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- Fixed: The simulated palette blend used when the console is down needs to
force a full screen update the next frame. SVN r460 (trunk)
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parent
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2 changed files with 9 additions and 2 deletions
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@ -1,4 +1,6 @@
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January 22, 2007
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January 22, 2007
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- Fixed: The simulated palette blend used when the console is down needs to
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force a full screen update the next frame.
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- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.
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- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.
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- Changed the vertheight and rounding-error-checking code in
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- Changed the vertheight and rounding-error-checking code in
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DCanvas::DrawTexture() to calculate off the actual bottom of the image
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DCanvas::DrawTexture() to calculate off the actual bottom of the image
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@ -1217,8 +1217,13 @@ void C_DrawConsole ()
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{
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{
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player = player->camera->player;
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player = player->camera->player;
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}
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}
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if (player->BlendA != 0)
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{
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screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
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screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
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player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
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player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
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SB_state = screen->GetPageCount ();
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BorderNeedRefresh = screen->GetPageCount ();
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}
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}
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}
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}
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}
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