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- Changed unix config directory from ~/.zdoom to ~/.config/zdoom to comply with Ubuntu Software Centre guidelines.
SVN r3797 (trunk)
This commit is contained in:
parent
0aee56be15
commit
67f64081d0
3 changed files with 36 additions and 4 deletions
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@ -340,9 +340,41 @@ FString GetUserFile (const char *file)
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struct stat info;
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path = NicePath("~/" GAME_DIR "/");
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if (stat (path, &info) == -1)
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{
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if (mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
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struct stat extrainfo;
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// Sanity check for ~/.config
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FString configPath = NicePath("~/.config/");
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if (stat (configPath, &extrainfo) == -1)
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{
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if (mkdir (configPath, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
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{
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I_FatalError ("Failed to create ~/.config directory:\n%s", strerror(errno));
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}
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}
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else if (!S_ISDIR(extrainfo.st_mode))
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{
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I_FatalError ("~/.config must be a directory");
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}
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// This can be removed after a release or two
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// Transfer the old zdoom directory to the new location
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bool moved = false;
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FString oldpath = NicePath("~/.zdoom/");
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if (stat (oldpath, &extrainfo) != -1)
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{
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if (rename(oldpath, path) == -1)
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{
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I_Error ("Failed to move old zdoom directory (%s) to new location (%s).",
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oldpath.GetChars(), path.GetChars());
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}
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else
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moved = true;
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}
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if (!moved && mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
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{
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I_FatalError ("Failed to create %s directory:\n%s",
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path.GetChars(), strerror (errno));
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@ -682,7 +714,7 @@ void M_ScreenShot (const char *filename)
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if (dirlen == 0)
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{
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#ifdef unix
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autoname = "~/.zdoom/screenshots/";
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autoname = "~/" GAME_DIR "/screenshots/";
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#elif defined(__APPLE__)
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char cpath[PATH_MAX];
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FSRef folder;
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@ -1088,7 +1088,7 @@ static FString GetCachePath()
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path += "/zdoom/cache";
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#else
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// Don't use GAME_DIR and such so that ZDoom and its child ports can share the node cache.
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path = NicePath("~/.zdoom/cache");
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path = NicePath("~/.config/zdoom/cache");
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#endif
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return path;
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}
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@ -116,7 +116,7 @@ static inline const char *MakeSaveSig()
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#define BUGS_FORUM_URL "http://forum.zdoom.org/index.php?c=3"
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#ifdef unix
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#define GAME_DIR ".zdoom"
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#define GAME_DIR ".config/zdoom"
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#elif defined(__APPLE__)
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#define GAME_DIR GAMENAME
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#else
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