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- add the default spotlight apertures in FMapThing
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@ -371,8 +371,8 @@ struct FMapThing
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int16_t roll;
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int16_t roll;
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uint32_t RenderStyle;
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uint32_t RenderStyle;
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int FloatbobPhase;
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int FloatbobPhase;
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double SpotInnerAngle;
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double SpotInnerAngle = 10;
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double SpotOuterAngle;
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double SpotOuterAngle = 25;
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};
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};
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