mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- fixed: 'stat music' tried to access a non-existent stream decoder for any music played through Timidity++ on OpenAL.
This commit is contained in:
parent
2abd16f117
commit
6552e5a7a1
1 changed files with 24 additions and 18 deletions
|
@ -407,7 +407,7 @@ public:
|
|||
virtual FString GetStats()
|
||||
{
|
||||
FString stats;
|
||||
size_t pos, len;
|
||||
size_t pos = 0, len = 0;
|
||||
ALfloat volume;
|
||||
ALint offset;
|
||||
ALint processed;
|
||||
|
@ -429,28 +429,34 @@ public:
|
|||
return stats;
|
||||
}
|
||||
|
||||
pos = Decoder->getSampleOffset();
|
||||
len = Decoder->getSampleLength();
|
||||
if (Decoder != nullptr)
|
||||
{
|
||||
pos = Decoder->getSampleOffset();
|
||||
len = Decoder->getSampleLength();
|
||||
}
|
||||
lock.unlock();
|
||||
|
||||
stats = (state == AL_INITIAL) ? "Buffering" : (state == AL_STOPPED) ? "Underrun" :
|
||||
(state == AL_PLAYING || state == AL_PAUSED) ? "Ready" : "Unknown state";
|
||||
|
||||
if(state == AL_STOPPED)
|
||||
offset = BufferCount * (Data.Size()/FrameSize);
|
||||
else
|
||||
{
|
||||
size_t rem = queued*(Data.Size()/FrameSize) - offset;
|
||||
if(pos > rem) pos -= rem;
|
||||
else if(len > 0) pos += len - rem;
|
||||
else pos = 0;
|
||||
}
|
||||
pos = (size_t)(pos * 1000.0 / SampleRate);
|
||||
len = (size_t)(len * 1000.0 / SampleRate);
|
||||
stats.AppendFormat(",%3u%% buffered", 100 - 100*offset/(BufferCount*(Data.Size()/FrameSize)));
|
||||
stats.AppendFormat(", %zu.%03zu", pos/1000, pos%1000);
|
||||
if(len > 0)
|
||||
stats.AppendFormat(" / %zu.%03zu", len/1000, len%1000);
|
||||
if (Decoder != nullptr)
|
||||
{
|
||||
if (state == AL_STOPPED)
|
||||
offset = BufferCount * (Data.Size() / FrameSize);
|
||||
else
|
||||
{
|
||||
size_t rem = queued*(Data.Size() / FrameSize) - offset;
|
||||
if (pos > rem) pos -= rem;
|
||||
else if (len > 0) pos += len - rem;
|
||||
else pos = 0;
|
||||
}
|
||||
pos = (size_t)(pos * 1000.0 / SampleRate);
|
||||
len = (size_t)(len * 1000.0 / SampleRate);
|
||||
stats.AppendFormat(",%3u%% buffered", 100 - 100 * offset / (BufferCount*(Data.Size() / FrameSize)));
|
||||
stats.AppendFormat(", %zu.%03zu", pos / 1000, pos % 1000);
|
||||
if (len > 0)
|
||||
stats.AppendFormat(" / %zu.%03zu", len / 1000, len % 1000);
|
||||
}
|
||||
if(state == AL_PAUSED)
|
||||
stats += ", paused";
|
||||
if(state == AL_PLAYING)
|
||||
|
|
Loading…
Reference in a new issue