- sanitized dependencies of the softpoly render backend.

This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
This commit is contained in:
Christoph Oelckers 2020-04-29 18:48:15 +02:00
parent 8cce6207c7
commit 68630d6782
50 changed files with 121 additions and 186 deletions

View file

@ -660,7 +660,6 @@ file( GLOB HEADER_FILES
set ( SWRENDER_SOURCES set ( SWRENDER_SOURCES
rendering/swrenderer/r_swcolormaps.cpp rendering/swrenderer/r_swcolormaps.cpp
rendering/swrenderer/r_swrenderer.cpp rendering/swrenderer/r_swrenderer.cpp
rendering/swrenderer/r_memory.cpp
rendering/swrenderer/r_renderthread.cpp rendering/swrenderer/r_renderthread.cpp
rendering/swrenderer/drawers/r_draw.cpp rendering/swrenderer/drawers/r_draw.cpp
rendering/swrenderer/drawers/r_draw_pal.cpp rendering/swrenderer/drawers/r_draw_pal.cpp
@ -1084,7 +1083,7 @@ set (PCH_SOURCES
common/utility/s_playlist.cpp common/utility/s_playlist.cpp
common/utility/zstrformat.cpp common/utility/zstrformat.cpp
common/utility/name.cpp common/utility/name.cpp
common/utility/m_bbox.cpp common/utility/r_memory.cpp
common/thirdparty/md5.cpp common/thirdparty/md5.cpp
common/thirdparty/superfasthash.cpp common/thirdparty/superfasthash.cpp
common/filesystem/filesystem.cpp common/filesystem/filesystem.cpp

View file

@ -1,24 +1,33 @@
//----------------------------------------------------------------------------- /*
// **---------------------------------------------------------------------------
// Copyright 1993-1996 id Software ** Copyright 2016 Randy Heit
// Copyright 1999-2016 Randy Heit ** All rights reserved.
// **
// This program is free software: you can redistribute it and/or modify ** Redistribution and use in source and binary forms, with or without
// it under the terms of the GNU General Public License as published by ** modification, are permitted provided that the following conditions
// the Free Software Foundation, either version 3 of the License, or ** are met:
// (at your option) any later version. **
// ** 1. Redistributions of source code must retain the above copyright
// This program is distributed in the hope that it will be useful, ** notice, this list of conditions and the following disclaimer.
// but WITHOUT ANY WARRANTY; without even the implied warranty of ** 2. Redistributions in binary form must reproduce the above copyright
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** notice, this list of conditions and the following disclaimer in the
// GNU General Public License for more details. ** documentation and/or other materials provided with the distribution.
// ** 3. The name of the author may not be used to endorse or promote products
// You should have received a copy of the GNU General Public License ** derived from this software without specific prior written permission.
// along with this program. If not, see http://www.gnu.org/licenses/ **
// ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
//----------------------------------------------------------------------------- ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <fnmatch.h> #include <fnmatch.h>
#ifdef __APPLE__ #ifdef __APPLE__

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@ -22,12 +22,14 @@
#pragma once #pragma once
#include "r_draw.h"
#include <vector> #include <vector>
#include <memory> #include <memory>
#include <thread> #include <thread>
#include <mutex> #include <mutex>
#include <condition_variable> #include <condition_variable>
#include "templates.h"
#include "c_cvars.h"
#include "basics.h"
// Use multiple threads when drawing // Use multiple threads when drawing
EXTERN_CVAR(Int, r_multithreaded) EXTERN_CVAR(Int, r_multithreaded)

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@ -3,6 +3,9 @@
#include <stddef.h> #include <stddef.h>
#include <stdint.h> #include <stdint.h>
#define MAXWIDTH 12000
#define MAXHEIGHT 5000
// //
// fixed point, 32bit as 16.16. // fixed point, 32bit as 16.16.
// //

