mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 23:21:41 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
This commit is contained in:
commit
655b0c27de
10 changed files with 81 additions and 76 deletions
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@ -866,12 +866,6 @@ static void M_Dim()
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amount = gameinfo.dimamount;
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amount = gameinfo.dimamount;
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}
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}
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if (gameinfo.gametype == GAME_Hexen && gamestate == GS_DEMOSCREEN)
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{ // On the Hexen title screen, the default dimming is not
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// enough to make the menus readable.
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amount = MIN<float>(1.f, amount*2.f);
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}
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screen->Dim(dimmer, amount, 0, 0, screen->GetWidth(), screen->GetHeight());
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screen->Dim(dimmer, amount, 0, 0, screen->GetWidth(), screen->GetHeight());
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}
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}
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@ -53,12 +53,12 @@ EXTERN_CVAR(Bool, cl_run)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_INT(r);
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PARAM_INT(r);
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PARAM_INT(g);
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PARAM_INT(g);
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PARAM_INT(b);
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PARAM_INT(b);
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// only allow if the menu is active to prevent abuse.
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// only allow if the menu is active to prevent abuse.
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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char command[24];
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char command[24];
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players[consoleplayer].userinfo.ColorChanged(MAKERGB(r, g, b));
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players[consoleplayer].userinfo.ColorChanged(MAKERGB(r, g, b));
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@ -78,12 +78,12 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_STRING(s);
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PARAM_STRING(s);
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const char *pp = s;
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const char *pp = s;
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FString command("name \"");
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FString command("name \"");
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if (self == CurrentMenu || self == CurrentMenu->mParentMenu)
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if (DMenu::InMenu)
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{
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{
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// Escape any backslashes or quotation marks before sending the name to the console.
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// Escape any backslashes or quotation marks before sending the name to the console.
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for (auto p = pp; *p != '\0'; ++p)
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for (auto p = pp; *p != '\0'; ++p)
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@ -108,9 +108,9 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_INT(sel);
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PARAM_INT(sel);
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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players[consoleplayer].userinfo.ColorSetChanged(sel);
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players[consoleplayer].userinfo.ColorSetChanged(sel);
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char command[24];
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char command[24];
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@ -128,10 +128,10 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_INT(sel);
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PARAM_INT(sel);
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PARAM_POINTER(cls, FPlayerClass);
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PARAM_POINTER(cls, FPlayerClass);
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel - 1);
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players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel - 1);
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cvar_set("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : GetPrintableDisplayName(cls->Type).GetChars());
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cvar_set("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : GetPrintableDisplayName(cls->Type).GetChars());
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@ -148,9 +148,9 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_INT(sel);
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PARAM_INT(sel);
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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players[consoleplayer].userinfo.SkinNumChanged(sel);
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players[consoleplayer].userinfo.SkinNumChanged(sel);
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cvar_set("skin", Skins[sel].Name);
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cvar_set("skin", Skins[sel].Name);
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@ -166,10 +166,10 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_FLOAT(val);
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PARAM_FLOAT(val);
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// only allow if the menu is active to prevent abuse.
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// only allow if the menu is active to prevent abuse.
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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autoaim = float(val);
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autoaim = float(val);
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}
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}
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@ -184,10 +184,10 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_INT(val);
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PARAM_INT(val);
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// only allow if the menu is active to prevent abuse.
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// only allow if the menu is active to prevent abuse.
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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team = val == 0 ? TEAM_NONE : val - 1;
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team = val == 0 ? TEAM_NONE : val - 1;
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}
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}
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@ -202,10 +202,10 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_INT(v);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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// only allow if the menu is active to prevent abuse.
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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switch(v)
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switch(v)
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{
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{
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@ -226,10 +226,10 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_INT(v);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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// only allow if the menu is active to prevent abuse.
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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neverswitchonpickup = !!v;
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neverswitchonpickup = !!v;
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}
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}
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@ -244,10 +244,10 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_PROLOGUE;
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PARAM_INT(v);
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PARAM_INT(v);
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// only allow if the menu is active to prevent abuse.
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// only allow if the menu is active to prevent abuse.
