From 65f2433ac727682520ecb4be1b285b5031c23d68 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 19 Feb 2017 18:27:29 +0100 Subject: [PATCH] - fixed: The text enter screen must be activated if it should be displayed. --- wadsrc/static/zscript/menu/optionmenuitems.txt | 1 + wadsrc/static/zscript/menu/playercontrols.txt | 1 + 2 files changed, 2 insertions(+) diff --git a/wadsrc/static/zscript/menu/optionmenuitems.txt b/wadsrc/static/zscript/menu/optionmenuitems.txt index 9ac308372..404ce5b36 100644 --- a/wadsrc/static/zscript/menu/optionmenuitems.txt +++ b/wadsrc/static/zscript/menu/optionmenuitems.txt @@ -1129,6 +1129,7 @@ class OptionMenuItemTextField : OptionMenuFieldBase { Menu.MenuSound("menu/choose"); mEnter = TextEnterMenu.Open(Menu.GetCurrentMenu(), GetCVarString(), -1, 2, fromcontroller); + mEnter.ActivateMenu(); return true; } else if (mkey == Menu.MKEY_Input) diff --git a/wadsrc/static/zscript/menu/playercontrols.txt b/wadsrc/static/zscript/menu/playercontrols.txt index b7b4f05f4..b0f97cdbc 100644 --- a/wadsrc/static/zscript/menu/playercontrols.txt +++ b/wadsrc/static/zscript/menu/playercontrols.txt @@ -188,6 +188,7 @@ class ListMenuItemPlayerNameBox : ListMenuItemSelectable { Menu.MenuSound ("menu/choose"); mEnter = TextEnterMenu.Open(Menu.GetCurrentMenu(), mPlayerName, MAXPLAYERNAME, 2, fromcontroller); + mEnter.ActivateMenu(); return true; } else if (mkey == Menu.MKEY_Input)