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- fixed wrong native call for Actor.Vec2Offset()
https://forum.zdoom.org/viewtopic.php?t=64810
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@ -512,7 +512,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, Vec2OffsetZ, Vec2OffsetZ)
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static void Vec2Offset(AActor *self, double x, double y, bool absolute, DVector2 *result)
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{
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*result = self->Vec2OffsetZ(x, y, absolute);
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*result = self->Vec2Offset(x, y, absolute);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, Vec2Offset, Vec2Offset)
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