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@ -1,47 +0,0 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// bounding box class
//
//-----------------------------------------------------------------------------
#include "m_bbox.h"
//==========================================================================
//
//
//
//==========================================================================
void FBoundingBox::AddToBox (const DVector2 &pos)
{
if (pos.X < m_Box[BOXLEFT])
m_Box[BOXLEFT] = pos.X;
if (pos.X > m_Box[BOXRIGHT])
m_Box[BOXRIGHT] = pos.X;
if (pos.Y < m_Box[BOXBOTTOM])
m_Box[BOXBOTTOM] = pos.Y;
if (pos.Y > m_Box[BOXTOP])
m_Box[BOXTOP] = pos.Y;
}

View file

@ -1,28 +1,3 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Nil.
//
//-----------------------------------------------------------------------------
#ifndef __M_BBOX_H__ #ifndef __M_BBOX_H__
#define __M_BBOX_H__ #define __M_BBOX_H__
@ -84,7 +59,18 @@ public:
m_Box[BOXTOP] > box2.m_Box[BOXTOP] ? m_Box[BOXTOP] : box2.m_Box[BOXTOP]); m_Box[BOXTOP] > box2.m_Box[BOXTOP] ? m_Box[BOXTOP] : box2.m_Box[BOXTOP]);
} }
void AddToBox(const DVector2 &pos); void AddToBox(const DVector2 &pos)
{
if (pos.X < m_Box[BOXLEFT])
m_Box[BOXLEFT] = pos.X;
if (pos.X > m_Box[BOXRIGHT])
m_Box[BOXRIGHT] = pos.X;
if (pos.Y < m_Box[BOXBOTTOM])
m_Box[BOXBOTTOM] = pos.Y;
if (pos.Y > m_Box[BOXTOP])
m_Box[BOXTOP] = pos.Y;
}
inline double Top () const { return m_Box[BOXTOP]; } inline double Top () const { return m_Box[BOXTOP]; }
inline double Bottom () const { return m_Box[BOXBOTTOM]; } inline double Bottom () const { return m_Box[BOXBOTTOM]; }

View file

@ -1,22 +1,24 @@
//----------------------------------------------------------------------------- /*
// ** Render memory allocation
// Copyright 1999-2016 Randy Heit ** Copyright (c) 2016-2020 Magnus Norddahl
// Copyright 2016 Magnus Norddahl **
// ** This software is provided 'as-is', without any express or implied
// This program is free software: you can redistribute it and/or modify ** warranty. In no event will the authors be held liable for any damages
// it under the terms of the GNU General Public License as published by ** arising from the use of this software.
// the Free Software Foundation, either version 3 of the License, or **
// (at your option) any later version. ** Permission is granted to anyone to use this software for any purpose,
// ** including commercial applications, and to alter it and redistribute it
// This program is distributed in the hope that it will be useful, ** freely, subject to the following restrictions:
// but WITHOUT ANY WARRANTY; without even the implied warranty of **
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** 1. The origin of this software must not be misrepresented; you must not
// GNU General Public License for more details. ** claim that you wrote the original software. If you use this software
// ** in a product, an acknowledgment in the product documentation would be
// You should have received a copy of the GNU General Public License ** appreciated but is not required.
// along with this program. If not, see http://www.gnu.org/licenses/ ** 2. Altered source versions must be plainly marked as such, and must not be
// ** misrepresented as being the original software.
//----------------------------------------------------------------------------- ** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include <stdlib.h> #include <stdlib.h>
#include "templates.h" #include "templates.h"

View file

@ -57,9 +57,6 @@ class AActor;
struct FSection; struct FSection;
struct FLevelLocals; struct FLevelLocals;
#define MAXWIDTH 12000
#define MAXHEIGHT 5000
const uint16_t NO_INDEX = 0xffffu; const uint16_t NO_INDEX = 0xffffu;
const uint32_t NO_SIDE = 0xffffffffu; const uint32_t NO_SIDE = 0xffffffffu;

