g_hInst;
extern DWORD SessionID;
extern HANDLE MusicEvent;
extern void ShowEAXEditor ();
extern bool SpawnEAXWindow;
@ -1931,23 +1929,7 @@ void I_GetEvent ()
// Briefly enter an alertable state so that if a secondary thread
// crashed, we will execute the APC it sent now.
if (MusicEvent != NULL)
{
DWORD res;
do
{
res = WaitForSingleObjectEx(MusicEvent, 0, TRUE);
}
while (res == WAIT_IO_COMPLETION);
if (res == WAIT_OBJECT_0 && currSong != NULL)
{
currSong->ServiceEvent();
}
}
else
{
SleepEx (0, TRUE);
}
SleepEx (0, TRUE);
while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE))
{

View File

@ -62,7 +62,6 @@
#include "templates.h"
#include "gameconfigfile.h"
#include "v_font.h"
#include "i_musicinterns.h"
#include "stats.h"
@ -86,7 +85,6 @@ UINT TimerPeriod;
UINT TimerEventID;
UINT MillisecondsPerTic;
HANDLE NewTicArrived;
HANDLE MusicEvent;
uint32 LanguageIDs[4];
void CalculateCPUSpeed ();
@ -175,15 +173,7 @@ int I_WaitForTicEvent (int prevtic)
{
while (prevtic >= tics)
{
HANDLE handles[2] = { NewTicArrived, MusicEvent };
switch(WaitForMultipleObjects(1 + (MusicEvent != NULL), handles, FALSE, 1000/TICRATE))
{
case WAIT_OBJECT_0 + 1:
if (currSong != NULL)
{
currSong->ServiceEvent();
}
}
WaitForSingleObject(NewTicArrived, 1000/TICRATE);
}
return tics;
@ -445,11 +435,6 @@ void I_Init (void)
I_WaitForTic = I_WaitForTicPolled;
}
if ((MusicEvent = CreateEvent(NULL, FALSE, FALSE, NULL)) == NULL)
{
Printf ("Creation of music event failed.");
}
atterm (I_ShutdownSound);
I_InitSound ();
}
@ -515,8 +500,6 @@ void I_Quit (void)
timeKillEvent (TimerEventID);
if (NewTicArrived)
CloseHandle (NewTicArrived);
if (MusicEvent)
CloseHandle (MusicEvent);
timeEndPeriod (TimerPeriod);

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