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- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
certain actors and added an option to APowerInvisibility to set this flag when active. - Added map specific automap backgrounds. - Fixed: Voodoo dolls did not play a sound when dying. - Added colorized error messages to DECORATE and made a few more error conditions that do not block further parsing not immediately abort. - Made all errors in CreateNewActor not immediately fatal so that the rest of the DECORATE lump can be parsed normally to look for more errors. - Fixed: Defining classes with the same name as their immediate base class was legal. It should not be allowed that a class has another one with the same name in its ancestry. - Fixed: Formatting of the intermission screen on Heretic, Hexen and Strife was broken. Changed it to use WI_Drawpercent which does it properly and also allows showing percentage in these games now. - Fixed: The MAPINFO parser ignored missing terminating braces of the last block in the file. SVN r1425 (trunk)
This commit is contained in:
parent
0acc6a4ee3
commit
666e40c8bb
23 changed files with 545 additions and 416 deletions
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@ -1,3 +1,27 @@
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February 15, 2009 (Changes by Graf Zahl)
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- Fixed: The CHARFORMAT structure that is used to set the color in a Windows
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Rich Edit control was not fully initialized resulting in incorrect colors
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being set.
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February 14, 2009 (Changes by Graf Zahl)
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- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
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certain actors and added an option to APowerInvisibility to set this
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flag when active.
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- Added map specific automap backgrounds.
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- Fixed: Voodoo dolls did not play a sound when dying.
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- Added colorized error messages to DECORATE and made a few more error
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conditions that do not block further parsing not immediately abort.
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- Made all errors in CreateNewActor not immediately fatal so that the
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rest of the DECORATE lump can be parsed normally to look for more errors.
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- Fixed: Defining classes with the same name as their immediate base class
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was legal. It should not be allowed that a class has another one with the
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same name in its ancestry.
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- Fixed: Formatting of the intermission screen on Heretic, Hexen and Strife
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was broken. Changed it to use WI_Drawpercent which does it properly and
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also allows showing percentage in these games now.
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- Fixed: The MAPINFO parser ignored missing terminating braces of the last
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block in the file.
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February 10, 2009
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- Moved the V_InitFontColors() call earlier in the startup sequence so that
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colored error messages appear colored in the startup window. Also lightened
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@ -304,6 +304,7 @@ enum
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MF5_SUMMONEDMONSTER = 0x02000000, // To mark the friendly Minotaur. Hopefully to be generalized later.
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MF5_NOVERTICALMELEERANGE=0x04000000,// Does not check vertical distance for melee range
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MF5_BRIGHT = 0x08000000, // Actor is always rendered fullbright
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MF5_CANTSEEK = 0x10000000, // seeker missiles cannot home in on this actor
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// --- mobj.renderflags ---
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@ -798,7 +798,9 @@ void AM_loadPics ()
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marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
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}
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mapback = TexMan.CheckForTexture("AUTOPAGE", FTexture::TEX_MiscPatch);
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const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)level.info->mapbg[0];
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mapback = TexMan.CheckForTexture(autopage, FTexture::TEX_MiscPatch);
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}
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bool AM_clearMarks ()
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@ -73,7 +73,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Tracer)
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// adjust direction
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dest = self->tracer;
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if (!dest || dest->health <= 0 || self->Speed == 0)
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if (!dest || dest->health <= 0 || self->Speed == 0 || (dest->flags5 & MF5_CANTSEEK))
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return;
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// change angle
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@ -95,6 +95,7 @@ struct FMapInfoParser
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bool CheckNumber();
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bool CheckFloat();
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void SkipToNext();
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void CheckEndOfFile(const char *block);
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};
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#define DEFINE_MAP_OPTION(name, old) \
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@ -284,6 +285,7 @@ struct level_info_t
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FString SoundInfo;
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FString SndSeq;
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char bordertexture[9];
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char mapbg[9];
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float teamdamage;
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@ -541,6 +541,21 @@ void FMapInfoParser::SkipToNext()
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}
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}
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//==========================================================================
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//
