- Use an FString to store demoname instead of a fixed-size array. Fixes crashes when passing

really long names to -record. On the other hand, if it's long enough to overflow the old
  buffer, it'll probably fail to be created now because the name is too long for the OS
  functions.

SVN r3936 (trunk)
This commit is contained in:
Randy Heit 2012-11-03 03:07:46 +00:00
parent f8c1d5d520
commit 65267ec250

View file

@ -161,7 +161,7 @@ int consoleplayer; // player taking events
int gametic;
CVAR(Bool, demo_compress, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
char demoname[256];
FString demoname;
bool demorecording;
bool demoplayback;
bool netdemo;
@ -2271,7 +2271,7 @@ void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf)
void G_RecordDemo (const char* name)
{
usergame = false;
strcpy (demoname, name);
demoname = name;
FixPathSeperator (demoname);
DefaultExtension (demoname, ".lmp");
maxdemosize = 0x20000;
@ -2710,11 +2710,18 @@ bool G_CheckDemoStatus (void)
formlen = demobuffer + 4;
WriteLong (int(demo_p - demobuffer - 8), &formlen);
M_WriteFile (demoname, demobuffer, int(demo_p - demobuffer));
bool saved = M_WriteFile (demoname, demobuffer, int(demo_p - demobuffer));
M_Free (demobuffer);
demorecording = false;
stoprecording = false;
Printf ("Demo %s recorded\n", demoname);
if (saved)
{
Printf ("Demo %s recorded\n", demoname.GetChars());
}
else
{
Printf ("Demo %s could not be saved\n", demoname.GetChars());
}
}
return false;