View file

@ -28,6 +28,7 @@
#include "v_text.h" #include "v_text.h"
#include "i_video.h" #include "i_video.h"
#include "v_draw.h" #include "v_draw.h"
#include "colormaps.h"
#include "hw_clock.h" #include "hw_clock.h"
#include "hw_vrmodes.h" #include "hw_vrmodes.h"
@ -404,12 +405,14 @@ void PolyFrameBuffer::BeginFrame()
SetViewportRects(nullptr); SetViewportRects(nullptr);
CheckCanvas(); CheckCanvas();
#if 0
swrenderer::R_InitFuzzTable(GetCanvas()->GetPitch()); swrenderer::R_InitFuzzTable(GetCanvas()->GetPitch());
static int next_random = 0; static int next_random = 0;
swrenderer::fuzzpos = (swrenderer::fuzzpos + swrenderer::fuzz_random_x_offset[next_random] * FUZZTABLE / 100) % FUZZTABLE; swrenderer::fuzzpos = (swrenderer::fuzzpos + swrenderer::fuzz_random_x_offset[next_random] * FUZZTABLE / 100) % FUZZTABLE;
next_random++; next_random++;
if (next_random == FUZZ_RANDOM_X_SIZE) if (next_random == FUZZ_RANDOM_X_SIZE)
next_random = 0; next_random = 0;
#endif
} }
void PolyFrameBuffer::Draw2D() void PolyFrameBuffer::Draw2D()

View file

@ -1,8 +1,8 @@
#pragma once #pragma once
#include "gl_sysfb.h" #include "gl_sysfb.h"
#include "rendering/swrenderer/r_memory.h" #include "r_memory.h"
#include "rendering/swrenderer/drawers/r_thread.h" #include "r_thread.h"
#include "rendering/polyrenderer/drawers/poly_triangle.h" #include "rendering/polyrenderer/drawers/poly_triangle.h"
struct FRenderViewpoint; struct FRenderViewpoint;

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@ -6,7 +6,6 @@
#include "name.h" #include "name.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#include "hw_renderstate.h" #include "hw_renderstate.h"
#include "hw_material.h" #include "hw_material.h"

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@ -22,23 +22,18 @@
#include <stddef.h> #include <stddef.h>
#include "templates.h" #include "templates.h"
#include "doomdef.h"
#include "filesystem.h" #include "filesystem.h"
#include "v_video.h" #include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "g_game.h"
#include "g_level.h"
#include "r_data/r_translate.h"
#include "model.h" #include "model.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "poly_thread.h" #include "poly_thread.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "screen_triangle.h" #include "screen_triangle.h"
#include "x86.h" #include "x86.h"
#ifndef NO_SSE
#include <immintrin.h>
#endif
PolyTriangleThreadData::PolyTriangleThreadData(int32_t core, int32_t num_cores, int32_t numa_node, int32_t num_numa_nodes, int numa_start_y, int numa_end_y) PolyTriangleThreadData::PolyTriangleThreadData(int32_t core, int32_t num_cores, int32_t numa_node, int32_t num_numa_nodes, int numa_start_y, int numa_end_y)
: core(core), num_cores(num_cores), numa_node(numa_node), num_numa_nodes(num_numa_nodes), numa_start_y(numa_start_y), numa_end_y(numa_end_y) : core(core), num_cores(num_cores), numa_node(numa_node), num_numa_nodes(num_numa_nodes), numa_start_y(numa_start_y), numa_end_y(numa_end_y)
{ {

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@ -22,21 +22,12 @@
#include <stddef.h> #include <stddef.h>
#include "templates.h" #include "templates.h"
#include "doomdef.h"
#include "filesystem.h" #include "filesystem.h"
#include "v_video.h" #include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "g_game.h"
#include "g_level.h"
#include "r_data/r_translate.h"
#include "model.h" #include "model.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "poly_triangle.h" #include "poly_triangle.h"
#include "poly_thread.h" #include "poly_thread.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "screen_triangle.h" #include "screen_triangle.h"
#include "x86.h" #include "x86.h"

View file

@ -22,8 +22,8 @@
#pragma once #pragma once
#include "swrenderer/drawers/r_draw.h" //#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/drawers/r_thread.h" #include "r_thread.h"
#include "polyrenderer/drawers/screen_triangle.h" #include "polyrenderer/drawers/screen_triangle.h"
#include "polyrenderer/drawers/poly_vertex_shader.h" #include "polyrenderer/drawers/poly_vertex_shader.h"