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// checks if the current block was properly terminated
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//
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//==========================================================================
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void FMapInfoParser::CheckEndOfFile(const char *block)
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{
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if (format_type == FMT_New && !sc.Compare("}"))
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{
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sc.ScriptError("Unexpected end of file in %s definition", block);
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}
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}
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//==========================================================================
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//
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// ParseLookupname
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@ -715,6 +730,7 @@ void FMapInfoParser::ParseCluster()
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break;
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}
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}
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CheckEndOfFile("cluster");
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}
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@ -1191,6 +1207,13 @@ DEFINE_MAP_OPTION(teamdamage, true)
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info->teamdamage = parse.sc.Float;
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}
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DEFINE_MAP_OPTION(mapbackground, true)
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{
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parse.ParseAssign();
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parse.ParseLumpOrTextureName(info->mapbg);
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}
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//==========================================================================
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//
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// All flag based map options
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@ -1421,6 +1444,7 @@ void FMapInfoParser::ParseMapDefinition(level_info_t &info)
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}
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}
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}
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CheckEndOfFile("map");
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}
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@ -1620,6 +1644,7 @@ void FMapInfoParser::ParseEpisodeInfo ()
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break;
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}
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}
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CheckEndOfFile("episode");
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if (extended && !(gameinfo.flags & GI_MENUHACK_EXTENDED))
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{ // If the episode is for the extended Heretic, but this is
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@ -540,6 +540,22 @@ PalEntry APowerStrength::GetBlend ()
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IMPLEMENT_CLASS (APowerInvisibility)
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//===========================================================================
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//
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// APowerInvisibility :: CommonInit
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//
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// stuff that's done for all subclasses
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//
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//===========================================================================
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void APowerInvisibility::CommonInit()
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{
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Owner->flags |= MF_SHADOW;
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// transfer seeker missile blocking (but only if the owner does not already have this flag
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if (!(Owner->flags5 & MF5_CANTSEEK) && (flags5 & MF5_CANTSEEK)) Owner->flags5 |= MF5_CANTSEEK;
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else flags &=~MF5_CANTSEEK;
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}
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//===========================================================================
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//
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// APowerInvisibility :: InitEffect
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void APowerInvisibility::InitEffect ()
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{
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Owner->flags |= MF_SHADOW;
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CommonInit();
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Owner->alpha = FRACUNIT/5;
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Owner->RenderStyle = STYLE_OptFuzzy;
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}
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//===========================================================================
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//
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// APowerInvisibility :: DoEffect
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//
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//===========================================================================
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void APowerInvisibility::DoEffect ()
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{
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Super::DoEffect();
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{
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if (Owner != NULL)
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{
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if (flags5 & MF5_CANTSEEK) Owner->flags5 &= ~MF5_CANTSEEK;
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Owner->flags &= ~MF_SHADOW;
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Owner->flags3 &= ~MF3_GHOST;
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Owner->RenderStyle = STYLE_Normal;
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void APowerGhost::InitEffect ()
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{
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Owner->flags |= MF_SHADOW;
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CommonInit();
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Owner->flags3 |= MF3_GHOST;
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Owner->alpha = HR_SHADOW;
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Owner->RenderStyle = STYLE_Translucent;
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void APowerShadow::InitEffect ()
