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- Fixed: Heretic powered firemace balls didn't seek their target.
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@ -662,7 +662,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_DeathBallImpact)
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}
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else
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{ // Seek
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self->angle = self->AngleTo(target);
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angle = self->AngleTo(target);
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newAngle = true;
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}
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}
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