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Added a check that doesn't print empty obituary strings, as wad's that hide obituary strings in multiplayer games end up spamming a lot of empty lines.
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@ -320,6 +320,10 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf
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message = GStrings("OB_DEFAULT");
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message = GStrings("OB_DEFAULT");
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}
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}
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// [CK] Don't display empty strings
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if (message == NULL || strlen(message) <= 0)
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return;
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SexMessage (message, gendermessage, gender,
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SexMessage (message, gendermessage, gender,
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self->player->userinfo.GetName(), attacker->player->userinfo.GetName());
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self->player->userinfo.GetName(), attacker->player->userinfo.GetName());
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Printf (PRINT_MEDIUM, "%s\n", gendermessage);
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Printf (PRINT_MEDIUM, "%s\n", gendermessage);
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