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{
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Owner->flags |= MF_SHADOW;
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CommonInit();
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Owner->alpha = special1 == 0 ? TRANSLUC25 : 0;
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Owner->RenderStyle = STYLE_Translucent;
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}
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@ -77,6 +77,7 @@ class APowerInvisibility : public APowerup
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{
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DECLARE_CLASS (APowerInvisibility, APowerup)
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protected:
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void CommonInit ();
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void InitEffect ();
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void DoEffect ();
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void EndEffect ();
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@ -309,7 +309,7 @@ void DSBarInfo::Tick ()
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oldHealth += clamp((health - oldHealth), 1, script->interpolationSpeed);
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}
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}
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AInventory *armor = CPlayer->mo->FindInventory<ABasicArmor>();
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AInventory *armor = CPlayer->mo != NULL? CPlayer->mo->FindInventory<ABasicArmor>() : NULL;
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if(armor == NULL)
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{
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oldArmor = 0;
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@ -225,6 +225,7 @@ void FMapInfoParser::ParseSkill ()
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break;
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}
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}
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CheckEndOfFile("skill");
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for(unsigned int i = 0; i < AllSkills.Size(); i++)
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{
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if (AllSkills[i].Name == skill.Name)
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@ -91,7 +91,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Tracer2)
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dest = self->tracer;
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if (dest == NULL || dest->health <= 0 || self->Speed == 0)
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if (!dest || dest->health <= 0 || self->Speed == 0 || (dest->flags5 & MF5_CANTSEEK))
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return;
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// change angle
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@ -71,6 +71,7 @@ EXTERN_CVAR (Color, am_wallcolor)
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EXTERN_CVAR (Color, am_fdwallcolor)
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EXTERN_CVAR (Color, am_cdwallcolor)
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EXTERN_CVAR (Float, spc_amp)
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EXTERN_CVAR (Bool, wi_percents)
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FString WeaponSection;
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@ -638,6 +639,8 @@ void FGameConfigFile::SetRavenDefaults (bool isHexen)
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color.ResetToDefault ();
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}
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val.Bool = false;
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wi_percents.SetGenericRepDefault (val, CVAR_Bool);
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val.Bool = true;
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con_centernotify.SetGenericRepDefault (val, CVAR_Bool);
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snd_pitched.SetGenericRepDefault (val, CVAR_Bool);
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@ -1284,7 +1284,7 @@ bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax)
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AActor *target;
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target = actor->tracer;
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if (target == NULL || actor->Speed == 0)
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if (target == NULL || actor->Speed == 0 || (target->flags5 & MF5_CANTSEEK))
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{
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return false;
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}
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@ -1220,8 +1220,15 @@ DEFINE_ACTION_FUNCTION(AActor, A_PlayerScream)
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int chan = CHAN_VOICE;
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if (self->player == NULL || self->DeathSound != 0)
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{
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if (self->DeathSound != 0)
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{
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S_Sound (self, CHAN_VOICE, self->DeathSound, 1, ATTN_NORM);
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}
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else
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{
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S_Sound (self, CHAN_VOICE, "*death", 1, ATTN_NORM);
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}
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return;
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}
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@ -1013,7 +1013,7 @@ void STACK_ARGS FScanner::ScriptMessage (const char *message, ...)
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va_end (arglist);
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}
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Printf (TEXTCOLOR_RED"Script error, \"%s\" line %d:\n%s\n", ScriptName.GetChars(),
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Printf (TEXTCOLOR_RED"Script error, \"%s\" line %d:\n"TEXTCOLOR_RED"%s\n", ScriptName.GetChars(),
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AlreadyGot? AlreadyGotLine : Line, composed.GetChars());
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}
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@ -1087,6 +1087,7 @@ void STACK_ARGS FScriptPosition::Message (int severity, const char *message, ...
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va_end (arglist);
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}
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const char *type = "";
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const char *color;
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int level = PRINT_HIGH;
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switch (severity)
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@ -1096,29 +1097,34 @@ void STACK_ARGS FScriptPosition::Message (int severity, const char *message, ...