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@ -22,6 +22,10 @@
#include "screen_blend.h" #include "screen_blend.h"
#ifndef NO_SSE
#include <immintrin.h>
#endif
static const int shiftTable[] = { static const int shiftTable[] = {
0, 0, 0, 0, // STYLEALPHA_Zero 0, 0, 0, 0, // STYLEALPHA_Zero
0, 0, 0, 0, // STYLEALPHA_One 0, 0, 0, 0, // STYLEALPHA_One

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@ -22,12 +22,15 @@
#include <stddef.h> #include <stddef.h>
#include "templates.h" #include "templates.h"
#include "doomdef.h"
#include "poly_thread.h" #include "poly_thread.h"
#include "screen_scanline_setup.h" #include "screen_scanline_setup.h"
#include "x86.h" #include "x86.h"
#include <cmath> #include <cmath>
#ifndef NO_SSE
#include <immintrin.h>
#endif
#ifdef NO_SSE #ifdef NO_SSE
void WriteW(int y, int x0, int x1, const TriDrawTriangleArgs* args, PolyTriangleThreadData* thread) void WriteW(int y, int x0, int x1, const TriDrawTriangleArgs* args, PolyTriangleThreadData* thread)
{ {

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@ -22,7 +22,6 @@
#include <stddef.h> #include <stddef.h>
#include "templates.h" #include "templates.h"
#include "doomdef.h"
#include "poly_thread.h" #include "poly_thread.h"
#include "screen_scanline_setup.h" #include "screen_scanline_setup.h"
#include "x86.h" #include "x86.h"

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@ -22,19 +22,10 @@
#include <stddef.h> #include <stddef.h>
#include "templates.h" #include "templates.h"
#include "doomdef.h"
#include "filesystem.h" #include "filesystem.h"
#include "v_video.h" #include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "g_game.h"
#include "g_level.h"
#include "r_data/r_translate.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "poly_triangle.h" #include "poly_triangle.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "screen_triangle.h" #include "screen_triangle.h"
#include "screen_blend.h" #include "screen_blend.h"
#include "screen_scanline_setup.h" #include "screen_scanline_setup.h"

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@ -25,7 +25,7 @@
#include <cstdint> #include <cstdint>
#include <vector> #include <vector>
#include "renderstyle.h" #include "renderstyle.h"
#include "rendering/swrenderer/drawers/r_draw.h" //#include "rendering/swrenderer/drawers/r_draw.h"
class FString; class FString;
class PolyTriangleThreadData; class PolyTriangleThreadData;

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@ -31,7 +31,7 @@
#include "g_game.h" #include "g_game.h"
#include "g_level.h" #include "g_level.h"
#include "r_thread.h" #include "r_thread.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "polyrenderer/drawers/poly_triangle.h" #include "polyrenderer/drawers/poly_triangle.h"
#include <chrono> #include <chrono>

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@ -40,7 +40,7 @@
#include "v_palette.h" #include "v_palette.h"
#include "r_utility.h" #include "r_utility.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/scene/r_opaque_pass.h" #include "swrenderer/scene/r_opaque_pass.h"
#include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_portal.h" #include "swrenderer/scene/r_portal.h"

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@ -45,7 +45,7 @@
#include "swrenderer/segments/r_clipsegment.h" #include "swrenderer/segments/r_clipsegment.h"
#include "swrenderer/segments/r_drawsegment.h" #include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/line/r_fogboundary.h" #include "swrenderer/line/r_fogboundary.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#ifdef _MSC_VER #ifdef _MSC_VER

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@ -43,7 +43,7 @@
#include "r_utility.h" #include "r_utility.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "texturemanager.h" #include "texturemanager.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/scene/r_opaque_pass.h" #include "swrenderer/scene/r_opaque_pass.h"
#include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_portal.h" #include "swrenderer/scene/r_portal.h"