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if (self == CurrentMenu)
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if (DMenu::InMenu)
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{
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{
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cl_run = !!v;
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cl_run = !!v;
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}
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}
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@ -2652,12 +2652,14 @@ OptionMenu "ReverbSave" protected
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OptionString "LanguageOptions"
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OptionString "LanguageOptions"
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{
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{
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"auto", "Auto"
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"auto", "Auto"
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"default", "English (US)"
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"eng", "English (UK)"
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"eng", "English (UK)"
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"enu", "English (US)"
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"de", "Deutsch"
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"fr", "Français (FR)"
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"es", "Español (España)"
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"ita", "Italiano (ITA)"
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"esm", "Español (Latino)"
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"ptb", "Português do Brasil (PTB)"
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"fr", "Français"
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"rus", "Русский (RU)"
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"it", "Italiano"
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"ru", "Русский"
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}
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}
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/*=======================================
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/*=======================================
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@ -127,7 +127,7 @@ class LoadSaveMenu : ListMenu
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savepicHeight = 135*screen.GetHeight() / 400;
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savepicHeight = 135*screen.GetHeight() / 400;
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FontScale = max(screen.GetHeight() / 480, 1);
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FontScale = max(screen.GetHeight() / 480, 1);
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rowHeight = max((NewConsoleFont.GetHeight() + 1) * FontScale, 1);
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rowHeight = int(max((NewConsoleFont.GetHeight() + 1) * FontScale, 1));
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listboxLeft = savepicLeft + savepicWidth + 14;
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listboxLeft = savepicLeft + savepicWidth + 14;
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listboxTop = savepicTop;
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listboxTop = savepicTop;
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@ -216,7 +216,7 @@ class LoadSaveMenu : ListMenu
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if (manager.SavegameCount() == 0)
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if (manager.SavegameCount() == 0)
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{
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{
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String text = Stringtable.Localize("$MNU_NOFILES");
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String text = Stringtable.Localize("$MNU_NOFILES");
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int textlen = NewConsoleFont.StringWidth(text) * FontScale;
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int textlen = int(NewConsoleFont.StringWidth(text) * FontScale);
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screen.DrawText (NewConsoleFont, Font.CR_GOLD, (listboxLeft+(listboxWidth-textlen)/2) / FontScale, (listboxTop+(listboxHeight-rowHeight)/2) / FontScale, text,
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screen.DrawText (NewConsoleFont, Font.CR_GOLD, (listboxLeft+(listboxWidth-textlen)/2) / FontScale, (listboxTop+(listboxHeight-rowHeight)/2) / FontScale, text,
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DTA_VirtualWidthF, screen.GetWidth() / FontScale, DTA_VirtualHeightF, screen.GetHeight() / FontScale, DTA_KeepRatio, true);
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DTA_VirtualWidthF, screen.GetWidth() / FontScale, DTA_VirtualHeightF, screen.GetHeight() / FontScale, DTA_KeepRatio, true);
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@ -259,7 +259,7 @@ class LoadSaveMenu : ListMenu
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else
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else
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{
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{
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String s = mInput.GetText() .. NewConsoleFont.GetCursor();
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String s = mInput.GetText() .. NewConsoleFont.GetCursor();
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int length = NewConsoleFont.StringWidth(s) * FontScale;
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int length = int(NewConsoleFont.StringWidth(s) * FontScale);
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int displacement = min(0, listboxWidth - 2 - length);
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int displacement = min(0, listboxWidth - 2 - length);
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screen.DrawText (NewConsoleFont, Font.CR_WHITE, (listboxLeft + 1 + displacement) / FontScale, (listboxTop+rowHeight*i + FontScale) / FontScale, s,
