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- Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the
same situation A_RestoreSpecialPosition, it now just calls that to do the moving. This also means it is no longer limited to respawning things on the floor. SVN r3514 (trunk)
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498a432c8d
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2 changed files with 10 additions and 10 deletions
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@ -49,4 +49,3 @@ DEFINE_ACTION_FUNCTION(AActor, A_BarrelDestroy)
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self->Destroy ();
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self->Destroy ();
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}
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}
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}
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}
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@ -2625,6 +2625,8 @@ static void CheckStopped(AActor *self)
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//
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//
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//===========================================================================
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//===========================================================================
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extern void AF_A_RestoreSpecialPosition(DECLARE_PARAMINFO);
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enum RS_Flags
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enum RS_Flags
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{
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{
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RSF_FOG=1,
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RSF_FOG=1,
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@ -2637,24 +2639,20 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Respawn)
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ACTION_PARAM_START(1);
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(flags, 0);
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ACTION_PARAM_INT(flags, 0);
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fixed_t x = self->SpawnPoint[0];
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fixed_t y = self->SpawnPoint[1];
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bool oktorespawn = false;
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bool oktorespawn = false;
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sector_t *sec;
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self->flags |= MF_SOLID;
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self->flags |= MF_SOLID;
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sec = P_PointInSector (x, y);
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self->height = self->GetDefault()->height;
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self->height = self->GetDefault()->height;
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CALL_ACTION(A_RestoreSpecialPosition, self);
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if (flags & RSF_TELEFRAG)
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if (flags & RSF_TELEFRAG)
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{
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{
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// [KS] DIE DIE DIE DIE erm *ahem* =)
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// [KS] DIE DIE DIE DIE erm *ahem* =)
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if (P_TeleportMove (self, x, y, sec->floorplane.ZatPoint (x, y), true)) oktorespawn = true;
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oktorespawn = P_TeleportMove(self, self->x, self->y, self->z, true);
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}
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}
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else
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else
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{
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{
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self->SetOrigin (x, y, sec->floorplane.ZatPoint (x, y));
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oktorespawn = P_TestMobjLocation(self);
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if (P_TestMobjLocation (self)) oktorespawn = true;
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}
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}
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if (oktorespawn)
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if (oktorespawn)
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@ -2687,9 +2685,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Respawn)
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if (flags & RSF_FOG)
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if (flags & RSF_FOG)
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{
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{
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Spawn<ATeleportFog> (x, y, self->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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Spawn<ATeleportFog> (self->x, self->y, self->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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}
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if (self->CountsAsKill())
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{
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level.total_monsters++;
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}
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}
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if (self->CountsAsKill()) level.total_monsters++;
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}
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}
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else
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else
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{
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{
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