- reworked texture lookup for localized textures

This commit is contained in:
Christoph Oelckers 2019-02-20 00:52:31 +01:00
parent a6a091c83a
commit 64dc582fbe
2 changed files with 45 additions and 24 deletions

View file

@ -38,6 +38,7 @@
#include "doomstat.h" #include "doomstat.h"
#include "w_wad.h" #include "w_wad.h"
#include "templates.h" #include "templates.h"
#include "i_system.h"
#include "r_data/r_translate.h" #include "r_data/r_translate.h"
#include "r_data/sprites.h" #include "r_data/sprites.h"
@ -396,7 +397,7 @@ FTextureID FTextureManager::GetTextureID (const char *name, ETextureType usetype
FTexture *FTextureManager::FindTexture(const char *texname, ETextureType usetype, BITFIELD flags) FTexture *FTextureManager::FindTexture(const char *texname, ETextureType usetype, BITFIELD flags)
{ {
FTextureID texnum = CheckForTexture (texname, usetype, flags); FTextureID texnum = CheckForTexture (texname, usetype, flags);
return !texnum.isValid()? NULL : Textures[texnum.GetIndex()].Texture; return GetTexture(texnum.GetIndex());
} }
//========================================================================== //==========================================================================
@ -1060,8 +1061,8 @@ void FTextureManager::AddLocalizedVariants()
if (lang.Len() == 2 || lang.Len() == 3) if (lang.Len() == 2 || lang.Len() == 3)
{ {
uint32_t langid = MAKE_ID(lang[0], lang[1], lang[2], 0); uint32_t langid = MAKE_ID(lang[0], lang[1], lang[2], 0);
uint64_t comboid = (uint64_t(langid) << 32) | tex.GetIndex(); uint64_t comboid = (uint64_t(langid) << 32) | origTex.GetIndex();
LocalizedTextures.Insert(comboid, GetTexture(origTex)); LocalizedTextures.Insert(comboid, tex.GetIndex());
Textures[origTex.GetIndex()].HasLocalization = true; Textures[origTex.GetIndex()].HasLocalization = true;
} }
else else
@ -1226,12 +1227,31 @@ void FTextureManager::InitPalettedVersions()
// //
//========================================================================== //==========================================================================
FTextureID FTextureManager::PalCheck(FTextureID tex) int FTextureManager::PalCheck(int tex)
{ {
// In any true color mode this shouldn't do anything. // In any true color mode this shouldn't do anything.
if (vid_nopalsubstitutions || V_IsTrueColor()) return tex; if (vid_nopalsubstitutions || V_IsTrueColor()) return tex;
auto ftex = GetTexture(tex); auto ftex = Textures[tex].Texture;
if (ftex != nullptr && ftex->PalVersion != nullptr) return ftex->PalVersion->id; if (ftex != nullptr && ftex->PalVersion != nullptr) return ftex->PalVersion->id.GetIndex();
return tex;
}
//==========================================================================
//
// FTextureManager :: PalCheck
//
//==========================================================================
int FTextureManager::ResolveLocalizedTexture(int tex)
{
for(int i = 0; i < 4; i++)
{
uint32_t lang = LanguageIDs[i];
uint64_t index = (uint64_t(lang) << 32) + tex;
if (auto pTex = LocalizedTextures.CheckKey(index)) return *pTex;
index = (uint64_t(lang & MAKE_ID(255, 255, 0, 0)) << 32) + tex;
if (auto pTex = LocalizedTextures.CheckKey(index)) return *pTex;
}
return tex; return tex;
} }

View file

@ -525,46 +525,47 @@ public:
FTextureManager (); FTextureManager ();
~FTextureManager (); ~FTextureManager ();
private:
int ResolveLocalizedTexture(int texnum);
int PalCheck(int tex);
FTexture *InternalGetTexture(int texnum, bool animate, bool localize, bool palettesubst)
{
if ((unsigned)texnum >= Textures.Size()) return nullptr;
if (animate) texnum = Translation[texnum];
if (localize && Textures[texnum].HasLocalization) texnum = ResolveLocalizedTexture(texnum);
if (palettesubst) texnum = PalCheck(texnum);
return Textures[texnum].Texture;
}
public:
// This only gets used in UI code so we do not need PALVERS handling. // This only gets used in UI code so we do not need PALVERS handling.
FTexture *GetTextureByName(const char *name, bool animate = false) FTexture *GetTextureByName(const char *name, bool animate = false)
{ {
FTextureID texnum = GetTextureID (name, ETextureType::MiscPatch); FTextureID texnum = GetTextureID (name, ETextureType::MiscPatch);
if (!texnum.Exists()) return nullptr; return InternalGetTexture(texnum.GetIndex(), animate, true, false);
if (!animate) return Textures[texnum.GetIndex()].Texture;
else return Textures[Translation[texnum.GetIndex()]].Texture;
} }
FTexture *GetTexture(FTextureID texnum, bool animate = false) FTexture *GetTexture(FTextureID texnum, bool animate = false)
{ {
if ((size_t)texnum.GetIndex() >= Textures.Size()) return nullptr; return InternalGetTexture(texnum.GetIndex(), animate, true, false);
if (animate) texnum = Translation[texnum.GetIndex()];
return Textures[texnum.GetIndex()].Texture;
} }
// This is the only access function that should be used inside the software renderer. // This is the only access function that should be used inside the software renderer.
FTexture *GetPalettedTexture(FTextureID texnum, bool animate) FTexture *GetPalettedTexture(FTextureID texnum, bool animate)
{ {
if ((size_t)texnum.texnum >= Textures.Size()) return nullptr; return InternalGetTexture(texnum.GetIndex(), animate, true, true);
if (animate) texnum = Translation[texnum.GetIndex()];
texnum = PalCheck(texnum).GetIndex();
return Textures[texnum.GetIndex()].Texture;
} }
FTexture *ByIndex(int i, bool animate = false) FTexture *ByIndex(int i, bool animate = false)
{ {
if (unsigned(i) >= Textures.Size()) return NULL; return InternalGetTexture(i, animate, true, false);
if (animate) i = Translation[i];
return Textures[i].Texture;
} }
FTexture *FindTexture(const char *texname, ETextureType usetype = ETextureType::MiscPatch, BITFIELD flags = TEXMAN_TryAny); FTexture *FindTexture(const char *texname, ETextureType usetype = ETextureType::MiscPatch, BITFIELD flags = TEXMAN_TryAny);
void FlushAll(); void FlushAll();
//public:
FTextureID PalCheck(FTextureID tex);
enum enum
{ {
TEXMAN_TryAny = 1, TEXMAN_TryAny = 1,
@ -667,7 +668,7 @@ private:
}; };
enum { HASH_END = -1, HASH_SIZE = 1027 }; enum { HASH_END = -1, HASH_SIZE = 1027 };
TArray<TextureHash> Textures; TArray<TextureHash> Textures;
TMap<uint64_t, FTexture*> LocalizedTextures; TMap<uint64_t, int> LocalizedTextures;
TArray<int> Translation; TArray<int> Translation;
int HashFirst[HASH_SIZE]; int HashFirst[HASH_SIZE];
FTextureID DefaultTexture; FTextureID DefaultTexture;