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screen.DrawText (NewConsoleFont, Font.CR_WHITE, (listboxLeft + 1 + displacement) / FontScale, (listboxTop+rowHeight*i + FontScale) / FontScale, s,
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DTA_VirtualWidthF, screen.GetWidth() / FontScale, DTA_VirtualHeightF, screen.GetHeight() / FontScale, DTA_KeepRatio, true);
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DTA_VirtualWidthF, screen.GetWidth() / FontScale, DTA_VirtualHeightF, screen.GetHeight() / FontScale, DTA_KeepRatio, true);
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@ -277,7 +277,7 @@ class LoadSaveMenu : ListMenu
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|
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void UpdateSaveComment()
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void UpdateSaveComment()
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{
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{
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BrokenSaveComment = NewConsoleFont.BreakLines(manager.SaveCommentString, commentWidth / FontScale);
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BrokenSaveComment = NewConsoleFont.BreakLines(manager.SaveCommentString, int(commentWidth / FontScale));
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}
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}
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//=============================================================================
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//=============================================================================
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@ -512,7 +512,7 @@ class SaveMenu : LoadSaveMenu
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if (mkey == MKEY_Enter)
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if (mkey == MKEY_Enter)
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{
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{
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String SavegameString = (Selected != 0)? manager.GetSavegame(Selected).SaveTitle : "";
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String SavegameString = (Selected != 0)? manager.GetSavegame(Selected).SaveTitle : "";
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mInput = TextEnterMenu.OpenTextEnter(self, ConFont, SavegameString, -1, fromcontroller);
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mInput = TextEnterMenu.OpenTextEnter(self, Menu.OptionFont(), SavegameString, -1, fromcontroller);
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mInput.ActivateMenu();
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mInput.ActivateMenu();
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mEntering = true;
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mEntering = true;
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}
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}
|
||||||
|
|
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@ -1033,7 +1033,13 @@ class OptionMenuItemTextField : OptionMenuFieldBase
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override String Represent()
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override String Represent()
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{
|
{
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if (mEnter) return mEnter.GetText() .. Menu.OptionFont().GetCursor();
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if (mEnter) return mEnter.GetText() .. Menu.OptionFont().GetCursor();
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else return GetCVarString();
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else
|
||||||
|
{
|
||||||
|
bool b;
|
||||||
|
String s;
|
||||||
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[b, s] = GetString(0);
|
||||||
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return s;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
override int Draw(OptionMenuDescriptor desc, int y, int indent, bool selected)
|
override int Draw(OptionMenuDescriptor desc, int y, int indent, bool selected)
|
||||||
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@ -1053,14 +1059,17 @@ class OptionMenuItemTextField : OptionMenuFieldBase
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||||||
{
|
{
|
||||||
if (mkey == Menu.MKEY_Enter)
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if (mkey == Menu.MKEY_Enter)
|
||||||
{
|
{
|
||||||
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bool b;
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String s;
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[b, s] = GetString(0);
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Menu.MenuSound("menu/choose");
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Menu.MenuSound("menu/choose");
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mEnter = TextEnterMenu.OpenTextEnter(Menu.GetCurrentMenu(), Menu.OptionFont(), GetCVarString(), -1, fromcontroller);
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mEnter = TextEnterMenu.OpenTextEnter(Menu.GetCurrentMenu(), Menu.OptionFont(), s, -1, fromcontroller);
|
||||||
mEnter.ActivateMenu();
|
mEnter.ActivateMenu();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else if (mkey == Menu.MKEY_Input)
|
else if (mkey == Menu.MKEY_Input)
|
||||||
{
|
{
|
||||||
if (mCVar) mCVar.SetString(mEnter.GetText());
|
SetString(0, mEnter.GetText());
|
||||||
mEnter = null;
|
mEnter = null;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -187,7 +187,7 @@ class ListMenuItemPlayerNameBox : ListMenuItemSelectable
|
||||||
if (mkey == Menu.MKEY_Enter)
|
if (mkey == Menu.MKEY_Enter)
|
||||||
{
|
{
|
||||||
Menu.MenuSound ("menu/choose");
|
Menu.MenuSound ("menu/choose");
|
||||||
mEnter = TextEnterMenu.OpenTextEnter(Menu.GetCurrentMenu(), SmallFont, mPlayerName, 128, fromcontroller);
|
mEnter = TextEnterMenu.OpenTextEnter(Menu.GetCurrentMenu(), Menu.OptionFont(), mPlayerName, 128, fromcontroller);
|
||||||
mEnter.ActivateMenu();
|
mEnter.ActivateMenu();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,16 +42,16 @@ class PlayerMenu : ListMenu
|
||||||
Array<int> mPlayerSkins;
|
Array<int> mPlayerSkins;
|
||||||
|
|
||||||
// All write function for the player config are native to prevent abuse.
|
// All write function for the player config are native to prevent abuse.