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case MSG_WARNING:
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type = "warning";
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color = TEXTCOLOR_YELLOW;
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break;
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case MSG_ERROR:
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ErrorCounter++;
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type = "error";
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color = TEXTCOLOR_RED;
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break;
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case MSG_MESSAGE:
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case MSG_DEBUG:
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type = "message";
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color = TEXTCOLOR_GREEN;
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break;
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case MSG_DEBUGLOG:
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case MSG_LOG:
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type = "message";
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level = PRINT_LOG;
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color = "";
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break;
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case MSG_FATAL:
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I_Error ("Script error, \"%s\" line %d:\n%s\n",
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FileName.GetChars(), ScriptLine, composed.GetChars());
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}
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Printf (level, "Script %s, \"%s\" line %d:\n%s\n",
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type, FileName.GetChars(), ScriptLine, composed.GetChars());
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Printf (level, "%sScript %s, \"%s\" line %d:\n%s%s\n",
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color, type, FileName.GetChars(), ScriptLine, color, composed.GetChars());
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}
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|
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@ -227,7 +227,8 @@ enum
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MSG_ERROR,
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MSG_DEBUG,
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MSG_LOG,
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MSG_DEBUGLOG
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MSG_DEBUGLOG,
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MSG_MESSAGE
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};
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//==========================================================================
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|
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@ -78,7 +78,7 @@ PSymbolTable GlobalSymbols;
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// Starts a new actor definition
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//
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//==========================================================================
|
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FActorInfo *CreateNewActor(FName typeName, FName parentName, bool native)
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FActorInfo *CreateNewActor(FScriptPosition &sc, FName typeName, FName parentName, bool native)
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{
|
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const PClass *replacee = NULL;
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PClass *ti = NULL;
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|
@ -90,17 +90,31 @@ FActorInfo *CreateNewActor(FName typeName, FName parentName, bool native)
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{
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parent = const_cast<PClass *> (PClass::FindClass (parentName));
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|
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const PClass *p = parent;
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while (p != NULL)
|
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{
|
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if (p->TypeName == typeName)
|
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{
|
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sc.Message(MSG_ERROR, "'%s' inherits from a class with the same name", typeName.GetChars());
|
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break;
|
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}
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p = p->ParentClass;
|
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}
|
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|
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if (parent == NULL)
|
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{
|
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I_Error( "Parent type '%s' not found in %s", parentName.GetChars(), typeName.GetChars());
|
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sc.Message(MSG_ERROR, "Parent type '%s' not found in %s", parentName.GetChars(), typeName.GetChars());
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parent = RUNTIME_CLASS(AActor);
|
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}
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else if (!parent->IsDescendantOf(RUNTIME_CLASS(AActor)))
|
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{
|
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I_Error( "Parent type '%s' is not an actor in %s", parentName.GetChars(), typeName.GetChars());
|
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sc.Message(MSG_ERROR, "Parent type '%s' is not an actor in %s", parentName.GetChars(), typeName.GetChars());
|
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parent = RUNTIME_CLASS(AActor);
|
||||
}
|
||||
else if (parent->ActorInfo == NULL)
