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- Add support for Skulltag ACS IsNetworkGame.
Once known as PlayerOnTeam, then it became IsMultiplayer, but Skulltag code ignored emulated multiplayer, hence the new and clearer name.
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2 changed files with 5 additions and 1 deletions
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@ -8094,6 +8094,10 @@ scriptwait:
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break;
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// [BC] Start ST PCD's
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case PCD_ISNETWORKGAME:
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PushToStack(netgame);
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break;
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case PCD_PLAYERTEAM:
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if ( activator && activator->player )
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PushToStack( activator->player->userinfo.GetTeam() );
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@ -504,7 +504,7 @@ public:
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PCD_PLAYERGOLDSKULL,
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PCD_PLAYERBLACKCARD,
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PCD_PLAYERSILVERCARD,
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PCD_PLAYERONTEAM,
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PCD_ISNETWORKGAME,
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PCD_PLAYERTEAM,
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/*120*/ PCD_PLAYERHEALTH,
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PCD_PLAYERARMORPOINTS,
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