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@ -39,7 +39,7 @@
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "d_net.h" #include "d_net.h"
#include "texturemanager.h" #include "texturemanager.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "swrenderer/drawers/r_draw.h" #include "swrenderer/drawers/r_draw.h"
#include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_3dfloors.h"

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@ -50,7 +50,7 @@
#include "swrenderer/line/r_walldraw.h" #include "swrenderer/line/r_walldraw.h"
#include "swrenderer/line/r_wallsetup.h" #include "swrenderer/line/r_wallsetup.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor) EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)

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@ -40,7 +40,7 @@
#include "v_palette.h" #include "v_palette.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "r_walldraw.h" #include "r_walldraw.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/line/r_line.h" #include "swrenderer/line/r_line.h"
#include "swrenderer/scene/r_scene.h" #include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"

View file

@ -50,7 +50,7 @@
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "swrenderer/plane/r_visibleplane.h" #include "swrenderer/plane/r_visibleplane.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
namespace swrenderer namespace swrenderer

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@ -51,7 +51,7 @@
#include "swrenderer/scene/r_scene.h" #include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "g_levellocals.h" #include "g_levellocals.h"

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@ -50,7 +50,7 @@
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/plane/r_visibleplane.h" #include "swrenderer/plane/r_visibleplane.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#ifdef _MSC_VER #ifdef _MSC_VER

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@ -38,7 +38,7 @@
#include "g_level.h" #include "g_level.h"
#include "a_dynlight.h" #include "a_dynlight.h"
#include "texturemanager.h" #include "texturemanager.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "swrenderer/scene/r_opaque_pass.h" #include "swrenderer/scene/r_opaque_pass.h"
#include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_3dfloors.h"

View file

@ -25,7 +25,7 @@
#include <stddef.h> #include <stddef.h>
#include "r_defs.h" #include "r_defs.h"
#include "r_state.h" #include "r_state.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
struct FDynamicLight; struct FDynamicLight;
struct FLightNode; struct FLightNode;

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@ -37,7 +37,7 @@
#include "d_net.h" #include "d_net.h"
#include "g_level.h" #include "g_level.h"
#include "a_dynlight.h" #include "a_dynlight.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/scene/r_opaque_pass.h" #include "swrenderer/scene/r_opaque_pass.h"
#include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_portal.h" #include "swrenderer/scene/r_portal.h"

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@ -1,5 +1,4 @@
#include "textures/r_swtexture.h" #include "textures/r_swtexture.h"
#include "r_memory.cpp"
#include "r_renderthread.cpp" #include "r_renderthread.cpp"
#include "r_swrenderer.cpp" #include "r_swrenderer.cpp"
#include "r_swcolormaps.cpp" #include "r_swcolormaps.cpp"

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@ -47,7 +47,7 @@
#include "swrenderer/plane/r_visibleplanelist.h" #include "swrenderer/plane/r_visibleplanelist.h"
#include "swrenderer/segments/r_drawsegment.h" #include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/segments/r_clipsegment.h" #include "swrenderer/segments/r_clipsegment.h"
#include "swrenderer/drawers/r_thread.h" #include "r_thread.h"
#include "swrenderer/drawers/r_draw.h" #include "swrenderer/drawers/r_draw.h"
#include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/drawers/r_draw_pal.h" #include "swrenderer/drawers/r_draw_pal.h"

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@ -41,7 +41,7 @@
#include "r_3dfloors.h" #include "r_3dfloors.h"
#include "r_utility.h" #include "r_utility.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
CVAR(Int, r_3dfloors, true, 0); CVAR(Int, r_3dfloors, true, 0);

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@ -65,7 +65,7 @@
#include "swrenderer/scene/r_scene.h" #include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
CVAR(Int, r_portal_recursions, 4, CVAR_ARCHIVE) CVAR(Int, r_portal_recursions, 4, CVAR_ARCHIVE)