|
||||||
protected native void AutoaimChanged(float val);
|
protected static native void AutoaimChanged(float val);
|
||||||
protected native void TeamChanged(int val);
|
protected static native void TeamChanged(int val);
|
||||||
protected native void AlwaysRunChanged(int val);
|
protected static native void AlwaysRunChanged(int val);
|
||||||
protected native void GenderChanged(int val);
|
protected static native void GenderChanged(int val);
|
||||||
protected native void SwitchOnPickupChanged(int val);
|
protected static native void SwitchOnPickupChanged(int val);
|
||||||
protected native void ColorChanged(int red, int green, int blue);
|
protected static native void ColorChanged(int red, int green, int blue);
|
||||||
protected native void ColorSetChanged(int red);
|
protected static native void ColorSetChanged(int red);
|
||||||
protected native void PlayerNameChanged(String name);
|
protected static native void PlayerNameChanged(String name);
|
||||||
protected native void SkinChanged (int val);
|
protected static native void SkinChanged (int val);
|
||||||
protected native void ClassChanged(int sel, PlayerClass cls);
|
protected static native void ClassChanged(int sel, PlayerClass cls);
|
||||||
|
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
//
|
//
|
||||||
|
|
|
@ -24,7 +24,7 @@ class os_SearchField : OptionMenuItemTextField
|
||||||
if (mkey == Menu.MKEY_Enter)
|
if (mkey == Menu.MKEY_Enter)
|
||||||
{
|
{
|
||||||
Menu.MenuSound("menu/choose");
|
Menu.MenuSound("menu/choose");
|
||||||
mEnter = TextEnterMenu.OpenTextEnter(Menu.GetCurrentMenu(), SmallFont, mText, -1, fromcontroller);
|
mEnter = TextEnterMenu.OpenTextEnter(Menu.GetCurrentMenu(), Menu.OptionFont(), mText, -1, fromcontroller);
|
||||||
mEnter.ActivateMenu();
|
mEnter.ActivateMenu();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -175,8 +175,8 @@ class TextEnterMenu : Menu
|
||||||
|
|
||||||
override bool MouseEvent(int type, int x, int y)
|
override bool MouseEvent(int type, int x, int y)
|
||||||
{
|
{
|
||||||
int cell_width = 18 * CleanXfac;
|
int cell_width = 18 * CleanXfac_1;
|
||||||
int cell_height = 12 * CleanYfac;
|
int cell_height = 16 * CleanYfac_1;
|
||||||
int screen_y = screen.GetHeight() - INPUTGRID_HEIGHT * cell_height;
|
int screen_y = screen.GetHeight() - INPUTGRID_HEIGHT * cell_height;
|
||||||
int screen_x = (screen.GetWidth() - INPUTGRID_WIDTH * cell_width) / 2;
|
int screen_x = (screen.GetWidth() - INPUTGRID_WIDTH * cell_width) / 2;
|
||||||
|
|
||||||
|
@ -264,7 +264,7 @@ class TextEnterMenu : Menu
|
||||||
case MKEY_Clear:
|
case MKEY_Clear:
|
||||||
if (mEnterString.Length() > 0)
|
if (mEnterString.Length() > 0)
|
||||||
{
|
{
|
||||||
mEnterString.Truncate(mEnterString.Length() - 1);
|
mEnterString.DeleteLastCharacter();
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
@ -297,7 +297,7 @@ class TextEnterMenu : Menu
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break; // Keep GCC quiet
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -316,9 +316,9 @@ class TextEnterMenu : Menu
|
||||||
if (mInputGridOkay)
|
if (mInputGridOkay)
|
||||||
{
|
{
|
||||||
String InputGridChars = Chars;
|
String InputGridChars = Chars;
|
||||||
int cell_width = 18 * CleanXfac;
|
int cell_width = 18 * CleanXfac_1;
|
||||||
int cell_height = 12 * CleanYfac;
|
int cell_height = 16 * CleanYfac_1;
|
||||||
int top_padding = cell_height / 2 - displayFont.GetHeight() * CleanYfac / 2;
|
int top_padding = cell_height / 2 - displayFont.GetHeight() * CleanYfac_1 / 2;
|
||||||
|
|
||||||
// Darken the background behind the character grid.
|
// Darken the background behind the character grid.
|
||||||
screen.Dim(0, 0.8, 0, screen.GetHeight() - INPUTGRID_HEIGHT * cell_height, screen.GetWidth(), INPUTGRID_HEIGHT * cell_height);
|
screen.Dim(0, 0.8, 0, screen.GetHeight() - INPUTGRID_HEIGHT * cell_height, screen.GetWidth(), INPUTGRID_HEIGHT * cell_height);
|
||||||
|
@ -348,27 +348,27 @@ class TextEnterMenu : Menu
|
||||||
if (ch > 32)
|
if (ch > 32)
|
||||||
{
|
{
|
||||||
// Draw a normal character.
|
// Draw a normal character.
|
||||||
screen.DrawChar(displayFont, colr, xx + cell_width/2 - width*CleanXfac/2, yy + top_padding, ch, DTA_CleanNoMove, true);
|
screen.DrawChar(displayFont, colr, xx + cell_width/2 - width*CleanXfac_1/2, yy + top_padding, ch, DTA_CleanNoMove_1, true);
|
||||||
}
|
}
|
||||||
else if (ch == 32)
|
else if (ch == 32)
|
||||||
{
|
{
|
||||||
// Draw the space as a box outline. We also draw it 50% wider than it really is.
|
// Draw the space as a box outline. We also draw it 50% wider than it really is.
|
||||||
int x1 = xx + cell_width/2 - width * CleanXfac * 3 / 4;
|
int x1 = xx + cell_width/2 - width * CleanXfac_1 * 3 / 4;
|
||||||
int x2 = x1 + width * 3 * CleanXfac / 2;
|
int x2 = x1 + width * 3 * CleanXfac_1 / 2;
|
||||||
int y1 = yy + top_padding;
|
int y1 = yy + top_padding;
|
||||||
int y2 = y1 + displayFont.GetHeight() * CleanYfac;
|
int y2 = y1 + displayFont.GetHeight() * CleanYfac_1;
|
||||||
screen.Clear(x1, y1, x2, y1+CleanYfac, palcolor); // top
|
screen.Clear(x1, y1, x2, y1+CleanYfac_1, palcolor); // top
|
||||||
screen.Clear(x1, y2, x2, y2+CleanYfac, palcolor); // bottom
|
screen.Clear(x1, y2, x2, y2+CleanYfac_1, palcolor); // bottom
|
||||||
screen.Clear(x1, y1+CleanYfac, x1+CleanXfac, y2, palcolor); // left
|
screen.Clear(x1, y1+CleanYfac_1, x1+CleanXfac_1, y2, palcolor); // left
|
||||||
screen.Clear(x2-CleanXfac, y1+CleanYfac, x2, y2, palcolor); // right
|
screen.Clear(x2-CleanXfac_1, y1+CleanYfac_1, x2, y2, palcolor); // right
|
||||||
}
|
}
|
||||||
else if (ch == 8 || ch == 0)
|
else if (ch == 8 || ch == 0)
|
||||||
{
|
{
|
||||||
// Draw the backspace and end "characters".
|
// Draw the backspace and end "characters".
