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- allow skipping optional arguments of the parent function in a virtual override definition.
This is mainly to allow retroactive addition to existing virtual functions without breaking existing content. The MeansOfDeath fix for Actor.Die would not be possible without such handling.
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ff69d945e1
commit
6634416b89
3 changed files with 29 additions and 7 deletions
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@ -776,16 +776,18 @@ PClass *PClass::FindClassTentative(FName name)
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//
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//==========================================================================
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int PClass::FindVirtualIndex(FName name, PPrototype *proto)
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int PClass::FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc)
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{
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auto proto = variant->Proto;
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for (unsigned i = 0; i < Virtuals.Size(); i++)
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{
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if (Virtuals[i]->Name == name)
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{
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auto vproto = Virtuals[i]->Proto;
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if (vproto->ReturnTypes.Size() != proto->ReturnTypes.Size() ||
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vproto->ArgumentTypes.Size() != proto->ArgumentTypes.Size())
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vproto->ArgumentTypes.Size() < proto->ArgumentTypes.Size())
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{
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continue; // number of parameters does not match, so it's incompatible
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}
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bool fail = false;
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@ -808,7 +810,26 @@ int PClass::FindVirtualIndex(FName name, PPrototype *proto)
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break;
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}
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}
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if (!fail) return i;
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if (!fail)
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{
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if (vproto->ArgumentTypes.Size() > proto->ArgumentTypes.Size() && parentfunc)
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{
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// Check if the difference between both functions is only some optional arguments.
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for (unsigned a = proto->ArgumentTypes.Size(); a < vproto->ArgumentTypes.Size(); a++)
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{
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if (!(parentfunc->Variants[0].ArgFlags[a] & VARF_Optional)) return -1;
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}
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// Todo: extend the prototype
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for (unsigned a = proto->ArgumentTypes.Size(); a < vproto->ArgumentTypes.Size(); a++)
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{
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proto->ArgumentTypes.Push(vproto->ArgumentTypes[a]);
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variant->ArgFlags.Push(parentfunc->Variants[0].ArgFlags[a]);
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variant->ArgNames.Push(NAME_None);
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}
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}
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return i;
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}
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}
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}
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return -1;
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@ -42,7 +42,7 @@ public:
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void WriteAllFields(FSerializer &ar, const void *addr) const;
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bool ReadAllFields(FSerializer &ar, void *addr) const;
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void InitializeDefaults();
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int FindVirtualIndex(FName name, PPrototype *proto);
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int FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc);
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PSymbol *FindSymbol(FName symname, bool searchparents) const;
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PField *AddField(FName name, PType *type, uint32_t flags);
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@ -2694,7 +2694,9 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
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if (forclass)
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{
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int vindex = clstype->FindVirtualIndex(sym->SymbolName, sym->Variants[0].Proto);
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auto parentfunc = clstype->ParentClass? dyn_cast<PFunction>(clstype->ParentClass->VMType->Symbols.FindSymbol(sym->SymbolName, true)) : nullptr;
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int vindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], parentfunc);
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// specifying 'override' is necessary to prevent one of the biggest problem spots with virtual inheritance: Mismatching argument types.
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if (varflags & VARF_Override)
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{
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@ -2705,7 +2707,6 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
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else
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{
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auto oldfunc = clstype->Virtuals[vindex];
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auto parentfunc = dyn_cast<PFunction>(clstype->ParentClass->VMType->Symbols.FindSymbol(sym->SymbolName, true));
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if (parentfunc && parentfunc->mVersion > mVersion)
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{
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Error(f, "Attempt to override function %s which is incompatible with version %d.%d.%d", FName(f->Name).GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
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@ -2765,7 +2766,7 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
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}
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else if (forclass)
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{
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int vindex = clstype->FindVirtualIndex(sym->SymbolName, sym->Variants[0].Proto);
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int vindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], nullptr);
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if (vindex != -1)
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{
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Error(f, "Function %s attempts to override parent function without 'override' qualifier", FName(f->Name).GetChars());
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