|
||||
{
|
||||
I_Error( "uninitialized parent type '%s' in %s", parentName.GetChars(), typeName.GetChars());
|
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sc.Message(MSG_ERROR, "uninitialized parent type '%s' in %s", parentName.GetChars(), typeName.GetChars());
|
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parent = RUNTIME_CLASS(AActor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -109,21 +123,26 @@ FActorInfo *CreateNewActor(FName typeName, FName parentName, bool native)
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ti = (PClass*)PClass::FindClass(typeName);
|
||||
if (ti == NULL)
|
||||
{
|
||||
I_Error( "Unknown native class '%s'", typeName.GetChars());
|
||||
sc.Message(MSG_ERROR, "Unknown native class '%s'", typeName.GetChars());
|
||||
goto create;
|
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}
|
||||
else if (ti != RUNTIME_CLASS(AActor) && ti->ParentClass->NativeClass() != parent->NativeClass())
|
||||
{
|
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I_Error( "Native class '%s' does not inherit from '%s'", typeName.GetChars(), parentName.GetChars());
|
||||
sc.Message(MSG_ERROR, "Native class '%s' does not inherit from '%s'", typeName.GetChars(), parentName.GetChars());
|
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parent = RUNTIME_CLASS(AActor);
|
||||
goto create;
|
||||
}
|
||||
else if (ti->ActorInfo != NULL)
|
||||
{
|
||||
I_Error( "Redefinition of internal class '%s'", typeName.GetChars());
|
||||
sc.Message(MSG_ERROR, "Redefinition of internal class '%s'", typeName.GetChars());
|
||||
goto create;
|
||||
}
|
||||
ti->InitializeActorInfo();
|
||||
info = ti->ActorInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
create:
|
||||
ti = parent->CreateDerivedClass (typeName, parent->Size);
|
||||
info = ti->ActorInfo;
|
||||
}
|
||||
|
|
|
@ -189,7 +189,7 @@ PSymbolActionFunction *FindGlobalActionFunction(const char *name);
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FActorInfo *CreateNewActor(FName typeName, FName parentName, bool native);
|
||||
FActorInfo *CreateNewActor(FScriptPosition &sc, FName typeName, FName parentName, bool native);
|
||||
void SetReplacement(FActorInfo *info, FName replaceName);
|
||||
|
||||
void HandleActorFlag(FScanner &sc, Baggage &bag, const char *part1, const char *part2, int mod);
|
||||
|
|
|
@ -206,6 +206,7 @@ static FFlagDef ActorFlags[]=
|
|||
DEFINE_FLAG(MF5, SUMMONEDMONSTER, AActor, flags5),
|
||||
DEFINE_FLAG(MF5, NOVERTICALMELEERANGE, AActor, flags5),
|
||||
DEFINE_FLAG(MF5, BRIGHT, AActor, flags5),
|
||||
DEFINE_FLAG(MF5, CANTSEEK, AActor, flags5),
|
||||
|
||||
// Effect flags
|
||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||
|
|
|
@ -704,13 +704,18 @@ static void ParseActorProperty(FScanner &sc, Baggage &bag)
|
|||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptError("\"%s\" requires an actor of type \"%s\"\n", propname.GetChars(), prop->cls->TypeName.GetChars());
|
||||
sc.ScriptMessage("\"%s\" requires an actor of type \"%s\"\n", propname.GetChars(), prop->cls->TypeName.GetChars());
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
}
|
||||
else if (!propname.CompareNoCase("States"))
|
||||
{
|
||||
if (!bag.StateSet) ParseStates(sc, bag.Info, (AActor *)bag.Info->Class->Defaults, bag);
|
||||
else sc.ScriptError("Multiple state declarations not allowed");
|
||||
if (bag.StateSet)
|
||||
{
|
||||
sc.ScriptMessage("'%s' contains multiple state declarations", bag.Info->Class->TypeName.GetChars());
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
ParseStates(sc, bag.Info, (AActor *)bag.Info->Class->Defaults, bag);
|
||||
bag.StateSet=true;
|
||||
}
|
||||
else if (MatchString(propname, statenames) != -1)
|
||||
|
@ -740,6 +745,7 @@ static void ParseActionDef (FScanner &sc, PClass *cls)
|
|||
OPTIONAL = 1
|
||||
};
|
||||
|
||||
bool error = false;
|
||||
AFuncDesc *afd;
|
||||
FName funcname;
|
||||
FString args;
|
||||
|
@ -748,7 +754,8 @@ static void ParseActionDef (FScanner &sc, PClass *cls)
|
|||
|
||||
if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0)
|
||||
{
|
||||
sc.ScriptError ("action functions can only be imported by internal class and actor definitions!");
|
||||
sc.ScriptMessage ("action functions can only be imported by internal class and actor definitions!");
|
||||
error++;
|
||||
}
|
||||
|
||||
sc.MustGetToken(TK_Native);
|
||||
|
@ -757,7 +764,8 @@ static void ParseActionDef (FScanner &sc, PClass *cls)
|
|||
afd = FindFunction(sc.String);
|
||||
if (afd == NULL)
|
||||
{
|
||||
sc.ScriptError ("The function '%s' has not been exported from the executable.", sc.String);
|
||||
sc.ScriptMessage ("The function '%s' has not been exported from the executable.", sc.String);
|
||||
error++;
|
||||
}
|
||||
sc.MustGetToken('(');
|
||||
if (!sc.CheckToken(')'))
|
||||
|
@ -808,7 +816,9 @@ static void ParseActionDef (FScanner &sc, PClass *cls)
|
|||
sc.UnGet();
|
||||
break;
|
||||
default:
|
||||
sc.ScriptError ("Unknown variable type %s", sc.TokenName(sc.TokenType, sc.String).GetChars());
|
||||
sc.ScriptMessage ("Unknown variable type %s", sc.TokenName(sc.TokenType, sc.String).GetChars());
|
||||
type = 'x';
|
||||
FScriptPosition::ErrorCounter++;
|
||||
break;
|
||||
}
|
||||
// Read the optional variable name
|
||||
|
@ -862,11 +872,16 @@ static void ParseActionDef (FScanner &sc, PClass *cls)
|
|||
{
|
||||
sym->defaultparameterindex = -1;
|
||||
}
|
||||
if (cls->Symbols.AddSymbol (sym) == NULL)
|
||||
if (error)
|
||||
{
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
else if (cls->Symbols.AddSymbol (sym) == NULL)
|
||||
{
|
||||
delete sym;
|
||||
sc.ScriptError ("'%s' is already defined in class '%s'.",
|
||||
sc.ScriptMessage ("'%s' is already defined in class '%s'.",
|
||||
funcname.GetChars(), cls->TypeName.GetChars());
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -935,7 +950,12 @@ static FActorInfo *ParseActorHeader(FScanner &sc, Baggage *bag)
|
|||
if (sc.CheckNumber())
|
||||
{
|
||||
if (sc.Number>=-1 && sc.Number<32768) DoomEdNum = sc.Number;
|
||||
else sc.ScriptError ("DoomEdNum must be in the range [-1,32767]");
|
||||
else
|
||||
{
|
||||
// does not need to be fatal.