|
||||||
String str = ch == 8 ? "BS" : "ED";
|
String str = ch == 8 ? "BS" : "ED";
|
||||||
screen.DrawText(displayFont, colr,
|
screen.DrawText(displayFont, colr,
|
||||||
xx + cell_width/2 - displayFont.StringWidth(str)*CleanXfac/2,
|
xx + cell_width/2 - displayFont.StringWidth(str)*CleanXfac_1/2,
|
||||||
yy + top_padding, str, DTA_CleanNoMove, true);
|
yy + top_padding, str, DTA_CleanNoMove_1, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,7 +21,7 @@ class CoopStatusScreen : StatusScreen
|
||||||
ng_state = 1;
|
ng_state = 1;
|
||||||
displayFont = NewSmallFont;
|
displayFont = NewSmallFont;
|
||||||
FontScale = max(screen.GetHeight() / 480, 1);
|
FontScale = max(screen.GetHeight() / 480, 1);
|
||||||
RowHeight = max((displayFont.GetHeight() + 1) * FontScale, 1);
|
RowHeight = int(max((displayFont.GetHeight() + 1) * FontScale, 1));
|
||||||
|
|
||||||
cnt_pause = Thinker.TICRATE;
|
cnt_pause = Thinker.TICRATE;
|
||||||
|
|
||||||
|
@ -229,7 +229,7 @@ class CoopStatusScreen : StatusScreen
|
||||||
Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
|
Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
|
||||||
height = int(readysize.Y - readyoffset.Y);
|
height = int(readysize.Y - readyoffset.Y);
|
||||||
maxiconheight = MAX(height, maxiconheight);
|
maxiconheight = MAX(height, maxiconheight);
|
||||||
height = displayFont.GetHeight() * FontScale;
|
height = int(displayFont.GetHeight() * FontScale);
|
||||||
lineheight = MAX(height, maxiconheight * CleanYfac);
|
lineheight = MAX(height, maxiconheight * CleanYfac);
|
||||||
ypadding = (lineheight - height + 1) / 2;
|
ypadding = (lineheight - height + 1) / 2;
|
||||||
y += CleanYfac;
|
y += CleanYfac;
|
||||||
|
@ -238,11 +238,11 @@ class CoopStatusScreen : StatusScreen
|
||||||
text_secret = Stringtable.Localize("$SCORE_SECRET");
|
text_secret = Stringtable.Localize("$SCORE_SECRET");
|
||||||
text_kills = Stringtable.Localize("$SCORE_KILLS");
|
text_kills = Stringtable.Localize("$SCORE_KILLS");
|
||||||
|
|
||||||
icon_x = 8 * FontScale;
|
icon_x = int(8 * FontScale);
|
||||||
name_x = icon_x + maxscorewidth * FontScale;
|
name_x = int(icon_x + maxscorewidth * FontScale);
|
||||||
kills_x = name_x + (maxnamewidth + 1 + MAX(displayFont.StringWidth("XXXXXXXXXX"), displayFont.StringWidth(text_kills)) + 16) * FontScale;
|
kills_x = int(name_x + (maxnamewidth + 1 + MAX(displayFont.StringWidth("XXXXXXXXXX"), displayFont.StringWidth(text_kills)) + 16) * FontScale);
|
||||||
bonus_x = kills_x + ((bonus_len = displayFont.StringWidth(text_bonus)) + 16) * FontScale;
|
bonus_x = int(kills_x + ((bonus_len = displayFont.StringWidth(text_bonus)) + 16) * FontScale);
|
||||||
secret_x = bonus_x + ((secret_len = displayFont.StringWidth(text_secret)) + 16) * FontScale;
|
secret_x = int(bonus_x + ((secret_len = displayFont.StringWidth(text_secret)) + 16) * FontScale);
|
||||||
|
|
||||||
x = (screen.GetWidth() - secret_x) >> 1;
|
x = (screen.GetWidth() - secret_x) >> 1;
|
||||||
icon_x += x;
|
icon_x += x;
|
||||||
|
@ -256,7 +256,7 @@ class CoopStatusScreen : StatusScreen
|
||||||
drawTextScaled(displayFont, kills_x - displayFont.StringWidth(text_kills) * FontScale, y, text_kills, FontScale, textcolor);
|
drawTextScaled(displayFont, kills_x - displayFont.StringWidth(text_kills) * FontScale, y, text_kills, FontScale, textcolor);
|
||||||
drawTextScaled(displayFont, bonus_x - bonus_len * FontScale, y, text_bonus, FontScale, textcolor);
|
drawTextScaled(displayFont, bonus_x - bonus_len * FontScale, y, text_bonus, FontScale, textcolor);
|
||||||
drawTextScaled(displayFont, secret_x - secret_len * FontScale, y, text_secret, FontScale, textcolor);
|
drawTextScaled(displayFont, secret_x - secret_len * FontScale, y, text_secret, FontScale, textcolor);
|
||||||
y += height + 6 * FontScale;
|
y += int(height + 6 * FontScale);
|
||||||
|
|
||||||
missed_kills = wbs.maxkills;
|
missed_kills = wbs.maxkills;
|
||||||
missed_items = wbs.maxitems;
|
missed_items = wbs.maxitems;
|
||||||
|
|
Loading…
Reference in a new issue