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@ -53,8 +53,8 @@
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/drawers/r_draw.h" #include "swrenderer/drawers/r_draw.h"
#include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/drawers/r_thread.h" #include "r_thread.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "swrenderer/things/r_playersprite.h" #include "swrenderer/things/r_playersprite.h"
#include <chrono> #include <chrono>

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@ -44,7 +44,7 @@
#include "swrenderer/plane/r_visibleplanelist.h" #include "swrenderer/plane/r_visibleplanelist.h"
#include "swrenderer/line/r_renderdrawsegment.h" #include "swrenderer/line/r_renderdrawsegment.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
EXTERN_CVAR(Int, r_drawfuzz) EXTERN_CVAR(Int, r_drawfuzz)

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@ -36,7 +36,7 @@
#include "po_man.h" #include "po_man.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "d_net.h" #include "d_net.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/drawers/r_draw.h" #include "swrenderer/drawers/r_draw.h"
#include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_opaque_pass.h" #include "swrenderer/scene/r_opaque_pass.h"

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@ -39,7 +39,7 @@
#include "po_man.h" #include "po_man.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "swrenderer/segments/r_portalsegment.h" #include "swrenderer/segments/r_portalsegment.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
namespace swrenderer namespace swrenderer

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@ -51,7 +51,7 @@
#include "swrenderer/things/r_wallsprite.h" #include "swrenderer/things/r_wallsprite.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/viewport/r_spritedrawer.h" #include "swrenderer/viewport/r_spritedrawer.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
namespace swrenderer namespace swrenderer

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@ -30,7 +30,7 @@
#include "actorinlines.h" #include "actorinlines.h"
#include "i_time.h" #include "i_time.h"
#include "texturemanager.h" #include "texturemanager.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_swcolormaps.h" #include "swrenderer/r_swcolormaps.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"

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@ -62,7 +62,7 @@
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/drawers/r_draw_pal.h" #include "swrenderer/drawers/r_draw_pal.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor); EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);

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@ -63,7 +63,7 @@
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "swrenderer/things/r_sprite.h" #include "swrenderer/things/r_sprite.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "v_draw.h" #include "v_draw.h"

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@ -62,7 +62,7 @@
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "swrenderer/things/r_sprite.h" #include "swrenderer/things/r_sprite.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
#include "a_dynlight.h" #include "a_dynlight.h"
#include "r_data/r_vanillatrans.h" #include "r_data/r_vanillatrans.h"

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@ -42,7 +42,7 @@
#include "swrenderer/scene/r_portal.h" #include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor); EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);

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@ -32,7 +32,7 @@
#include "p_maputl.h" #include "p_maputl.h"
#include "swrenderer/things/r_visiblesprite.h" #include "swrenderer/things/r_visiblesprite.h"
#include "swrenderer/things/r_visiblespritelist.h" #include "swrenderer/things/r_visiblespritelist.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
namespace swrenderer namespace swrenderer
{ {

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@ -44,7 +44,7 @@
#include "r_utility.h" #include "r_utility.h"
#include "i_time.h" #include "i_time.h"
#include "swrenderer/drawers/r_draw.h" #include "swrenderer/drawers/r_draw.h"
#include "swrenderer/drawers/r_thread.h" #include "r_thread.h"
#include "swrenderer/things/r_visiblesprite.h" #include "swrenderer/things/r_visiblesprite.h"
#include "swrenderer/things/r_voxel.h" #include "swrenderer/things/r_voxel.h"
#include "swrenderer/scene/r_portal.h" #include "swrenderer/scene/r_portal.h"
@ -53,7 +53,7 @@
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/viewport/r_spritedrawer.h" #include "swrenderer/viewport/r_spritedrawer.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor) EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)

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@ -64,7 +64,7 @@
#include "swrenderer/line/r_wallsetup.h" #include "swrenderer/line/r_wallsetup.h"
#include "swrenderer/line/r_walldraw.h" #include "swrenderer/line/r_walldraw.h"
#include "swrenderer/viewport/r_viewport.h" #include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h" #include "r_memory.h"
#include "swrenderer/r_renderthread.h" #include "swrenderer/r_renderthread.h"
namespace swrenderer namespace swrenderer