|
||||
sc.ScriptMessage ("DoomEdNum must be in the range [-1,32767]");
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
}
|
||||
|
||||
if (sc.CheckString("native"))
|
||||
|
@ -945,7 +965,7 @@ static FActorInfo *ParseActorHeader(FScanner &sc, Baggage *bag)
|
|||
|
||||
try
|
||||
{
|
||||
FActorInfo *info = CreateNewActor(typeName, parentName, native);
|
||||
FActorInfo *info = CreateNewActor(FScriptPosition(sc), typeName, parentName, native);
|
||||
info->DoomEdNum = DoomEdNum > 0? DoomEdNum : -1;
|
||||
SetReplacement(info, replaceName);
|
||||
|
||||
|
|
|
@ -1807,25 +1807,18 @@ void WI_drawStats (void)
|
|||
screen->DrawText (BigFont, CR_UNTRANSLATED, 50, 90, "ITEMS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
|
||||
screen->DrawText (BigFont, CR_UNTRANSLATED, 50, 115, "SECRETS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
|
||||
|
||||
int slashpos = gameinfo.gametype==GAME_Strife? 235:237;
|
||||
int countpos = gameinfo.gametype==GAME_Strife? 185:200;
|
||||
int countpos = gameinfo.gametype==GAME_Strife? 285:270;
|
||||
if (sp_state >= 2)
|
||||
{
|
||||
WI_drawNum (IntermissionFont, countpos, 65, cnt_kills[0], 3, false);
|
||||
WI_DrawCharPatch (IntermissionFont, '/', slashpos, 65);
|
||||
WI_drawNum (IntermissionFont, 248, 65, wbs->maxkills, 3, false);
|
||||
WI_drawPercent (IntermissionFont, countpos, 65, cnt_kills[0], wbs->maxkills);
|
||||
}
|
||||
if (sp_state >= 4)
|
||||
{
|
||||
WI_drawNum (IntermissionFont, countpos, 90, cnt_items[0], 3, false);
|
||||
WI_DrawCharPatch (IntermissionFont, '/', slashpos, 90);
|
||||
WI_drawNum (IntermissionFont, 248, 90, wbs->maxitems, 3, false);
|
||||
WI_drawPercent (IntermissionFont, countpos, 90, cnt_items[0], wbs->maxitems);
|
||||
}
|
||||
if (sp_state >= 6)
|
||||
{
|
||||
WI_drawNum (IntermissionFont, countpos, 115, cnt_secret[0], 3, false);
|
||||
WI_DrawCharPatch (IntermissionFont, '/', slashpos, 115);
|
||||
WI_drawNum (IntermissionFont, 248, 115, wbs->maxsecret, 3, false);
|
||||
WI_drawPercent (IntermissionFont, countpos, 115, cnt_secret[0], wbs->maxsecret);
|
||||
}
|
||||
if (sp_state >= 8)
|
||||
{
|
||||
|
|
|
@ -566,6 +566,7 @@ void I_PrintStr (const char *cp)
|
|||
// Change the color.
|
||||
format.cbSize = sizeof(format);
|
||||
format.dwMask = CFM_COLOR;
|
||||
format.dwEffects = 0;
|
||||
format.crTextColor = color;
|
||||
SendMessage (edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format);
|
||||
}
|
||||
|
|
748
zdoom.vcproj
748
zdoom.vcproj
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue